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Dev Blog: Rejuvenate the wildy Thread is locked

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Darelzel

Darelzel

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I say that the ditch should stay. It has a valid purpose, keeping mean-spirited lurers from tricking people into going into the Wilderness.

The Wilderness is NOT a place you want to find yourself in by accident. The ditch (or the wall) is a good way of making sure people don't just accidentally stumble in after missing the warning messages due to too many clicks.

So I'd say keep the ditch/wall where it is so people don't end up in the Wilderness by accident and get attacked by the sort of PK'ers who will go after anything that moves.

13-Jan-2014 19:04:07

Get sum Slay
Sep Member 2022

Get sum Slay

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I as a skiller simply love this idea!!!!
the high risk, high skill adrenaline rush (and slight aggravation) of wondering if a pker is coming for me as i try to plan my route to bring in the highest profits?!?!?!?

ankous!!!
green drags!!!
chinchompas!!!!
rune ore and mage logs!!!
new fish that heals 22!!!! (which i think should be a sawfish)
and other exciting content I'm not going to mention because it would take too long
this is what I'm taking about jagex way to go!!! :)
and bring it on pkers !!!

13-Jan-2014 19:13:03

Capt McGee

Capt McGee

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Bandos minions in the GWD room should drop Ourg bones.

Something you can ponder around with as I'm not entirely 100% sure i'd support this, but kills in the GWD room could count towards killcount and it'll save for you for when you go to GWD.
Possibly add an 80 kc cap so people cant get like 1000 kc and never have to worry about kc for ages.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

13-Jan-2014 19:13:39 - Last edited on 13-Jan-2014 19:23:40 by Capt McGee

D-Block

D-Block

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Bandos minions in the GWD room should drop Ourg bones.


Wasn't there an update on the main game back in 2010 that made Graardor drop them? Seem to remember getting there before. Either way I agree.
Vita non est vivere sed valere vita est.

13-Jan-2014 19:15:15

Lord G Rahl

Lord G Rahl

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Mat K, would be great if we could attack players who are fighting a monster at a single combat zone, also I hope the Crazed Archeologist isn't aggressive so it won't pj you after you have attacked someone who was killing it.


All wilderness monsters should be aggressive tbh, if you don't wanna risk getting swatted down after pking someone - don't pk them. ;)


I meant I don't want to get pjed by the boss while trying to kill someone who isn't hitting back, maybe just make it unaggressive against players who are hitting someone if that's possible


If it is in single combat zone as shown on map, and you have the ability to interrupt players attacking monsters, what difference does it make if it is aggressive. So you get killed as you go to kill a player fighting a monster in a single combat zone. That means you was probably low on health and should not have tried getting into a fight in the first place.

I think all monsters in the wild should me made super aggressive. It is the wild and you should not enter the wild unless you are prepared to take the risk.

13-Jan-2014 19:24:37

whyruhiding

whyruhiding

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i dont think the fountain of rune will get much play no one alches for the gold they alch for the exp i think maybe magic exp rates should be halfed insted of being non existent


I have to agree maybe half xp would be a bit more fair.

13-Jan-2014 19:25:22

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i dont think the fountain of rune will get much play no one alches for the gold they alch for the exp i think maybe magic exp rates should be halfed insted of being non existent


I have to agree maybe half xp would be a bit more fair.


I think that should just get scraped. Or have it do something else, maybe magic does more damage there or something.
Vita non est vivere sed valere vita est.

13-Jan-2014 19:32:49

Get sum Slay
Sep Member 2022

Get sum Slay

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although i agree with most of this i have to disagree with some here are my issues:

1. teleporting out of kbd - running out of there with loot is suicidal and would leave no chance of the boss slayer to keep his loot safe from pkers. making the items of the kbd skyrocket in which case nobody would want to attack him.
my suggestion-keep the ability to telly out.

2. fountain of rune - great idea minus the no xp part you would be crazy to alch in the wild without xp even if there is no runes required.
my suggestion- allow xp also otherwise its not skilling

3. theiving chest- if there would be no teleport , at least make a run restore area or something pehaps teleport to 20 wilderness or something. too far too hard

4. swag bag - wonderful idea i just want to know if skillers can obtain it and use it too?!?!?

5. the fishing bait - keep it simple to obtain the bait for the 22 healing fish its going to be a monopoly for pkers to kill someone getting the bait and selling the bait to skillers then also killing them for the fish.
my suggestion- keep the bait fishing bait please

you had asked what the revs should drop if included.
to make it even more enticing i say a telly out of any level wilderness tablet this way it would
still bring people to the wild
cost a ton because some skillers would shuck out some mega gp for these
makes it a challenge way worthwhile!

13-Jan-2014 19:40:50

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