Why the hell did you buff the Ballista?
Last weeks nerf-attempt was really a buff. By "shortening the attack animation" you didn't actually remove its ability to prod-stack with g-maul, but now it's harder to venge and much easier to surprise k0 from rapid weapons.
It is already an incredibly overpowered weapon that is geared towards abusing broken game mechanics. It is already absurdly accurate, hits way too hard (especially in void, which IMHO should still be dusted on death. Letting non-tradeables be kept on death in any capacity is a disgrace to how pvp used to be - it's not about skill anymore. It's about collecting max gear and then prod-specing your +1 item.)
Did you do this to help PVM'ers make more money? I surely don't think this had anything to do with any sort of rebalance - ballista is already out of balance.
03-Nov-2016 12:14:36