Disziple
said
:
Free & members LMS needs some points or rewards after each game to all participants.
And by the way... All minigames need this. This should go without saying...
LMS has the main reward of the potential to win money, where casual is seen more as a way to practice.
That said, I'm open to having some other rewards added to give more incentive to play, especially for casual mode. What would you suggest?
Twitter: @JagexKiere*
I really hope that when Dragon claws eventually do come into the main game that it will require a quest be done to be worn like most other dragon weapons do. If you tied the quest line with an hp/def/prayer reward or requirement you'd limit what pures would have access to it and dclaws wouldn't just become the new end-all-be-all meta destroying weapon, unless they make a new/sub-optimal build to use them nawm'sain'
Terry
said
:
I really hope that when Dragon claws eventually do come into the main game that it will require a quest be done to be worn like most other dragon weapons do. If you tied the quest line with an hp/def/prayer reward or requirement you'd limit what pures would have access to it and dclaws wouldn't just become the new end-all-be-all meta destroying weapon, unless they make a new/sub-optimal build to use them nawm'sain'
Yeah I could get behind dclaws if they were quest+defense locked.
LMS has the main reward of the potential to win money, where casual is seen more as a way to practice.
That said, I'm open to having some other rewards added to give more incentive to play, especially for casual mode. What would you suggest?
Why do you develop minigames without rewards to a game that has a huge focus on training 99 skills? Minigames are for fun, but for god's sake, give the players something so they're not getting like 0xp/h to play the minigame. It's not supposed to give best XP/h but little something... I don't consider that money even a reward. People run abyss and afk rangers to make millions hourly.
It saddens me to see some fun minigames like Burgh de Rott Ramble, Trouble Brewing, Castle Wars, ... (add all minigames except maybe Blast Furnace & NMZ) empty. GP is not the answer, nor are one-time rewards an answer. The answer is to take max XP/h and then halve it or take 25% of it and distribute that through a point system or similar to result in 25%-50% good XP rate with matching minigame.
A poll will be live offering dragon claws as a reward from raids. Anyone will be able to equip them, but they will be obtained only via high end PvM combat, through extensive raid dungeons.
Twitter: @JagexKiere*