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Dev blog: Trading Solution V2 Thread is locked

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BadWolf

BadWolf

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Yalps said :Add an option to 'trade' a player when you right click their name on your friends list. The regular trade window pops up for both of you, and can be used in different worlds, at different locations. Items that are traded must be collected from a bank collection box.

I think this is a great idea, but you would have to be carrying the items with you at all times unless it can be made to access either your backpack OR your bank to put up items for trade.

If that issue could be worked out, especially if trades could happen from across the world or even BETWEEN worlds, I would be happy with that as the total trade solution. No GE, no auction house, no trading post. Just the ability to trade regardless of your virtual location or world.

It would still be helpful to have a searchable notice board in banks advertising offers, but it would still have to be between people on your friend list who are online.

Oh, and the trade screen would also have to have chat visible to haggle over prices. =)

27-May-2014 14:14:06

Thatsurdeath

Thatsurdeath

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Watch and see this "trading post" will ruin the economy just like the GE did. Prices will plummet. Yes right now it is hard to buy/sell but that is the point that is what keeps the prices up. If you don't have to work or wait and just get everything you want super fast then whats the point of high prices when its fast and easy to get. Why do so many people have high cooking and fishing compared to mining and smithing, I'll tell you ease, you have to work for it. Please people don't upset the delicate trading balance we have now. I don't want to see oldschool turn in to newschool again!!!

27-May-2014 14:14:42

Nasatyau
Jan Member 2024

Nasatyau

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Original message details are unavailable.
Watch and see this "trading post" will ruin the economy just like the GE did.


I don't know if you've been paying much attention to the community, but we already have software like this supported by fan sites. The fact that you haven't noticed the impact of the currently existing transaction co-ordination software bodes well for the "trading post".

That being said, I must decline to support the "trading post" on the bases that the software already exists, and that a good % of the player base will throw a fit if they're seen not to get their way.

27-May-2014 14:24:31 - Last edited on 27-May-2014 14:25:18 by Nasatyau

Tudor
May Member 2014

Tudor

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Original message details are unavailable.

So my proposal is that if this were to pass, balance the map out again by placing these trading posts (yes, several) at strategic locations, who all have different items you can sell there.

Rest of post on page 16.

Original message details are unavailable.
Hey guys,
I don't know if this has been brought up already... but how about a compromise?
Instead of having a fixed "online only trading or offline trading for a certain amount of time".
Why not have several options which increase the risk for people who want to advertise their trade for extended periods of time while they are offline.
e.g.
- trade advertisement is maintained up as long as you are online AH takes 0% cut.
- trade advertisement is maintained for 1 hour while you are offline 1% cut.
- trade advertisement is maintained for 6 hours while you are offline 5% cut.
- trade advertisement is maintained indefinitely while you are offline 10% cut.

Instead of removing the ability to profit while offline, just increase the difficulty?
In a way you are paying for advertising space, as you would IRL...
I support the idea for an auction house system, but not the way the GE was implemented, which just made it too easy to trade mass goods.

Rest of post on page 43.

I'd like to see these two ideas implemented together into the trading system, as it solves two solutions.
One: The social interaction that people want, as not one place is the centre of trade.
Two: A compromise of the offline system some people want (including myself). This means that if people want to have a trade whilst offline, they don't gain the full amount that they would otherwise have if they were online.

I hope the combination of the two is a good idea that people can get behind (those who are in favour of GE and those in favour of the current system), as I surely would like to see this implemented in. :)

27-May-2014 14:26:47 - Last edited on 27-May-2014 14:28:02 by Tudor

Crew69

Crew69

Posts: 1,120 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm fine with player not having to meet up to trade but at the same time I feel like a system like this completely discourages players from trading. Why would I spend the time to meet up with someone when I could just go look through the AH offers. While this does offer a nice convenience factor I think it takes out a lot of the game. It would kill major trading areas and as others have said there is a well known resource that essential does this exact thing but gives players complete control.

I don't like the idea of selling and buying while offline. Part of the game was always (up until the GE) was that you had to be online to do anything. Would it require more effort by the players to have to be online to buy or sell items? Yes...but I don't necessarily think that is a bad thing.

The more I think about it the more I am against a "trading solution" in general. I don't really think the system is broken right now and I only see something like this complicating things, not making them simpler. As the game is constructed right now if you would like to buy or sell something you can either go to a highly populated world or take advantage of the well known resource I alluded to above.

27-May-2014 14:40:23

Wapf

Wapf

Posts: 443 Silver Posts by user Forum Profile RuneMetrics Profile
A trading post would definitely be nice. I really hope that at least the basic stages of this pass. Like others have said, I would much rather have my trades be quick and painless rather than annoying and hard to complete like they are currently, so I can focus on the actual game at hand, not merc* simulator 2007. This game really isn't the "old school experience" anymore, so using that as an argument for why we shouldn't have this is pretty moot. If you want the old school experience, turn off data orbs and make an iron man account. It's tons of fun and it's the ultimate old school experience. Remember when you played the game for the first time and saw a guy in full rune and instead of saying "I want to buy that some day" you said "I want to get 99 smithing and make that!"

27-May-2014 14:45:13

Crew69

Crew69

Posts: 1,120 Mithril Posts by user Forum Profile RuneMetrics Profile
The more I think about it this is how I would like the system best implemented (essentially similar to how it is on some fan sites today). You could post buy and sell offers for items onto a board but that is about all it does. From that point it is up to a player to see who is buying or selling and contact them and then meet them in game. I don't think bringing what is already done on fan sites is a bad thing but I wouldn't do more than that. Otherwise it takes away a huge layer of player interaction which in my opinion is already problem enough.

27-May-2014 14:46:08

Wapf

Wapf

Posts: 443 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Watch and see this "trading post" will ruin the economy just like the GE did. Prices will plummet. Yes right now it is hard to buy/sell but that is the point that is what keeps the prices up. If you don't have to work or wait and just get everything you want super fast then whats the point of high prices when its fast and easy to get. Why do so many people have high cooking and fishing compared to mining and smithing, I'll tell you ease, you have to work for it. Please people don't upset the delicate trading balance we have now. I don't want to see oldschool turn in to newschool again!!!


Yes, but this would also in turn make the resources required to make bars go up, herbs, secondaries, etc. So while it would cost more to get these skills up, it would also be easier to make money via other means, pretty much cancelling each other out.

27-May-2014 14:48:08

Dolcemente
Oct Member 2006

Dolcemente

Posts: 656 Steel Posts by user Forum Profile RuneMetrics Profile
I think it's a good idea, however, this idea sounds very similiar to existing things such as forums and ***** where you post an offer and someone sends a pm to complete the trade. As much as the Grand Exchange impacted the economy, personally, I enjoyed the convience of posting offers and being able to do other things. In addition, it allowed me to sell more obscure items with ease.

27-May-2014 14:48:44

Gad Zook

Gad Zook

Posts: 1,883 Mithril Posts by user Forum Profile RuneMetrics Profile
Assuming we vote down the ability of the system completing trades for us, please consider this. I'd be fine with in-game zbz but would rather ditch the item link so it's more like rsof. I'd prefer being able to post "buying super sets" or "selling a bunch of runes" or "throwing a big party". There's an opportunity here to help with trading and recruitment in one shot.

27-May-2014 14:49:38

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