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Dev blog: Trading Solution V2 Thread is locked

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whyruhiding

whyruhiding

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some feedback i feel needs to be said is even if the 6hr offline posts does not come to pass (which i honestly dont think it will pass) there should still be a 5minute time limit for how long you can be offline before losing your offer posts, just for the sake of world hopping as it would be annoying to walk all the way back to the trading post.. And then to do it 50 more times posting in a day just because you need to world hop. So a 5minute offline limit would be necessarry i think just for the sake of world hopping or it could get annoying to repost all the time. I personally dont think a 5minute offline thing of keeping posts up will even do much damage but actually help the whole thing instead.

26-May-2014 18:32:08

Cheapnub

Cheapnub

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Original message details are unavailable.
Oh no man then the game is too easy


Please explain how enabling people to successfully get what they need to play the game in a smooth and efficient way makes the game too easy?

I'm yet to hear anyone say "yay! I'm able to afford everything i need to level up skill-x to level-y, and go pvm at boss-Z. But I can't get what I need to do so. This is so much fun!"

Do you find that frustration entertaining?

Personally I see trading as an economical necessity within the game. But that's where it ends. Trading and playing the game are two completely different, albeit related, things.
Being able to gain what you want doesn't make the game any easier. It simply allows you to spend more time actually playing the game. You will still need to put the same amount of effort into reaching your goal, whatever it is.

All we need to watch out for is the manipulation-clans. We should make it as hard as possible for them. But handicapping normal players isn't what we should aim for.
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-May-2014 18:32:37

WhoCareZz

WhoCareZz

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@ Moist Elax, an automatic trading system will make merchers too powerful and makes it too easy to exploit others. An ingame bulletboard would be difficult to fully control, because merchers need to meet up with every seller/buyer personally instead of creating a macro to buys an item for any price under the one they want. Even without a "set-price", the price can easily be pushed up, by controlling the demand and supply.

26-May-2014 18:34:20

Cheapnub

Cheapnub

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Original message details are unavailable.
@Cheapnub, currently skills actually add value. You give the example of needing pots and food, if you would train Herblore and Fishing + cooking, you would be able to take care of those most basic needs.. An automatic trading system will devalue those skills, which I think would be a very bad thing to happen.

I'd say you have got it backwards.

The potions, in my example, are already in the market. It's just that getting them from point A to point B is an extremely tedious job.

Besides, making it easier for the skillers to sell their products would actually add value to the skills. Those who wish to train a certain skill will, eventually, end up with an end-product that they will have to sell again. After a proper grind, depending on the item, that could take a pretty long while to do. Now that's an inconvenience.

What would be an economically healtier situation? Me making 100 pots myself, or 10 people making 5.000 potions each because they know they won't be stuck with their products for a full week?
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-May-2014 18:37:29

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Oh no man then the game is too easy


Please explain how enabling people to successfully get what they need to play the game in a smooth and efficient way makes the game too easy?

I'm yet to hear anyone say "yay! I'm able to afford everything i need to level up skill-x to level-y, and go pvm at boss-Z. But I can't get what I need to do so. This is so much fun!"

Do you find that frustration entertaining?


Well they can bring the Ge.. Therefore making it almost just as easy as rs3 besides buying xp/money and getting massive xp in advanced training methods.

26-May-2014 18:38:40

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
How does it devalue skills? An auto trading system is almost like upgrading from selling your crops to market in which you have to walk to or having a company come pick them up and deliver them for you. It's hard to train certain skills when the supply is so low because it's hard to connect with people who are willing to sell. That's why railroads were built. It's all about time. If I only had 1-2 hours to play a day and most of that was spent buying/selling, I wouldn't have time to even train which means I'm not going to be buying so much at a time which makes even more problems if sellers don't want to sell in low amounts. It helps connect us to people in other worlds who may be busy but give us the convience in trading with them. They may decide to hop to world 1 when we log off...

26-May-2014 18:38:49

Cheapnub

Cheapnub

Posts: 1,133 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Oh no man then the game is too easy


Please explain how enabling people to successfully get what they need to play the game in a smooth and efficient way makes the game too easy?

I'm yet to hear anyone say "yay! I'm able to afford everything i need to level up skill-x to level-y, and go pvm at boss-Z. But I can't get what I need to do so. This is so much fun!"

Do you find that frustration entertaining?


Well they can bring the Ge.. Therefore making it almost just as easy as rs3 besides buying xp/money and getting massive xp in advanced training methods.

Because you can just give a slayer master 200k cannonballs, and instantly get 99 slayer.

Right?
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-May-2014 18:39:58

Kurama

Kurama

Posts: 9,058 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Oh no man then the game is too easy


Please explain how enabling people to successfully get what they need to play the game in a smooth and efficient way makes the game too easy?

I'm yet to hear anyone say "yay! I'm able to afford everything i need to level up skill-x to level-y, and go pvm at boss-Z. But I can't get what I need to do so. This is so much fun!"

Do you find that frustration entertaining?

Personally I see trading as an economical necessity within the game. But that's where it ends. Trading and playing the game are two completely different, albeit related, things.
Being able to gain what you want doesn't make the game any easier. It simply allows you to spend more time actually playing the game. You will still need to put the same amount of effort into reaching your goal, whatever it is.

All we need to watch out for is the manipulation-clans. We should make it as hard as possible for them. But handicapping normal players isn't what we should aim for.


I was being sarcastic lol. I am of the same mindset, I'd be fine with the GE. All it does is makes obtaining items more convenient, not easy because you still have to grind to get the levels, do the quests, etc.

26-May-2014 18:40:15

WhoCareZz

WhoCareZz

Posts: 2,061 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
@Cheapnub, currently skills actually add value. You give the example of needing pots and food, if you would train Herblore and Fishing + cooking, you would be able to take care of those most basic needs.. An automatic trading system will devalue those skills, which I think would be a very bad thing to happen.

I'd say you have got it backwards.

The potions, in my example, are already in the market. It's just that getting them from point A to point B is an extremely tedious job.

Besides, making it easier for the skillers to sell their products would actually add value to the skills. Those who wish to train a certain skill will, eventually, end up with an end-product that they will have to sell again. After a proper grind, depending on the item, that could take a pretty long while to do. Now that's an inconvenience.

What would be an economically healtier situation? Me making 100 pots myself, or 10 people making 5.000 potions each because they know they won't be stuck with their products for a full week?


I'm a skiller myself, and I would hate an automatic trading system. I do want a bulletboard system like zbz ingame tho, because we should not be relying on a 3rd party website for trading.

26-May-2014 18:40:41

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