Forums

Dev blog: Trading Solution V2 Thread is locked

Quick find code: 380-381-34-65435513

WhoCareZz

WhoCareZz

Posts: 2,061 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How does it devalue skills? An auto trading system is almost like upgrading from selling your crops to market in which you have to walk to or having a company come pick them up and deliver them for you. It's hard to train certain skills when the supply is so low because it's hard to connect with people who are willing to sell. That's why railroads were built. It's all about time. If I only had 1-2 hours to play a day and most of that was spent buying/selling, I wouldn't have time to even train which means I'm not going to be buying so much at a time which makes even more problems if sellers don't want to sell in low amounts. It helps connect us to people in other worlds who may be busy but give us the convience in trading with them. They may decide to hop to world 1 when we log off...


Because there are no benefits of having those skills anymore (until they add untradeable potions and fish like in RS3), as there are faster ways to make money and then you can simply buy your supplies instantly. The big advantage of having Herblore, fishing and cooking nowadays is so you can create your own supplies.

26-May-2014 18:42:31

Cheapnub

Cheapnub

Posts: 1,133 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
@Cheapnub, currently skills actually add value. You give the example of needing pots and food, if you would train Herblore and Fishing + cooking, you would be able to take care of those most basic needs.. An automatic trading system will devalue those skills, which I think would be a very bad thing to happen.

I'd say you have got it backwards.

The potions, in my example, are already in the market. It's just that getting them from point A to point B is an extremely tedious job.

Besides, making it easier for the skillers to sell their products would actually add value to the skills. Those who wish to train a certain skill will, eventually, end up with an end-product that they will have to sell again. After a proper grind, depending on the item, that could take a pretty long while to do. Now that's an inconvenience.

What would be an economically healtier situation? Me making 100 pots myself, or 10 people making 5.000 potions each because they know they won't be stuck with their products for a full week?


I'm a skiller myself, and I would hate an automatic trading system. I do want a bulletboard system like zbz ingame tho, because we should not be relying on a 3rd party website for trading.


Then why do you find joy in having a harder time than you should have selling your items?
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-May-2014 18:43:18

WhoCareZz

WhoCareZz

Posts: 2,061 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I do not want to have to meet up and use the old trading system to get the item. I feel if it were implemented like that it would die very quickly. There is just not enough people for that to do a good enough job.


The success of ZBZ makes me believe that it will be extremely successful, rather than die soon..

26-May-2014 18:43:20

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
@Cheapnub, currently skills actually add value. You give the example of needing pots and food, if you would train Herblore and Fishing + cooking, you would be able to take care of those most basic needs.. An automatic trading system will devalue those skills, which I think would be a very bad thing to happen.

I'd say you have got it backwards.

The potions, in my example, are already in the market. It's just that getting them from point A to point B is an extremely tedious job.

Besides, making it easier for the skillers to sell their products would actually add value to the skills. Those who wish to train a certain skill will, eventually, end up with an end-product that they will have to sell again. After a proper grind, depending on the item, that could take a pretty long while to do. Now that's an inconvenience.

What would be an economically healtier situation? Me making 100 pots myself, or 10 people making 5.000 potions each because they know they won't be stuck with their products for a full week?


Actually hes right lol. If your smart you would find out how to profit from cooking and even doing herblore.. As at the moment cooked are more expensive then uncooked which is the way its supposed to be.. This is one reason im also against something as sinister as the ge in the first place. It devalues the game and the economy itself actually making your bank more junk then before even if you think your bank is improved which its not cuz the economy would be devalued and destroyed after something like that.

26-May-2014 18:44:11

Crazydog33

Crazydog33

Posts: 3,565 Adamant Posts by user Forum Profile RuneMetrics Profile
It would be nice to see the 'trade post' idea implemented in a way which makes the old stores useful again...

As in, each type of specialty store handles trade offers for related items, and all else go through general stores.

For example, magic/rune stores would handle magic-related offers, fish stores would handle fishing/cooking related offers, ore stores would handle mining/smithing related offers...

Slightly less convenient than one big building somewhere, but it would be much more integrated with the existing game and wouldn't have the "bolt-on" feel that the GE always did.

26-May-2014 18:44:59 - Last edited on 26-May-2014 18:45:41 by Crazydog33

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
That's still the same thing though....you are just trading with those SAME players through a system....like a computer.....rather than you and I to meet up in real life and sit side by side to log onto the game and trade , I can sit where I am and trade you instantly....Why do people concern themselves with merchers so much.....they do what they do now with the current trading system.....and merching is just buying low and selling high.....if you are trying to sell something.....don't sell it low to them because later on when it is high in demand...it will be higher....that's basic economics lol. They could manipulate prices now.....have you not seen the bots buying and selling in world 1? As long as there is NO SET PRICES, the players will be able to determine the price....

26-May-2014 18:46:32

SimplySick

SimplySick

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I do not want to have to meet up and use the old trading system to get the item. I feel if it were implemented like that it would die very quickly. There is just not enough people for that to do a good enough job.


The success of ZBZ makes me believe that it will be extremely successful, rather than die soon..


The only reason zbz is successful is because people can see the projected prices. The solution in game will not. So people will just keep using zbz instead of the in game method because they need to check the prices. Either way I think people will check the prices, but if you can buy it quickly without meeting up then people will use the upgrade. But if you have to check zbz for a price and then use the in game forum thing to meet up and buy, people will just use zbz 100% which is redundant to what the goal of this entire thing is about.

26-May-2014 18:47:04

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It would be nice to see the 'trade post' idea implemented in a way which makes the old stores useful again...

As in, each type of specialty store handles trade offers for related items, and all else go through general stores.

For example, magic/rune stores would handle magic-related offers, fish stores would handle fishing/cooking related offers, ore stores would handle mining/smithing related offers...

Slightly less convenient than one big building somewhere, but it would be much more integrated with the existing game and wouldn't have the "bolt-on" feel that the GE always did.

26-May-2014 18:48:31

Quick find code: 380-381-34-65435513 Back to Top