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Dev blog: Trading Solution V2 Thread is locked

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WhoCareZz

WhoCareZz

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@Cheapnub, currently skills actually add value. You give the example of needing pots and food, if you would train Herblore and Fishing + cooking, you would be able to take care of those most basic needs.. An automatic trading system will devalue those skills, which I think would be a very bad thing to happen.

I'd say you have got it backwards.

The potions, in my example, are already in the market. It's just that getting them from point A to point B is an extremely tedious job.

Besides, making it easier for the skillers to sell their products would actually add value to the skills. Those who wish to train a certain skill will, eventually, end up with an end-product that they will have to sell again. After a proper grind, depending on the item, that could take a pretty long while to do. Now that's an inconvenience.

What would be an economically healtier situation? Me making 100 pots myself, or 10 people making 5.000 potions each because they know they won't be stuck with their products for a full week?


I'm a skiller myself, and I would hate an automatic trading system. I do want a bulletboard system like zbz ingame tho, because we should not be relying on a 3rd party website for trading.


Then why do you find joy in having a harder time than you should have selling your items?


For multiple reasons:
- The game must remain a challenge
- I like to meet up for trades rather than interact with an AH
- To prevent domination by merchers
- To keep the benefits of gathering + processing skill (make your own supplies)

26-May-2014 18:49:36 - Last edited on 26-May-2014 18:50:07 by WhoCareZz

whyruhiding

whyruhiding

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I do not want to have to meet up and use the old trading system to get the item. I feel if it were implemented like that it would die very quickly. There is just not enough people for that to do a good enough job.


The success of ZBZ makes me believe that it will be extremely successful, rather than die soon..


The only reason zbz is successful is because people can see the projected prices. The solution in game will not. So people will just keep using zbz instead of the in game method because they need to check the prices. Either way I think people will check the prices, but if you can buy it quickly without meeting up then people will use the upgrade. But if you have to check zbz for a price and then use the in game forum thing to meet up and buy, people will just use zbz 100% which is redundant to what the goal of this entire thing is about.


im pretty sure it doesnt matter how you get your items as long as its quick lol.. so meeting up wouldnt change that at all as its already quick on its own.

26-May-2014 18:51:42

Pirates Kush
Feb Member 2024

Pirates Kush

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If you let the players view all of the offers that are available to them, this would reduce people trying to manipulate the economy. You could witness them doing it by viewing the offers of other players.

As far as the "should you buy partial amounts of an item". I think the seller should be able to decide if people are allowed to widdle away at their item.

26-May-2014 18:55:19

Cheapnub

Cheapnub

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Then why do you find joy in having a harder time than you should have selling your items?


For multiple reasons:
- The game must remain a challenge
- I like to meet up for trades rather than interact with an AH
- To prevent domination by merchers
- To keep the benefits of gathering + processing skill (make your own supplies)

#2 and #4 are personal preference, so those ones are purely up to yourself.
--- although I must add about #4: Pvm'rs dont spend 20 hours leveling up their skills, and then another 50 hours to get the supplies they need. We simply rely on trading the skillers (opening a market for them), for we wish to avoid skilling (for it is less fun than PVM for us). We are the buyers of the skillers' products, that's a good thing for you guys.



However, 'the game must remain a challenge': Needless to say, everyone is going to agree with you. But is autotyping in w1 really part of the fun?

'Domination by merchers': I'd say the merchers are in control right now. You can't buy pots without buying them at an overly inflated price. 95% of all the potion-sellers are merchers as of now, and the same goes for other often*y used supplies (food, jewelery, runes, etc). If normal skillers/players would just be able to put their items in a selling-offer at a non-merc* merc*, they would benefit from it way more than the merchers would (as the merchers would sell their items after that of the skillers).

Unless you're talking about the manipulation-clans. In which case, yeh, they need to go. Needless to say.
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-May-2014 18:55:33 - Last edited on 26-May-2014 18:57:38 by Cheapnub

Moist Elax
Aug Member 2022

Moist Elax

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How does it devalue skills? An auto trading system is almost like upgrading from selling your crops to market in which you have to walk to or having a company come pick them up and deliver them for you. It's hard to train certain skills when the supply is so low because it's hard to connect with people who are willing to sell. That's why railroads were built. It's all about time. If I only had 1-2 hours to play a day and most of that was spent buying/selling, I wouldn't have time to even train which means I'm not going to be buying so much at a time which makes even more problems if sellers don't want to sell in low amounts. It helps connect us to people in other worlds who may be busy but give us the convience in trading with them. They may decide to hop to world 1 when we log off...


Because there are no benefits of having those skills anymore (until they add untradeable potions and fish like in RS3), as there are faster ways to make money and then you can simply buy your supplies instantly. The big advantage of having Herblore, fishing and cooking nowadays is so you can create your own supplies.


I have all the skills to make everything I need to go bossing or train......yet I rarely even do this because of how fast I use up the items vs how long it takes to make them. If everyone did everything themselves aka solo runescape *a freind has a series on it*....there would be no economy.....that's why they are called SKILLS. Someone may be a great herb collecter but not so good at getting the secondaries because of questing or skillers with low combat levels. There may be someone who can grab secondaries no problem but how can either make money if they aren't on at the same time because of time zones? If I have prayer pots to sell, it shouldn't take me 2 days to sell them if I don't use a 3rd party site...even though I use it i speak on those who dont

26-May-2014 18:55:47

Ze n
Mar Member 2022

Ze n

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IMO RS should try to work with ***** and implement a system to show what prices are like and people can list what there buying or selling, but in order to actually obtain the item they would still have to trade the person.

26-May-2014 18:56:38

SimplySick

SimplySick

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I do not want to have to meet up and use the old trading system to get the item. I feel if it were implemented like that it would die very quickly. There is just not enough people for that to do a good enough job.


The success of ZBZ makes me believe that it will be extremely successful, rather than die soon..


The only reason zbz is successful is because people can see the projected prices. The solution in game will not. So people will just keep using zbz instead of the in game method because they need to check the prices. Either way I think people will check the prices, but if you can buy it quickly without meeting up then people will use the upgrade. But if you have to check zbz for a price and then use the in game forum thing to meet up and buy, people will just use zbz 100% which is redundant to what the goal of this entire thing is about.


im pretty sure it doesnt matter how you get your items as long as its quick lol.. so meeting up wouldnt change that at all as its already quick on its own.


Exactly, and this wouldn't make it any quicker, so the solution should enable the third-party npc to let you buy/sell the item.

26-May-2014 18:57:03

Death M1n10n

Death M1n10n

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Me and 4 friends started playing RS again 2 months ago because we found out about OSRS aka 7scape. We all quit runescape becuase GE ruined the game!!!!!! why on earth would you want to ruin 07scape?!? the whole point is to play it the old way the way the game was played in 2007 which the GE killed!!!! the only way this won't do the exact same thing is if there is a tax on the items put it. If that does not happen you I can garuntee you that my 4 friends and many others will quit the game entirely. Me and my friends only play OSRS and are paying for a subscription strictly to play Old School runescape NOT the crappy ruined GE runescape! I am extremely dissapointed with the decision to completely abandon oldschool runescape and try and turn it into 2014scape.

26-May-2014 19:00:50

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