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Deadman Changes & QOL

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Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
And.. if old school as it currently stands, is all that... there'd never be support for something like a server that never got updates. There'd be no 'division' of the community.

There might very well be a fair few coming back to play a no update server (and they can't have that, it would show just how many people didn't want all the updates that they've done).

That's why they won't even do a survey to find out the interest.. it would show them that they failed. Again.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

27-Oct-2016 17:12:21

Zane
Sep Member 2011

Zane

Posts: 1,053 Mithril Posts by user Forum Profile RuneMetrics Profile
Are you kidding me? We get another community manager? We already have three: Ronan, Archie, and MMK. We need more developers, engine workers and QA testers. Hiring another community manager is a waste of resources.

27-Oct-2016 18:25:16

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
ok this is very confusing to me:

the length of the standard PJ timer remains the same, however you must be under attack in order to be protected by it.

In order to improve solo players chances against clans, we've also shortened the Teleport and Logout timers to 7 seconds. This means that, should you force a break in combat, you'll have 3 seconds in which to escape via Teleport or Logout.

so by saying this your saying the old pj was 10 seconds? it just doesn't make sense to me it didn't seem as it was 10 secs of pj timer. now also it just doesn't seem right that at any point one of the people can freeze and stand behind a tree and their friend can take over fighting, idk this whole thing just is not making sense because the old pj timer if no-one was fighting each other was most definitely not 10 full seconds so changing the telly to 7 secs doesn't really do anything unless maybe you click on teleport the exact tick that your opponent stops attacking you.... or am i wrong? can someone explain?

27-Oct-2016 19:47:23

Deadmen

Deadmen

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
When will Invitationals start? I know the season's end is coming up, but you guys never offered a definite, or even approximate, calendar for this new shortened-style season. I do remember some commentators say during the last Final Hour twitch stream that after the season will be an 8 (or was it 6?) week break, and then Invitationals will start, and then the next season right after the Final Hour. There's been some confusion in the community, as I've asked a few bundles of people when Invitationals starts, and I'm still getting mixed answers this close to the end of the season. Are you guys capable of providing even an ETA of when Invitationals starts? I think the DMM community would appreciate it if we had clear indications on when things shift from one to the other in the DMM world. I understand you guys can't always provide exact dates, but maybe at least a page where players can find even the uncertain schedule you guys refer to for yourselves.

27-Oct-2016 23:27:43 - Last edited on 27-Oct-2016 23:33:36 by Deadmen

Deadmen

Deadmen

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Piimp said :
can some1 tell me if i start on deadman mode SEASANAL now 28/10 2016 when there already have played days other players... do i have 6 hours immunty as normal deadman mode


If you start Seasonal Deadman Mode right now you will start with the 6hr protection. Id recommend starting now and playing lots because this season ends in about two days and the rank of 2000 has 800 total levels. As far as gameplay goes, start off with some lava dragons (yes at level 3) on Lava Dragon Isle. Get 10k from stronghold security and use that to buy runes. After getting some money and levels on dragons, do the risky skilling with the rest of your protection. Save the safe skills for when your timer is up.

27-Oct-2016 23:28:29

Iron D Natsu
Mar Member 2016

Iron D Natsu

Posts: 207 Silver Posts by user Forum Profile RuneMetrics Profile
JAGEX PLZ, are you guys retarded, you say QoL update, but you made a 1 click function into a 2 part action, I'm talking about the Explorers rings recharge run function, I always Use this while farming... it used to be 1 right click, recharge and done, now I have to click functions and then press 1 or click recharge run, this LOWERS the Quality of Life, not improve,...

please change this and just add a Alch function instead of Functions option.
Also please make it so we can right click tele to both destinations with Ardy cape.. That would be Quality of Life improvement instead of a downgrade.
Iron D Natsu & Iron D Zeref.
Bro's for lyphe <3

T: @OSRS_Natsu

28-Oct-2016 10:47:56 - Last edited on 28-Oct-2016 10:48:04 by Iron D Natsu

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