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Deadman Changes & QOL

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Desi

Desi

Posts: 620 Steel Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Desi said :
Hello I found the source of the scry pool kicking you out of your player owned house once you scry. This is if you're the only one in your POH you will be kicked out after viewing any scry location for a brief time.

Yes, that's what I told the testers when they got a bug report about it.

Apparently there was some miscommunication - when we asked if a player was alone in their house when they experienced this, the player initially informed us that their mom was at home while they were playing.

As we can't make instanced areas stay open while no-one's in them, since the game may need the space for new instances to be created, I'm afraid this is unlikely to change.


I have an idea, can you count everyone's butler as a player not an NPC?

this would cause the house to think there is at least one player still in the house and would return you to your home (inside) not portal?

27-Oct-2016 11:09:28 - Last edited on 27-Oct-2016 11:10:14 by Desi

Unohdettu2
May Member 2010

Unohdettu2

Posts: 3,330 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Unohdettu2 said :
when will broadcasts for all items above certain value come?
also how will it work with untradeables like clues, ancient shards and totem pieces?

That one's not started dev yet. Maybe it'll be ready for next week. Even untradeables have a nominal player value, used for their death protection, so it could perhaps work off that.
i just checked from that value of lost items thing and based on it ancient shards and totem pieces are 1gp

and also clues have very low value

27-Oct-2016 11:10:42

Etrengereid

Etrengereid

Posts: 604 Steel Posts by user Forum Profile RuneMetrics Profile
i was wondering if it is possible to do some more work on the sack/bags etc. like making it possible to pick which herb to withdraw from sack like the way u can pick gem type from gem bag. and perhaps be able to take out only a certain amount of gem/herbs instead of all? also last but not least: when using noted item on a bank u get the option: yes and no if u want to unnote or not the items u used on the bank. could we get a 3rd option: unnote x-amount?

then over to raids. could we see alot of untradeable rewards which can only be used within raids? good op wep and armours. like the old hexhunterbow, bloodneck, primal 2h, armour that gives hp boost beyond 99 but also new things such as super lightweight armour, armour that gives pray boost beyond 99, something that can make you insivible to monsters, teleport within raids, toolkit containing all tools that can only be used within raids. Perhaps a reward system which give you additional benefits like the dungeonering ring let you.

I'm quite hyped about raids and really look forward to them. thanks for taking a few months extra to make raids even better. i would be fine if they even got delaid till summer. that would only mean that you put more work into them. thx!

27-Oct-2016 11:13:11

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Desi said :
Mod Ash said :
As we can't make instanced areas stay open while no-one's in them, since the game may need the space for new instances to be created, I'm afraid this is unlikely to change.

I have an idea, can you count everyone's butler as a player not an NPC?

Again, the reason we can't have instanced areas staying open with no-one in them is that the game may need the space for new instances to be created. It's not just because we couldn't think of a way to reprogram the game engine to stop deleting empty instances.

27-Oct-2016 11:21:49

Warcat

Warcat

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
I feel that almost every week, or every second week, the major update of the week is deadman mode focused. It is great that you added DMM, but while doing so, you said it would not take away OSRS dev. time.

I do not play DMM. For me it seems now DMM has a higher priority even than the osrs game itself. DMM tournaments are a good addition to osrs, but for me I view it as nothing more than an addition. Like a huge minigame. For me, that's not worth the dev time I'm paying for.

27-Oct-2016 11:23:18 - Last edited on 27-Oct-2016 11:24:01 by Warcat

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Etrengereid said :
i was wondering if it is possible to do some more work on the sack/bags etc. like making it possible to pick which herb to withdraw from sack like the way u can pick gem type from gem bag. and perhaps be able to take out only a certain amount of gem/herbs instead of all? also last but not least: when using noted item on a bank u get the option: yes and no if u want to unnote or not the items u used on the bank. could we get a 3rd option: unnote x-amount?

then over to raids. could we see alot of untradeable rewards which can only be used within raids? good op wep and armours. like the old hexhunterbow, bloodneck, primal 2h, armour that gives hp boost beyond 99 but also new things such as super lightweight armour, armour that gives pray boost beyond 99, something that can make you insivible to monsters, teleport within raids, toolkit containing all tools that can only be used within raids. Perhaps a reward system which give you additional benefits like the dungeonering ring let you.

All sounds possible, though the massive expansion to the bags would be a fairly substantial amount of dev work to create all the menus. Raids will already have unique stuff you can acquire in there (mostly through use of your skills), though we still need to focus on rewards you can take away, not just stuff that only helps you inside them. Ronan's got a blog in development for that.

27-Oct-2016 11:24:15

Aurella

Aurella

Posts: 2,302 Mithril Posts by user Forum Profile RuneMetrics Profile
Can you ask Ronan if I can have an event spawner to help spread the Holiday cheer? PLS he tried luring me with Jed, so I'm owed it :( I'm counting on you!
<3


Also let Merchant know we have a welcome thread for him on Os general :)
-
Mod Jed
<3
-

"
your imbued heart has regained its magical power
"

27-Oct-2016 11:25:52 - Last edited on 27-Oct-2016 11:27:16 by Aurella

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Warcat said :
I feel that almost every week, or every second week, the major update of the week is deadman mode focused. It is great that you added DMM, but while doing so, you said it would not take away OSRS dev. time.

That must have been a miscommunication from whoever said it - unless someone thought it was going to program itself, it's inconceivable that it could have sprung into existence without taking any dev time whatsoever. Perhaps they meant that it would not stop main OSRS from getting updates - which it hasn't.

Warcat said :
For me it seems now DMM has a higher priority even than the osrs game itself. DMM tournaments are a good addition to osrs, but for me I view it as nothing more than an addition. Like a huge minigame. For me, that's not worth the dev time I'm paying for.

I appreciate you'd like more of our time spent on the updates that are important to you. Dev time is finite, and always will be, so we have to spread our time as best as we can - I don't know of any section of the community that feels they get as much update focus as they'd really like, whether that's skillers (especially pre-2016) or wilderness PvPers (more justifiably) or slayers (hmmm) or DMM players themselves. Even with, say, 30 more staff, I don't think we'd ever be in a position to give everyone as much focus as they'd really like. There's always more to do. In a way, that's a good thing - there's no sign of OSRS running out of ideas, since players generate hundreds all the time.

Meanwhile, even if this update does contain some changes to combat rules in DMM, you'll notice quite a lot of other content that's got nothing to do with DMM and which took considerably more dev time. Perhaps they're not the sort of content that interests you either; if not, hopefully future weeks will contain whatever it was you wanted.

27-Oct-2016 11:30:54 - Last edited on 27-Oct-2016 11:33:11 by Mod Ash

Warcat

Warcat

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Thank you for the answer! I did not mention that I value that you have frequent updates which is good for the community as a whole. I still keep my opinion about DMM, it is content that only has a load of players during tournament weeks. I feel, myself, osrs should always be the main focus of the osrs team. But I am one voice in the ocian.

PvP has had quite many updates. Especially range. I can understand it if magic gets better PvP option gear, but other than that, I am quite satisfied with the PvP scene (considering all my other accounts are PvP focused, and most of my rs time is spent in making new PvP builds and being logged onto the BH worlds.)

27-Oct-2016 12:09:13

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