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Dev Blog: Deadman Changes

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Worldystar

Worldystar

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
there are litterly people who have been playing DMM world 45 since day 1, there is a whole community who litterly only play's DMM, yet you have failed to asked them their opinion on how to improve DMM. Yet you seek counsel from streamers who do not and cannot relate to a average DMM player,

IMO clanning should be encouraged not discouraged - you have more fun on rs with your friends rather than solo.

20-Oct-2016 00:32:53

Ricky rox
Sep Member 2008

Ricky rox

Posts: 8,778 Rune Posts by user Forum Profile RuneMetrics Profile
Changes are stupid.

Leave teleport/logout time to 10 seconds.
Make PJ timer 15 seconds. (allows people to tele from teams)
Make it so you have to deal a certain amount of damage per 1 min (scaling as you level).
If the above hasn't been reached, you can't attack them for 5 minutes (could be a different amount).

Boom all PJ/boxing problems solved.

20-Oct-2016 02:22:23

lel_ace
Oct Member 2020

lel_ace

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is an honest effort to try and fix some problematic game mechanics. That being said... prior posters have brought up several excellent points with respect to the magnitude/direction of the changes you are proposing.

PJ timer should be based on some threshold damage-per-second. The actual threshold should probably be a function of both players combat stats.
Reducing the logout/teleport timer will potentially strengthen clans and CERTAINLY make solo PKing on accounts with anything but the best supplies/build MUCH more challenging.

I think you definitely should seek out more player responses to the proposed changes, especially from players who only play DMM, like myself.

Also, I am wondering if there is any plan to make changes to game mechanics in the permanent/W45 DMM? I only play W45 as I have limited time and am not interested in re-grinding stats in seasonals even at 5x XP. In fact, I rarely play OSRS as the 1x experience rate is really not compatible with the amount of time I have available. Anyway, improvements to game mechanics in W45 might lead to a greater playerbase in that mode would certainly improve our ability to obtain supplies etc. without the GE. While the GE is great in OSRS, I hope it does not get added to W45. I've been playing RS since '04, and DMM is the most fun I ever had. It's an awesome extension of OSRS that rewards strategy and intimate knowledge of the game.

Keep up the good work, but listen to the players here and be sure to think through what you are proposing. You would not want to have the exact opposite of your intended effect.
Rash/headstrong decision could be damaging to the mode as a whole and that would make me sad. :(

20-Oct-2016 02:32:11

Jackripper3
May Member 2020

Jackripper3

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Deadman mode dies way to fast and is a waste of time to play. They try to fix boxing and clans but that not the real problem. The biggest problem is all the no lifers who play 12 hours a day. They need to make a system where u can only play 5 hours a day so everyone will be even in stats and if u don't play a day your hours should carry over. That will make it fair for the people who can't play 12 hours every day. in addition everyone has alt accounts that also are on for 12 hours making money for the main account cutting it to 5 hours will make them a lot less money and maybe not even worth having an alt accou

20-Oct-2016 03:41:38

key for soul
Feb Member 2024

key for soul

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
a real issue that hasnt been addressed is bank tanking. people from australia and far away countries like me are basically dead cause the ping is so high we cant bank through knives. It would be more beneficial to bring back unnoting just for the season/week of tourney(disabled in final hour) to give everyone an even playing field.

20-Oct-2016 09:15:19

MysticNipple

MysticNipple

Posts: 45 Bronze Posts by user Forum Profile RuneMetrics Profile
What about adding an item similar to the rock cake for DMM, what it does is when somebody you're in combat with is standing on your square, if you use this item it deals one damage to you and the enemy on your square, it wouldn't be spamable like a typical rock cake and would have a 2 second cooldown or so. This would be useful to stop clans doing stuff like freezing and walking under, disengaging combat and allowing another person to attack you, as the 1 damage every 2 seconds is sufficient to make sure you're still in combat without actually changing the fight dynamic as you both lose health. This would also be semi tactical as you'd be sacrificing a space in bags in order to be able to use it. Just an idea.

20-Oct-2016 09:41:39

Utreg

Utreg

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
What about a CB cap, lets say player can attack up 10 combats and down 10 combats. Like the PVP- worlds in OSRS. This will prevent the people who have unlimited time and play 12 hours a day killing off all the low levels ingame.

20-Oct-2016 13:14:28

FineIwontBot

FineIwontBot

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Well intentioned but I don't think this is going to provide any benefits. Reducing skull timers I think will just cause more people to get killed and the game mode to die faster. Logout won't help single way players since there aren't that many instances where you'll get a combat free 4 seconds when a clan is on you. I still think clans will kill all the solo players. A much more helpful and simple addition would be to make all doors locked open (or some variation) since it's only clans which very commonly and effectively use door mechanics to prevent their victims from escaping. Altering the PJ timer is not going to help solo players since it's only solo players (with a friend) who utilize the boxing mechanic. Clans have the safety of their numbers and don't need to box. - My suggestions would be to lock doors open, and to think more radically about how to disincentivize players from clanning. I think the common perception is that it's unthinkable to make team pking impossible in Runescape because it's a big part of the game. But I think specifically for DMM if you don't make teaming virtually impossible the game mode will never revive. The existence of clanning in DMM will always mean that a small portion of dedicated players will be able to ruin the game for everyone else.

20-Oct-2016 13:31:47

Worldwidewp
Mar Member 2024

Worldwidewp

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The biggest issue is people playing 12hours + Aday and clanning. People who actually have a life cant do anything about it.

Maybe cap levels at like 80 or something so everyone can compete or atleast try to. If u dont play alot u have no chance, that should be diffrent.

And remove barrows, lava drags, warrior guild?? ( CLans camp this place).
EVERYONE swaps, thats why people play, to make 07 money. Thats totally fine but swapping cc's make way to much free money of this. for instance they are buying SDMM for 8m and sell for 20m. THATS JUST BS

I dont have a clan, hell i only have 1 friend on rs who doesnt even play dmm. means im basically fked if i dont no life my stats.

20-Oct-2016 14:38:13

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