You're embracing clan man mode with these updates if anything, setting the pj timer to 5 seconds just allows teams to switch on player quicker.. If anything you're making it easier for clans.
We spoke of raising the PJ timer to at least 15-30 seconds disallowing clanman2 to take over clanman1. Not degrading it so there's more chance to be teamed as a solo pker in a SINGLE zone.
In my opinion ridiculous update, if anything the PJ timer should be raised and teleport should be kept at 10 seconds.
Now your defense will probably be that you can teleport out within 4 seconds so 1 second before you're able to PJed, now embrace Pking as a soloman or a clanman, if a soloman goes rogue & runs into a clan, he doesn't really have a choice to teleport ( minimal choice ).
I think personally you should be making it harder for clans, if you want player count in DMM then reducing clan domination is the answer..
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Another thing I would like to suggest is rather than end the tournament in multi zones ( as always ) try a single zone? Also reduce fog, fog kills more than any player.. it hits constant 20s, I understand it's used to guide people in the right direction, but 1-2 per game tick would do that...
In my opinion the Tournament should be last man standing based mechanics, with weakened FOG ( no Banking in fog to prevent people mass eating due to the fog being weakened ) 1-2 hit per game tick to push them into the final area ( possibility of stacked food, such as purple sweets - solution remove from tournament clue scrolls ), hosted in a single zone allowing each user a equal chance of winning...
Honestly I think single in the final stage will see a huge change in how the tournaments won, if you imply this is a PVP based game mode then you should embrace it equally.
19-Oct-2016 19:20:05