You're definitely on the right track as for the skill outlines. The basics are in my opinion spot on. You go to a Artisan master, get your task, and complete it. This will be slower experience than powertraining the skills themselves, but far more rewarding. You'll also get access to new areas, resources and rewards from a "Artisan master shop". At least as I understand it.
How can you make this more appealing to the community? My idea is this:
The tasks: make them varied. Vary the skills involved, of course, but also the
type
. What I mean by this is that maybe some of the tasks can involve Artisan specific resources that are more valuable to the player than regular resources. Let's compare it with slayer. Regular monsters, like dragons, lesser and greater demons, hill giants and whatnot have some variety in terms of drops. Slayer monsters such as basilisks, Cockatrices, Bloodvelds, Jellies etc, are more rewarding. When you slay you get more gems, more runes, more ess etc. And ultimately, you'll get access to abyssal whip and so on.
What if the Artisan skill could give access to more rewarding types or resources? Maybe skilling areas that works in a different way. When you've chopped down a tree, you might find some treasures. When you're done with mining a rock, maybe a new way to mine essence.
For instance. At level 90 Artisan you gain access to a new skilling area. When you mine essence here, you have a small chance to get an untradable item that you can attack to your pickaxe and you'll gain more essence over time.
The speed: Make the skill slow and rewarding. Slow as slayer/runecrafting, and make so rewarding that the players will want to train it, grind it out, because the rewards are so amazing. Like slayer (90+) and runecrafting (91+).
It's just of the top off my head. It's rushed and badly formulated probably, but the general idea is pretty clear I hope :>
OSRS Mods, you're doing an amazing job. Thanks.
20-Jun-2014 14:18:16