Forums

Artisan revisited Thread is locked

Quick find code: 380-381-33-65435511

cyclopzz

cyclopzz

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
Instead of wasting the Dev's time on creating a new skill no one wants why dont you implement things people actually want.

Dragon defender
possible dragon claws
some of the quests we had in pre EOC
you guys got alot of positive feedback from new clue scrolls and addition of lava dragons etc thats the kind of stuff we want and is awesome.

Runescape 07 doesnt need a new skill that EOC doesnt have. If we werent happy with the skills in 2007 we would go play EOC.

I personally would like to see 2007 slowly turn into PRE EOC runescape over the next 2-5 years.

Numbers dont lie. Whenever i would log in PRE EOC i would see 120-150k people online and every world had 1200+ people in every world. Now there is like world 1 full with 2k and 100-200 people in every world. How can you guys not see that and not get sad about losing all those players and try things to fix it ?????? It doesnt make sense to me can you please explain your logic in this?

20-Jun-2014 14:10:29 - Last edited on 20-Jun-2014 14:12:14 by cyclopzz

Alpaca

Alpaca

Posts: 755 Gold Posts by user Forum Profile RuneMetrics Profile
Woot love the charcoal for logs so glad that was supported!

Any chance on adding more tinderboxes to improve cooking efficiency?

They would require high levels of firemaking to use. I.*. it wouldn't become more beneficial to cooking until someone reached level 90+ firemaking and had an expert tinderbox. The boost would only be a small % more than a standard cooking range and would require at minimum Yew logs to be better.

20-Jun-2014 14:13:56 - Last edited on 20-Jun-2014 14:17:05 by Alpaca

Inactive Acc
Feb Member 2014

Inactive Acc

Posts: 96 Iron Posts by user Forum Profile RuneMetrics Profile
about the polar npc , no clue if a skiller can get there. if a skiller can't hunt these , will it be like thesame as slayer on 1 defence that you won't get that task?


same with a monkfish task on a level 3 skiller (also not possible)

20-Jun-2014 14:14:45 - Last edited on 20-Jun-2014 14:15:29 by Inactive Acc

Burry you

Burry you

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I like how this draws its life from the slayer skill, it's really evolved. Maybe add some sort of extended item bag for your gathering, I.E. only items for said task can be placed into it. This will cause a huge drive for this skill. In a final note, It would be great to later on see some end game crafting for combat, and magic skills be mixed in. Everything else checks off.

20-Jun-2014 14:16:13

dumb bch

dumb bch

Posts: 5,088 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Instead of wasting the Dev's time on creating a new skill no one wants why dont you implement things people actually want.
possible dragon claws


Hey predator,if you'd actually interact with the community over livestreams & twitter and such you'd know that the Dclaws have been suggested many times,however it's just too op and it would be silly to bring that out and allow ragers to rag on a next level,that's not nice,don't you think?
Oblivion - OSRS's #1 PvM & Elite Clan!

20-Jun-2014 14:16:47

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
Wow you really took a lot of the feedback you got and ran with it, I think this looks great! The inclusion of gathering skills definitely adds more depth, and the fact you tied the gathering tasks into the crafting tasks makes the skill have a more "iron man" feel to it which is definitely going to be fun. New resources for the gathering skills and new craftables for all the involved skills really adds a lot of excitement to it, I think. Overall this is definitely going in a good direction and I'm really happy with it. Thanks so much for putting so much effort into this. :D

20-Jun-2014 14:16:50

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Instead of wasting the Dev's time on creating a new skill no one wants why dont you implement things people actually want.

Dragon defender
possible dragon claws
some of the quests we had in pre EOC
you guys got alot of positive feedback from new clue scrolls and addition of lava dragons etc thats the kind of stuff we want and is awesome.

Runescape 07 doesnt need a new skill that EOC doesnt have. If we werent happy with the skills in 2007 we would go play EOC.

I personally would like to see 2007 slowly turn into PRE EOC runescape over the next 2-5 years.

Numbers dont lie. Whenever i would log in PRE EOC i would see 120-150k people online and every world had 1200+ people in every world. Now there is like world 1 full with 2k and 100-200 people in every world. How can you guys not see that and not get sad about losing all those players and try things to fix it ?????? It doesnt make sense to me can you please explain your logic in this?


In the update priority poll a new skill was the 3rd most important thing the community wanted.

20-Jun-2014 14:16:59 - Last edited on 20-Jun-2014 14:17:35 by Mod Mat K

More Larss

More Larss

Posts: 351 Silver Posts by user Forum Profile RuneMetrics Profile
You're definitely on the right track as for the skill outlines. The basics are in my opinion spot on. You go to a Artisan master, get your task, and complete it. This will be slower experience than powertraining the skills themselves, but far more rewarding. You'll also get access to new areas, resources and rewards from a "Artisan master shop". At least as I understand it.

How can you make this more appealing to the community? My idea is this:

The tasks: make them varied. Vary the skills involved, of course, but also the type . What I mean by this is that maybe some of the tasks can involve Artisan specific resources that are more valuable to the player than regular resources. Let's compare it with slayer. Regular monsters, like dragons, lesser and greater demons, hill giants and whatnot have some variety in terms of drops. Slayer monsters such as basilisks, Cockatrices, Bloodvelds, Jellies etc, are more rewarding. When you slay you get more gems, more runes, more ess etc. And ultimately, you'll get access to abyssal whip and so on.

What if the Artisan skill could give access to more rewarding types or resources? Maybe skilling areas that works in a different way. When you've chopped down a tree, you might find some treasures. When you're done with mining a rock, maybe a new way to mine essence.

For instance. At level 90 Artisan you gain access to a new skilling area. When you mine essence here, you have a small chance to get an untradable item that you can attack to your pickaxe and you'll gain more essence over time.

The speed: Make the skill slow and rewarding. Slow as slayer/runecrafting, and make so rewarding that the players will want to train it, grind it out, because the rewards are so amazing. Like slayer (90+) and runecrafting (91+).

It's just of the top off my head. It's rushed and badly formulated probably, but the general idea is pretty clear I hope :>

OSRS Mods, you're doing an amazing job. Thanks.

20-Jun-2014 14:18:16

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
about the polar npc , no clue if a skiller can get there. if a skiller can't hunt these , will it be like thesame as slayer on 1 defence that you won't get that task?


same with a monkfish task on a level 3 skiller (also not possible)


That's right, if you haven't the ability to get that resource, you won't be assigned it.

20-Jun-2014 14:18:48

Quick find code: 380-381-33-65435511 Back to Top