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DB: Raids Armours & Rewards

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bluejester92

bluejester92

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Iron Feenix said :
Feels like the devs are running out of fresh, creative ideas for this game.

New armours are just a ball of stats.

You guys should try creating more armour like barrows, with special effects.

That way not every fucking piece of armour / weapon is a about comparing rawstats. If they have unique cool effects, I think that would suit the game a lot better than just powercreeping and adding more and more and more stats to each new armour.

That way you dont have to look at the wiki to figure out the best weapon, because the special effects would change effectiveness based on the situation they're used in.

Like what you guys run outa creative juice? Why are all these weapons just a bunch of stats? It would be way more fun if they had set effects like barrows, but with comparable stats to current equipment. Plus these are raid rewards .... it would be cool if they had some sort of effect that reflects the dungeon you had to trawl through to acquire it.

In the future instead of powercreeping by just adding raw numbers .... try being creative and making items FUN to use, instead of just better. If you dont, at this rate every new update will just be adding more and more stats to existing armours, instead of making creative/fresh items.

Cmon guys start thinking outside the box .... we wanna see NEW, FRESH, and CREATIVE things, not just better version of things we already have. Thats the difference between good content and powercreep.

Just my two cents.


Though I'm not for adding new weapons to the game, like the ones proposed here, lately.
I must admit this is spectacular idea
I think that this would be a great idea if one would use it as a type of way to model weapons & gear around.
I should say that most of the new items should have longer notice, testing time and more input from players, It seems that not a lot of people favor this update, my opinion may be biased, But I care about the game

29-Aug-2016 01:23:57

Ajraddatz

Ajraddatz

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It would be neat to see prayers that relate to skilling somehow. But I'm happy with the three proposed.

A while ago, there was a proposed rework of the format of Zeah. The city was divided into five different cities in a way that a) made more sense and b) is more visually appealing than it is now. http://i.imgur.com/JWDP6cd.jpg is the mock-up. Please consider that, or something like it. I really like Zeah, but this is definitely something that would make it better.

29-Aug-2016 05:27:22

Sir Jun

Sir Jun

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Angel2D4 said :
abdoh said :
Angel this is a grievance I've had with the old school team. They poll stuff like changing the color of a dragon defender but then add stuff like the Zeah catacombs and raids without even polling it.


My biggest problem with it isn't just that they shove in whatever they want. They do it AFTER claiming they'll poll it 'later' (making that claim for no other reason than to get yes votes from unsuspecting voters at the time, and they succeeded now didn't they?).

My biggest problem with it is that they LIED.


They never "LIED" to us, don't know what you're on about. In the poll for Zeah, it clearly outlined that raids would be included with Zeah.

"The Paradigm of Exodus is an enormous dungeon that is home to one of the most devastatingly powerful creatures in Gielinor. Found in and around an active volcano, players will be able to team up in Gilenor's first raid and venture into the dungeon, taking on the challenge of a randomly generated dungeon and unpredictable progression.

The Paradigm of Exodus will be big. Between 5 and 30 players can party up and attempt to take on the challenge of both the dungeon and the boss at the end of it. Combining interesting combat mechanics, teamwork and puzzle mechanics, the Paradigm of Exodus is not a challenge for the weak."

Taken straight from the Dev Blog. Also, the poll stated that anything new content that impacted EXISTING content would be polled separately. Raids is an entirely new concept. The thing that needs polling is the rewards, which is what this whole dev blog is about.

29-Aug-2016 05:57:47

Darth Zar

Darth Zar

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Very good thing you removed the defence requirement of augury/rigour, doesnt make sense that they have a defence requirement., its a support skill. also im getting really tired of 1 defence pures getting left out on every update for no logic reason at all.
for instance mm 2, im a 1 defence iron man and as such i cannot access a new quest which would be okay but then the highest tier of crafting content and a new monster because people who dont like pures just vote blindly.
the developer team is supposed to control the game, not just implement updates, also to look out for the welfare of the game and when you disregard a portion of your player base completely, well...can´t be good.

29-Aug-2016 06:30:08

Goon Squad
Oct Member 2023

Goon Squad

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This is gonna sound dumb, but couldn't the people who didn't want the other prayers just not choose them? I know I'm kind of in the minority who likes the part of 2007scape that's a snapshot of actual 2007, but I can't help but feel like you guys are getting a skewed look at the community since the only people who will tune in to these streams are the kinds of people who do care about new best-in-slot things or new bosses to fight. To someone who does things other than kill bosses and PK, something that let you use a huge prayer level to have more run energy sounded really fun. I was going to get some skills up to take advantage of that, but I guess I don't need to bother any more.

29-Aug-2016 07:18:43

Warcat

Warcat

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I say let pures use these prayers in PvM. But the reason of the 70 defence requirement is not to exclude pures, it is to balance PvP. Piety already got a 65 defence requirement, remember? Augury with 99 range 1 /42 def + ballista will imbalance pvp. I say 70 def req in Pv

29-Aug-2016 11:21:46 - Last edited on 29-Aug-2016 11:22:12 by Warcat

Warcat

Warcat

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Darth Zar said :
Very good thing you removed the defence requirement of augury/rigour, doesnt make sense that they have a defence requirement., its a support skill. also im getting really tired of 1 defence pures getting left out on every update for no logic reason at all.
for instance mm 2, im a 1 defence iron man and as such i cannot access a new quest which would be okay but then the highest tier of crafting content and a new monster because people who dont like pures just vote blindly.
the developer team is supposed to control the game, not just implement updates, also to look out for the welfare of the game and when you disregard a portion of your player base completely, well...can´t be good.


I say let pures use these prayers in PvM. But the reason of the 70 defence requirement is not to exclude pures, it is to balance PvP. Piety already got a 65 defence requirement, remember? Augury with 99 range 1 /42 def + ballista will imbalance pvp. I say 70 def req in Pv

29-Aug-2016 11:22:29

Mr-Wildstar

Mr-Wildstar

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I'm pleased to see the ranger twisted armor's defense bonuses to have been buffed to a point where it is better than armadyl in both offense and defense. Even if it is only slightly better. AT least now it can be a better range tank armor with some great offense bonus.


While I do love the two prayers that gives great accuracy and defense boost to range and magic which is awesome! I strongly DISLIKE how there is no defence requirement to them. It makes it just more OP for range pures and void pures to use for much easier pj/rush kills for max damage. (tho anyone can do that. but more so with void pures.) I really prefer that 70 defence requirement similar to the melee prayer that needs 60 prayer and defence. And the super melee prayer that needs 70 defense and prayer.

29-Aug-2016 13:08:05

Mr-Wildstar

Mr-Wildstar

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Warcat said :
I say let pures use these prayers in PvM. But the reason of the 70 defence requirement is not to exclude pures, it is to balance PvP. Piety already got a 65 defence requirement, remember? Augury with 99 range 1 /42 def + ballista will imbalance pvp. I say 70 def req in Pv


Couldn't agree more there.

29-Aug-2016 13:12:47

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