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DB: Raids Armours & Rewards

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eCloud

eCloud

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I am a range tank at 99 range and 75 defence. I also have accounts with 1 def and high ranged lvls. I think Augury should have a def requirement of 70. The reason is, at 75 def 99 range, range is weaker than melee. So a buff there is OK. But at any pure lvl ranged is one of the most imbalanced builds you can have, thanks to the ballistae. Thus, def required.

29-Aug-2016 14:35:01

Grim
Jul Member 2006

Grim

Posts: 7,817 Rune Posts by user Forum Profile RuneMetrics Profile
Honestly. I don't feel like the armor is a good idea. It's basically just better than everything in the game.

1. Where do you go from here? How do you advance past this very powerful gear?
2. Is it a good idea to include armor that is straight up just better than everything else? Remember this is why EOC started.


Why not just make this gear level 68 non degradable with defence stats that float between barrows and bandos. Infact, make bandos have higher crush DEF and better range DEF. Ditch the prayer bonus, halve the STR bonus but keep the accuracy bonuses.



This would basically make it a set with better def stats on average than bandos, still provide decent STR bonus and be the highest accuracy boosting set in-game. It would give it more of a niche rather than just making it OP.

29-Aug-2016 17:12:00

The Woozle

The Woozle

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
To be honest, I was looking forward to the raids (Assuming they'd be possible on my Ironman) - But those rewards are definitely not worth the time and effort to achieve, especially considering that this is going to be the current end-game content.

Elder Gear -
Using this gear to boss? Most bosses have some form of magical attack somewhere and the magic defense on this is insanely bad... Do you wonder why people tend to go bandos with karils top? To be honest, what bosses actually require you to wear a full set of melee gear, very few and they are not "high-level" bosses.. The Strength bonus should also be buffed even if it's +1 on each piece... Reducing the magical defense to a suitable level and giving it the extra strength bonus would warrant it's hundreds of millions price tag.

Twisted Gear -
This is will have very limited use, for range only stuff, which again, like elder is very rare and would only warrant it's use at Kree'Arra and Zilyana unless you use it for switches... I have no issues with the defensive stats, but I would like to see the melee attack accuracy put to 0 on all pieces. Why? Because you wear hide / karils a lot more while melee'ing then you do actually ranging lol... It would be nice to actually have some gear you can melee in with better magical defense without being hindered with attack bonuses. It's already going to be better than Armadyl, might as well be better than Karils too. This would definitely give this gear much better use.

Kodai Robes -
Besides pking, you rarely use magic robes to melee or range in anyways so the negative bonuses are fine... I kind of feel they need something unique added to it though to make it worth using over ahrims. For the very marginal difference between the two sets and the fact you only mage Zulrah (efficiently) it's not worth the price or time as well as the repair costs.

29-Aug-2016 18:51:09

The Woozle

The Woozle

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
To add onto my previous post :-

Why do want an Elder Maul?
We already have the Bludgeon and from what I can see and know, the maul will have no use, especially without a special attack... Just as the godswords are useless without their special attacks. This item will just be dead content

The Kodai Wand?
Well, this is just as questionable to be fair. It has good attributes like auto casting ancients and giving water runes as well as chance to cast free of runes, however it's just to weak and doesn't compare with current weapons sadly. This wand in it's current state seems to only be good for magic training on monkeys with barrage / burst. Would be nice to see a buff to this and to actually see magic viable for bossing, this something we NEED...

Other Items -


Dragon Longsword has no real use really, but it's dragon so maybe be good for lower level plays level'ing up and maybe compare to the scimmy for level'ing. Won't hold much value.

Dragon Thrownaxes are to weak to even be considered, so again, just useless, if you let it stack similar to the gmaul, would be good for pking... But that's not the case!

Rigour and Augury should have defense requirement as well as the quest complete to use in my opinion, considering it's just a range / magic alternative to Piety, I don't see why they should be easier to obtain for players who have money and to be usable by pures (could potentially unbalance pures further). Also, I feel that Augury should have an additional 5% damage boost.


I know it seems like I'm kind of ranting, but just trying to be constructive, especially since this is end-game content and the gear and items currently don't reflect that.

29-Aug-2016 19:01:42

Darth Zar

Darth Zar

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Mr-Wildstar said :
Warcat said :
I say let pures use these prayers in PvM. But the reason of the 70 defence requirement is not to exclude pures, it is to balance PvP. Piety already got a 65 defence requirement, remember? Augury with 99 range 1 /42 def + ballista will imbalance pvp. I say 70 def req in Pv


Couldn't agree more there.


well, that may be a solution. if they found a way to limit the impact in pvp but to still make it viable for pvming on the other builds such as pures and zerkers.
because not everyone who is 1 defence just likes to pvp, we sometimes just like the extra challenge it adds to the game...but still dont wanna be left out with every single update on the game, you know what im saying...

29-Aug-2016 19:23:21

The Woozle

The Woozle

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I would prefer the armour sets having special effects similar to barrows though instead of increasing the stats. This would make it much more unique and exciting for us to obtain and use.

Just examples and don't hold me to these, just an idea that popped into my head just now:-

All my ideas are for PVM only!


Elder Armour =
Potential chance to Crit
Eldar Maul =
Each hit has a chance to lower the targets att/def stats

Kodai Robes =
Has a chance to reflect melee damage taken, basically a weaker veng and actually promotes the use of maging melee hitting monsters / bosses.
Kodai Wand =
Has a chance per spell to cause a special attack (maybe lightning crashing down on the target) for an additional hit as well as saving the runes of the spell.

Twisted Armour =
Each hit has a chance to restore some run energy and / or shortly snare the target (5secs?) - Rangers are meant to be more agile than any other combat style and currently have no agile bonuses!
Twisted Weapon (There should be one as the other 2 styles have one!) =
To obtain the weapon, you should add a twisted imbue / magical enhancement on a seercull. It would change the appearance of the bow. The new bow will have stats slightly higher than a full Crystal Bow and each hit will have the chance to shoot a fiery arrow which would add a DoT (Damage over Time) effect that deals fiery damage of 1 each game tick for 5 ticks, with the potential of it stacking.


Please don't go saying they are to OP or anything as I just thought them up in the last 10mins. It's to give more of an idea on what I feel the community would rather see to make this new gear unique and different. I honestly wouldn't mind if all the armour was equal in stats to bandos, armadyl and ahrims with these additional benefits.

29-Aug-2016 19:26:09 - Last edited on 29-Aug-2016 19:30:29 by The Woozle

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