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DB: Raids Armours & Rewards

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Sleep or XP
Mar Member 2024

Sleep or XP

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
this is an absolute joke. the defensive stats on all 3 should be higher its lvl 75 gear

there will be no logical reason to spend bils on gear that wont help u at all and will cost mills in upkeep! how will any 1 profit using this gear?

this is dead content

i came back to rs because of raids and this is a major disappointment

26-Aug-2016 18:27:42

Iron Feenix

Iron Feenix

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Feels like the devs are running out of fresh, creative ideas for this game.

New armours are just a ball of stats.

You guys should try creating more armour like barrows, with special effects.

That way not every fucking piece of armour / weapon is a about comparing rawstats. If they have unique cool effects, I think that would suit the game a lot better than just powercreeping and adding more and more and more stats to each new armour.

That way you dont have to look at the wiki to figure out the best weapon, because the special effects would change effectiveness based on the situation they're used in.

Like what you guys run outa creative juice? Why are all these weapons just a bunch of stats? It would be way more fun if they had set effects like barrows, but with comparable stats to current equipment. Plus these are raid rewards .... it would be cool if they had some sort of effect that reflects the dungeon you had to trawl through to acquire it.

In the future instead of powercreeping by just adding raw numbers .... try being creative and making items FUN to use, instead of just better. If you dont, at this rate every new update will just be adding more and more stats to existing armours, instead of making creative/fresh items.

Cmon guys start thinking outside the box .... we wanna see NEW, FRESH, and CREATIVE things, not just better version of things we already have. Thats the difference between good content and powercreep.

Just my two cents.

26-Aug-2016 18:29:20 - Last edited on 26-Aug-2016 18:31:33 by Iron Feenix

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
So finished raging about the elder armour and read the rest of the dev blog...

Elder maul still dead content.
Kodai robes...meh, slight increase over ahrims, not sure where it would make a large difference
Kodai wand still dead content
Twisted armour is okay
Dragon thrownaxes...meh
Dragon sword, dead content sword.
Forgotten prayers...okay, I guess, some more power to ranged and magic.

Oh, thats it...well, overall, very disappointing. When raids were announced I was expecting hp boosting gear, HIGH level prayers e.g. 90+, and just top tier gear overall.

This is a horrible compromise and the funny thing is, even being this nerfed it might still not pass.
playing rs since 1976, 40 year vet cape soon

26-Aug-2016 18:34:58

Sir Glorious
Aug Member 2023

Sir Glorious

Posts: 466 Silver Posts by user Forum Profile RuneMetrics Profile
Ferocire said :
Wee said :
Why did you lower the strength bonus on the elder armour? Strength bonus is Everything in this game, especially with pray flicking being a thing. I will be voting no, i would rather just get nothing then.


Sir Glorious said :
i think negative melee bonuses from ranged armor should be removed because there is not much content where you use range anyway (unless raids is going to change that)


See jagex, this is what I mean when I say meleers generally do not care about balance. I do agree with Zoobie though, magic based damage is already extremely accurate so the heavy mage def penalties of Elder are very excessive.

are you *tard? do you even play this game? you act like a 12year old who only reads forums without actually trying to play it, you are the reason voting system is broken

26-Aug-2016 18:37:18 - Last edited on 26-Aug-2016 18:41:49 by Sir Glorious

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
Oh YewMissed said :
It would make sense for the new prayers for magic and range to require 70 defense, because piety requires 70 def. Without it 42 defense voiders will be too strong, just my personal opinion.


Uh, its getting worse, i didnt even realize this.

Jagex...Why the.....did you remove the defense requirement from rigour and augury? Range based accounts at lower levels are already OP, this makes it worse.

Score for this dev blog down to 4/10 now....
playing rs since 1976, 40 year vet cape soon

26-Aug-2016 18:41:03

camels juice
Feb Member 2016

camels juice

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Wee said :
So finished raging about the elder armour and read the rest of the dev blog...

Elder maul still dead content.
Kodai robes...meh, slight increase over ahrims, not sure where it would make a large difference
Kodai wand still dead content
Twisted armour is okay
Dragon thrownaxes...meh
Dragon sword, dead content sword.
Forgotten prayers...okay, I guess, some more power to ranged and magic.

Oh, thats it...well, overall, very disappointing. When raids were announced I was expecting hp boosting gear, HIGH level prayers e.g. 90+, and just top tier gear overall.

This is a horrible compromise and the funny thing is, even being this nerfed it might still not pass.


Go play rs3 if you want hp boosting gear

26-Aug-2016 18:43:55

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
camels juice said :
Wee said :
So finished raging about the elder armour and read the rest of the dev blog...

Elder maul still dead content.
Kodai robes...meh, slight increase over ahrims, not sure where it would make a large difference
Kodai wand still dead content
Twisted armour is okay
Dragon thrownaxes...meh
Dragon sword, dead content sword.
Forgotten prayers...okay, I guess, some more power to ranged and magic.

Oh, thats it...well, overall, very disappointing. When raids were announced I was expecting hp boosting gear, HIGH level prayers e.g. 90+, and just top tier gear overall.

This is a horrible compromise and the funny thing is, even being this nerfed it might still not pass.


Go play rs3 if you want hp boosting gear


Hp boosting gear would solve the power creep and make it possible to introduce more powerful weapons, I do not see what rs3 has to do with this.
playing rs since 1976, 40 year vet cape soon

26-Aug-2016 18:48:16

Merami fan

Merami fan

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
"Twisted would be the first set of armour in the game to provide Ranged strength bonus."

You make it sound as if this is a revolutionary idea doing ranged a huge favor. It hardly makes up for the discrepancy between melee and ranged gear. I understand the concept of the combat triangle; I'm not advocating for ranged gear to have the same kind of def bonuses as melee gear, but there's just too much of a difference here.

Stat increases:
Armadyl -> Twisted:
Ranged bonus: 10/33/20 -> 10/38/25 =+(0/5/5)
Stab/Slash/Crush/Magic/Ranged def bonus: 94/80/105/120/98 -> 100/86/107/126/106 =+(6/6/2/6/8)
Ranged str bonus: 0/0/0 -> 2/3/3 =+(2/3/3)
Torag's -> Elder:
Stab/Slash/Crush bonus: 0/0/0 -> 12/12/12 =+(12/12/12)
Stab/Slash/Crush/Magic/Ranged def bonus: 262/260/244/-11/286 -> 280/277/255/-45/282 =+(18/17/11/-34/5)
Melee str bonus: 0/0/0 -> 5/4/2 =+(5/4/2)
Serp/Bandos -> Elder:
Stab/Slash/Crush bonus: 0/0/0 -> 12/12/12 =+(12/12/12)
Stab/Slash/Crush/Magic/Ranged def bonus: 221/211/229/-10/276 -> 280/277/255/-45/282 =+(59/66/26/-35/6)
Melee str bonus: 5/4/2 -> 5/4/2 =+(0/0/0)

Increase one of the the stats (attack or defense bonus, or ranged strength bonus) of the Twisted armor to make it a meaningful rather than marginal upgrade over Armadyl.
Decrease either the attack or defense bonus of Elder armor.

Kodai Wand is still underwhelming. Toxic Staff of the Dead is only 3 less magic bonus and 5% more damage, making the best magic weapon for PvP. There are no meaningful stat increases on the wand for anything but training with Ice Burst/Barrage. Give it a massive accuracy boost (+12 or so) over the Toxic SotD but reduce the damage bonus to 5% for a meaningful tradeoff that makes it viable for PvP. If it's not BiS in every aspect or good for PvP, it's not going to have much value (relative to other raid equipment).

Maul and Kodai robes are fine.

Dragon Thrownaxe cannot be described as anything but a bad joke when Granite Maul exists.

26-Aug-2016 18:48:32

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