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Dev Blog: Raids Rewards 3

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07 IN HEAVEN

07 IN HEAVEN

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
thank you for bringing chaotic weapons in the game now pures with 75 attack do not need to worry bout having decent strength levels and can now k0 everyone in the wildy. Just what we needed more rag pvp very much ruined the wildy before you nuked RS. Thanks for bringing the item it's the same thing you brought from that minigame Dungqeering

17-Aug-2016 05:47:36

slim jim 349

slim jim 349

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Take the prayer requirements off rigour and augury. Completely pointless as to why you need 70 def for them. I mean a 25% defence boost at level 1 defence is going to boost your defence by 0.25 of a level, that's not even 1 defence level boosted! There is no reason at all why pures and berserkers shouldn't be able to use these prayers. Very strange that you changed it to 70.

Also I think there should be some untradeable rewards that will help for certain skills:
- A scroll that will help preserve seeds when farming, similar to the scroll of life from dungeoneering.
- A scroll that will save ingredients when training herblore.
- Brawling gloves, will give bonus exp for a certain skill with a limited amount of charges before crumbling to dust.
- Raidmaster outfit. Untradable cosmetic outfit.

17-Aug-2016 10:58:51

Sir Glorious
Aug Member 2023

Sir Glorious

Posts: 466 Silver Posts by user Forum Profile RuneMetrics Profile
to be honest these rewards look like a big pile of s****, almost every single one of these items are literally useless, why would you even bother designing new items that will be worse than currently existing ones. The only useful thing in this blog is rigour and augury. I just see this as a complete waste of dev time and a future dead content, because all the items are so bad no one is going to waste time to grind for them. I can proudly rate these rewards 0/10

17-Aug-2016 11:17:41 - Last edited on 17-Aug-2016 11:20:06 by Sir Glorious

i own u 4ev

i own u 4ev

Posts: 5,146 Rune Posts by user Forum Profile RuneMetrics Profile
Well done re-balancing the robes. I can still see many uses for them, and I will not just replace my ahrim's because they are totally outclassed either. Very good job giving them negative melee/range attack.

Perhaps you should take the same route making a "all-out offense" version for melee/range eventually too.

The dragon thownaxe looks very interesting, it just worries me a little when used in conjunction with ballista. This will make range dangerously close to the no skill PKing that was present in rs3, where you just rushed and went back to safety.

The prayers look pretty cool, nothing to really be said about them.

The dragon sword is honestly, quite meh. The nerfing of its special wasn't really needed. I understand not wanting to devalue the scimitar, but you really wouldn't have. The scimitar would have stil been the weapon of choice in all situations requiring any type of risk.

Love the update to wand/maul. Rebalanced the wand beautifully so it isn't BIS for everything, but still has its own uses being the highest accuracy in game.

Lastly, removing of the platebody made sense, but you probably should have added something in its place.



Example replacements that come to mind:
Nature/law staffs/cosmic etc. potentially. - these would require being charge with said rune, offering something like a 10% chance of saving that rune. I believe these were the same stats as a regular air staff, etc.

Ring of Vigour - saves 5% spec energy on specials used (no other bonuses).

Anti-poison shield - when worn the player cannot be poisoned (still can be affected by venom, also wouldn't cure poison if already afflicted). This would not degrade. I believe this had stats around an adamant kite.

These were more of the useful rewards that were available in dungeoneering in the previous version of the game, and weren't extremely overpowered.

17-Aug-2016 11:30:05

Canfastic
Nov Member 2006

Canfastic

Posts: 189 Iron Posts by user Forum Profile RuneMetrics Profile
The reason OSRS was originally made to play was to embark and remenis gameplay for the older community who thought Jagex had deceived us in the combat evolution and other updates. To keep a old style to the game orientating back from the 2007 era of scape.

As a player since 2006 i've seen most of the history. As a whole there's more new players and players that are happy with the game as it is now than the players who are almost at completion stages wanting more content. Why make a mistake like before (even if you deny it) or even take the risk?


Absolutely no support for any of these changes, none of it has a place in Old School. We are on the way to turn Oldschool into RS3.

I hope this does not pass, otherwise a great game will be on its way to be ruined for the 2nd time round.

17-Aug-2016 12:12:05

Damn Cam
Jun Member 2020

Damn Cam

Posts: 44 Bronze Posts by user Forum Profile RuneMetrics Profile
I feel like, especially with how OP the Ballista currently is, Rigour is going to give an even further advantage to Voiders/Tanks.

Elder Maul - Basically a Tier-75 anchor with no spec. Should be fun, nothing exciting though.

Elder Wand - Without attack bonuses it's just a niche-clan tb tool. Won't be used for bridding. Would have made for an amazing reward causing a whole new breed of OP obby pure garbage. Would have been mad lulz.

Kodai Robes - with no def requirement but no def bonuses I really only see this being used for pure clanning. Won't overtake ahrims. Waste.

Dragon Thrownaxe - Niche low-level pure item. Bonuses are too low for efficacy in high-level PVM.

Summary - Very underwhelming rewards. Nothing here is screaming excitement, or retained value. Especially for something as new/epic as team raid bossing. Elder maul would be MUCH cooler with a BGS-style spec that uses 100% spec bar, drops defense, and hits 10% harder. Would make it 100000x cooler.

17-Aug-2016 13:41:25

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