Forums

Dev Blog: Wintertodt Rewards

Quick find code: 380-381-314-65821627

Soundcloud
Aug Member 2022

Soundcloud

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
the ire tome looks like its going to be near enough useless, 20 charges per page? when that thing releases as a tradeable item pages are going to cost an unholy amount more than the damned runes would if yung metro don’t trust you imma shoot you

10-Aug-2016 20:01:12

okami88

okami88

Posts: 2,098 Mithril Posts by user Forum Profile RuneMetrics Profile
Ferocire said :
I really don't think you people are thinking when you make such suggestions. Assuming that the 50% damage boost is additive as the others that would boost Z flames damage to 54 and blood barrage's to 52.


That's only on task. Which the whip can already hit in the 50's and is faster and free i don't see a problem here.

And you can't compare max hits on slayer and then go calling it overpowered for pvp.

10-Aug-2016 20:02:09

Emo Bee

Emo Bee

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
okami88 said :
Ferocire said :
I really don't think you people are thinking when you make such suggestions. Assuming that the 50% damage boost is additive as the others that would boost Z flames damage to 54 and blood barrage's to 52.


That's only on task. Which the whip can already hit in the 50's and is faster and free i don't see a problem here.

And you can't compare max hits on slayer and then go calling it overpowered for pvp.


No, it is not on task. Flames of Zamorak would max high 50s in pvp. Mid with only SOTD and the book. Abyssal tentacle in absolute max strength gear potted hits 50 max. In welfare gear you're hitting maybe 46. You're also leaving out the fact that tentacle is a direct attack where as magic is very long ranged. Then there's teleblock, entangle, and all of the other tricks magic has. Retard logic like you're spouting is exactly why the ballista came into the game and killed low lvl PVP as well as damaged high.

People like you will be the death of the game.

10-Aug-2016 20:07:14 - Last edited on 10-Aug-2016 20:07:32 by Emo Bee

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
I have a few small issues with some of these ideas but my main concern with this is that the Blast Furnace NPCs is a terrible solution to the sabotage issues. It'd stop the issues but it feels incredibly superficial and removes a decent portion of the already easy minigame. I feel a better solution would be to buff blast furnace so it cannot be over pumped, meaning players still have to work it to get it up but it cannot be sabotaged by over pumpers. RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

10-Aug-2016 20:12:40 - Last edited on 10-Aug-2016 20:12:56 by Lewis Shoot

60 45

60 45

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
"Should the Fremennik achievement diary task to mine gold ore in the Arzinian mine include the version of the mine visited during Between a Rock, and not just the version following completion of the quest?"

I'm really concerned about this question and my Osrs account. I'm aware that I'm limiting my self from achieving this by keeping my account at 45 defence. I made the mistake of completing Olafs quest instead of Between A Rock, which prevents me from completing my Fremmenik diaires. Now, I'm going to assume that this question is most likely going in favour of us Zerkers, or any other account builds who DON'T want the defence xp. To sum things up I'm some what of a completionist when it comes to things in game. My zerker has a total of 244 QP and 2 quests ready to be completed just by talking to an npc. this means that even if this question passes the poll I will not be able to complete the diary since I already defeated The Arzinian and have no way of coming back to the cave. Is there any ways around that?

Could you possibly add a way to enter the cave AFTER defeating the Arzinian with out claiming the reward? it seems as if that is the purpose of this polled question, to get the achievement done with out the reward. It wouldn't be unfair to have access to the cave after defeating the Arzinian, because the quest is basically complete once you defeat him.. perhaps a right click option on the cannon to shoot you in to the cave? ANYTHING that achieves the task after defeating the Arzinian would be great. PLEASE!

P.S completing the quest will get me 46 Defence. YES, ITS A BIG DEAL.

10-Aug-2016 20:16:07 - Last edited on 11-Aug-2016 11:28:45 by 60 45

Crazy M-Fr
Feb Member 2012

Crazy M-Fr

Posts: 2,734 Adamant Posts by user Forum Profile RuneMetrics Profile
The other updates aside, the Wintertodt rewards seem very underwhelming, but only because they only affect firemaking, one of the easiest skills to level.

it says you can use Agility, Construction, Farming, Firemaking, Fletching, Herblore and Woodcutting to battle this thing, so why aren't there rewards for all of the other skills? I know you get exp for the others, but unique drops that only affect firemaking, although balanced, seem way too underwhelming.

I think adding items that help a little with the other skills like the firemaking drops do should make this much more worthwhile, rather than simply increasing the number of existing items per drop, which is what Mod Ed mentioned.

10-Aug-2016 21:14:52

Warrock434

Warrock434

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Clifton 7 said :
No to anymore magic damage boosts, especially not one that's 50%.

The fact that people believe every single new update needs something that is best in slot or increases the current max hit or is the new best xp/h or gp/h in order for people to use it is sad. This kind of "motivation" just to get people to use new content is counter-productive and will ruin the game in the long run, I had the unfortunate experience of being there when it happened the first time...
--
tl;dr
Regardless of the effect this specific item has, I hope future updates can explore alternatives to simply adding new 'best xp/best profit/best in slot' types of rewards as motivation to get people to use the content.



Absolutely agree with this. One of the first things to make me stop playing back in the day was the addition of the Godswords. Then the OP dungeoneering rewards. ETC.
100% no to this.
I wish there wouldn't be as much concentration on having the next best gear in every update and instead make the current gear more useful.

As for the rest of these updates there's not really anything that stands out as really needed to me so i don't think there's a lot i'll be saying yes to in this one. Maybe a few things i can agree with for others but nothing that will effect me in any way personally. The fletching thing sounds okay but i've never really done fletching that much.

10-Aug-2016 21:26:10

Vanilla OS

Vanilla OS

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
The rewards honestly don't seem very pleasing. Especially being that you already need a high level requirement to fight this new boss. Firemaking's xp rates are already through the roof with mid-tier logs so I think the necromancer clothing is useless. The Tome of Fire might be nice for low level account's but still pretty useless for those who only use fire runes to teleport to Varrock. The rewards could be much more... Rewarding.

10-Aug-2016 21:28:35

Quick find code: 380-381-314-65821627 Back to Top