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Dev blog: Rewarding Rewards Thread is locked

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WhoCareZz

WhoCareZz

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Ring of gods will only be used to afk nmz or for gwd. All god vambs, bodies * bandos boots ect guna crash even more now they can all be replaced by a ring.


Indeed.. They should do it so that the ring can only replace 1 god item max.. And preferably not the option to imbue the ring of gods, since +3 pray is already quite a lot


Lol with those stats it would probably end up at like a 500k ring, these drops are supposed to make them worthwhile so it has to have some good stats to keep it at a good price.


Then it might as well not be introduced at all. The fact is, if you introduce a ring that can be used for all god items, it will kill the price of many other items like sara/zammy/arma*/bandos* ranging gear etc.

*Will likely be added in the clue rewards update


Not completely, if it is useful enough to keep its price high enough to where it actually benefits the wild drops (10m+) a lot of people won't bring it if everything protects over it.


Eventually there will be so many that nobody needs god items anymore. Sure, in the beginning it will work the way you said, but that can't hold forever.

06-Jun-2014 15:03:38

Feetlover

Feetlover

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Please consider adding following:
- Right-click option for paying farmers
- Wieldable item for protection against poison
- ZMI!
- Enchanted water tiara?
- Door behind the Lumbridge castle like in RS3
- Soul altar? :D

Farmers - sure
Wieldable - ok i guess
zmi - please jump off the nearest cliff/bridge
enchanted water tiara - sure
door behind castle - sure
soul altar - sure

I find it quite funny how many players reject ZMI because they think it would devalue Runecrafting; it would not. I did 91 through Astrals, but most players choose to do Lavas even though you lose money with that method simply because it is fast. If they would add ZMI, those players would do ZMI to 91 and then Nature runes to 99. Nothing would change.

Another reason for adding ZMI is that 200m Runecrafting with Nature runes is an unrealistic goal. It would take the average player possibly 3-4 years to reach 200m XP. With ZMI, players that like grinding skills for XP, and not the GP would be able to do so.

The abyss would not be dead content. People were still crafting Nature runes in 09-10 because it was good money.


Lavas would become pointless if ZMI came out, so that has to be considered. The current trade off for lavas is the high APM required to be efficient and the high cost (5-6gp/xp last I checked) vs astrals where you profit.

A player who solely wants 200M Rc could just do 30m or so on natures then lava runecraft for the rest, it isn't unrealistic.

I doubt anyone would like to spend their entire bank on the most profitable skill on OSRS.

06-Jun-2014 15:04:21

WhoCareZz

WhoCareZz

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The stamina potion will make super energy pots useless.. Also 70% reduction for 2 minutes is waay to much. You'd better make it like 25% for 2 minutes or like 70% for 30 seconds.

EDIT: I do like the idea of a useful reward for grace points, and the idea of the potion is not bad per se, just the current stats are too much..

Meanwhile for those of us who did read it noticed it requires a super energy pot to make 1.


Yes but still if you don't have to drink super energy for 2 minutes because run energy is barely drained you will for sure end up using less super energy pots.

Not true, 70% is fairly high amount yes, but while runecrafting you'll still need to use them. For quests the same.
They'll probably be good xp/hour so more people will buy super energy to train herb with.
They'll just be used differently


I'm pretty sure 70% for 2 minutes will be too much. Like I said, 70% for 30 sec or 25% for 2 minutes sounds reasonable.

06-Jun-2014 15:04:59

Im Nate

Im Nate

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Please consider adding following:
- Right-click option for paying farmers
- Wieldable item for protection against poison
- ZMI!
- Enchanted water tiara?
- Door behind the Lumbridge castle like in RS3
- Soul altar? :D

Farmers - sure
Wieldable - ok i guess
zmi - please jump off the nearest cliff/bridge
enchanted water tiara - sure
door behind castle - sure
soul altar - sure

I find it quite funny how many players reject ZMI because they think it would devaluce Runecrafting; it would not. I did 91 through Astrals, but most players choose to do Lavas even though you lose money with that method simply because it is fast. If they would add ZMI, those players would do ZMI to 91 and then Nature runes to 99. Nothing would change.

Another reason for adding ZMI is that 200m Runecrafting with Nature runes is an unrealistic goal. It would take the average player possibly 3-4 years to reach 200m XP. With ZMI, players that like grinding skills for XP, and not the GP would be able to do so.

The abyss would not be dead content. People were still crafting Nature runes in 09-10 because it was good money.


Yes it would devalue runecrafting. I'm not 100% sure on the prices but I think 91 with lavas is around 30 or 40m? While Zmi depending on rune prices you can profit at low runecrafting, when I did it at 78 rcing back when it was released I was profiting slightly. Zmi is also wayyy less click intensive than lavas.

If they lowered its exp rates to something like 30k/hr max, better than nats and barely better than astrals I wouldn't mind an altar that gives all kinds of runes like ZMI.

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I doubt anyone would like to spend their entire bank on the most profitable skill on OSRS.


Ok so you are admitting that it would devalue rcing.
Maxed Sept 24th, 2015 - 134th to max

06-Jun-2014 15:05:27 - Last edited on 06-Jun-2014 15:07:12 by Im Nate

Feetlover

Feetlover

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My point was that you don't need ZMI to achieve 200m RC in a realistic timeframe, because you can already do so with a nature + lava combination.

But what you describe is still very unlikely, and I don't consider lavas traditional Runecrafting either.

06-Jun-2014 15:09:49

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