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Just read this a bit more and read almost every post up until page 12.
These new potions do seem quite over powered. I'm all for giving agility a use, but let's change a few things or poll it differently.
1. 2 Minutes with 70% decrease in drain rate? I think a better version of this would be change it to 90 seconds, but a 50% increase that drains by 1% every 3 seconds. Resulting in 20% by the time it disappears.
2. The store should sell different pack amounts. I'll agree tokens aren't quick, but getting 10 only takes a short time. So I believe it should be as following:
10 Marks = 20 Herbs.
50 Marks = 150 Herbs.
100 Marks = 350 Herbs.
I'm an certain at higher agility levels you will be able to get 10 in a mere 10-15 minutes if you are lucky. I get 1 every 2k exp (average) on Seers Rooftops. Which is 10 in 30-40 minutes.
So if 1 hour is roughly 40 - 160 herbs (depending on agility level / amount you spend) this will keep them at a balanced pricing / time.
I've done rooftops since 60M agility and I now have 6.7k MOG. I also forget to pick them up sometimes before I log out. Agility has never been a money making skill and if they were to add an element like that then it probably shouldn't be at the already preferred training methods. Players for the most part seldom use the old courses now, we don't need to make the old courses an even less viable option. If they somehow could be used in combination with the old courses to obtain the new ingredient I'd be much less opposed to it. As of right now many of the old courses are only used as a slight experience boost for only a few levels. Please do not add any more disincentives to the old content.
06-Jun-2014 20:42:35
- Last edited on
06-Jun-2014 20:56:16
by
Lord Speed