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Dev blog: Rewarding Rewards Thread is locked

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Deathnovar

Deathnovar

Posts: 2,691 Adamant Posts by user Forum Profile RuneMetrics Profile
Like the idea behind the stamina potion but they need to be untradeable in my opinion, agility is not a money making skill and never should be*

**;DR

make the pots untradeable

06-Jun-2014 17:25:20 - Last edited on 06-Jun-2014 17:25:42 by Deathnovar

rjh300
Aug Member 2022

rjh300

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly love all the ideas.

What about the addition of flasks? Could make the mining skill become more important as well as the crafting skill.

Wouldn't be too game changing and would allow people to stay at bosses longer since their is not summoning.

Also, would love to see the herblore skill become more important as well as more slayer monsters to kill.

06-Jun-2014 17:28:33

Elder Rune

Elder Rune

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
I really like the idea of the ranger tunic but could it be added along with "ranger tights"? I think it would be a nice comical reference to the 2003 comedy "Robin Hood: Men in tights" Where you see Robin Hood's merry men questioning the reason behind wearing some tight green tights.

06-Jun-2014 17:48:43

Andrew Vin
Oct Member 2022

Andrew Vin

Posts: 10,829 Opal Posts by user Forum Profile RuneMetrics Profile
Perhaps to give all prayer books more value, you have to use each prayer book on the ring of the gods to give it immunity from that god's minions?

For example,

Use Zamorak, Saradomin, and Bandos completed books on the ring to have immunity from those three god's minions.

Using an Armadyl book on the ring would give it immunity for Armadyl's minions as well.

Guthix book is left out, but at least Saradomin book + the other ones still keep their worth.

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HALOS

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HALOS

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HALOS


Oh.

06-Jun-2014 17:49:03

Menipyelat
Dec Member 2010

Menipyelat

Posts: 154 Iron Posts by user Forum Profile RuneMetrics Profile
~these are the questions that matter to me most~:
1/3

Question: Should we introduce the Ring of the Gods, Treasonous ring & Tyrannical ring as drops from the wilderness bosses?
id raither gain abilities to the rings already in the game. to possibly even make them worth more or at least more stable.

Question: If question one passes, should you be able to imbue the Ring of the Gods, Treasonous ring and Tyrannical ring at the minigame reward shop to double their bonuses.
nightmare zone is a good place to imbue everything

Question: If question one passes, should you be able to combine the Warrior, Treasonous Ring & Tyrannical ring to create a Ring of Aggression?
maybe you could add these items to all the rings making them into there better version which maybe still could get imbue on top on that. id also like not to have to risk the ring if i wanna use it. should just save over most things.

Question: Should we introduce the Rangers' tunic as an elite clue scroll reward?
Negative, this item should be a item that many ppl can take advantage of [aka pures
(no def req)
] this items is only +15 range for a body, not much for someone with def! this item should be in the same level of clues with the rest of ranger set(not elite). the ranger boots should still be the big ticket item. as its best in slot for all. all in all, i'd really like to see a lot of ppl get to use this item as armour not as a cosmetic item for some crazy price.

Question: Should we introduce Holy sandals as a medium clue scroll reward?
medium sounds good, maybe not too cheap but not worthless either. can they come in white? :D


this post has been edited aswell as more posts from me has been posted. some has been taken off this post as it didnt fit anymore. ill add the left overs to my next post, thank you for reading and looking into ^_^

06-Jun-2014 17:59:06 - Last edited on 07-Jun-2014 00:56:44 by Menipyelat

Alpaca

Alpaca

Posts: 755 Gold Posts by user Forum Profile RuneMetrics Profile
1. Thank you for polling all the books together.

2. Please rename Book of Darkness from 'Ancients' to 'Zaros' :)

3. Due to so many worlds with under 200 players sometimes even less than 100. We DO NOT need more wilderness buffs. It would make more sense if the wilderness was busy, but it is not and that just creates faster GP/Hour for people who can get on during dead periods and sometimes even peak periods.

4. If you won't stop with the wilderness upgrades at least lower the game to 1 World per 1,000 players so we have a busy healthy amount of worlds available. Only world 330 actually feels like the Old RuneScape I use to play.

06-Jun-2014 18:03:18 - Last edited on 06-Jun-2014 18:05:43 by Alpaca

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