The Elder Maul should be at least as accurate as a godsword and should have +132 crush attack bonus if not higher (+140 - +145). This weapon seems mostly designed for PVP so it does not seem useful when most armor has higher crush defence then slash defence unless its accuracy bonus is buffed. Barrows melee gear is practicly the only thing this would be useful against with current stats.
The Elder Wand should have its magic attack bonus brought down to around +20 - +25. The Elder Wand should have its melee stats removed or add an attack level requirement to it. I would prefer to see the melee stats removed then adding an attack level to yet another magic weapon.
The Kodai Robes should have either the negative melee and range attack bonuses or the 0 melee defence bonuses not both. I would prefer to see keeping the negative offensive bonuses and keeping the melee defence as magic is suppose to beat melee in the combat triangle and I feel meleescape bias is affecting this. I also think the prayer bonus of the robes should be brought in-line with Bandos and Armadyl with +1 prayer bonus per piece.
I would like to see preserve prevent stats from lowering from overtime effects (outside forces such as cold or enemy special attack can lower them) while prayer is active. (has to be on for at least 10 seconds for it to prevent stat drop [to prevent flick] and have a high prayer drain rate somewhere around 25 points per minute with 0 prayer bonus)
Edit: just noticed the robes said 75 magic and prayer requirement the requirement should be defence not prayer.
17-Jul-2016 16:27:14
- Last edited on
17-Jul-2016 16:42:14
by
00yungsung1