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Dev Blog: Raids Rewards 2

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OnionBro

OnionBro

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-Elder Maul

Just what we need, a Chaotic Maul in OSRS. What's next, Korasi's? Ancient curses? Quit it with the power creep already. This thing will make the abyssal bludgeon functionally worthless. You're killing your own content.

-Elder wand

Axe the melee stats and give it some prayer bonus. Don't ruin the SoT*'s niche. Again, killing your own content.

-Kodai robes

The stats are mostly fine, but for the love of god change the name. Calling them "ancient" in Japanese is almost as lazy as calling them "elder".

-Dragon platebody

We don't need any more level 60 content, just as much as we don't need anymore new items that aren't added through quests. If you're so intent on adding this, do it through some sort of quest on the main continent. You've still got the fairy, Myreque, Red Axe, penguin, elven, pirate, and desert quests to work with. There's been literally only a single piece of quest content added since you opened up the servers to this bloody game. Have you already forgotten the reception of Monkey Madness II?

-Dragon sword

We don't need more level 60 content, as I said above, and we don't need anymore power creep, as I said before that. The special attack is worthless and has as much KO potential as the dragon scimitar does. Again, if you're going to add this, do it through a quest at the very least.

-Dragon throwing axes

We don't need anymore binding effects - magic already does this just fine. Quit it with the level 60 filler!

-Forgotten prayers

Preserve is fine.

Poison absorb is pointless when you could just bring an antidote with you. Why would you smite yourself?

Augury is nice as long as it stays at a high requirement.

Divine grace is pointless when stamina potions exist. Why would you smite yourself?

Rigour is nice as long as it stays at a high requirement.

Venom absorb - see poison absorb.

It's like you've learnt nothing from previous feedback.

16-Jul-2016 03:33:16

Yino

Yino

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
My two cents' worth.

Like OnionBro posting above, I too feel like this is turning into a Chaotic Maul replica. While it has been mentioned that godswords will do more damage than the maul due to their special attacks, it is worth to mention that most godswords only have 2 special attacks at most. Overall, the maul would trump the godswords and in effect devalue them.

Although I am not too picky about this, it wouldn't make sense lore-wise either. Godswords are ancient weapons forged from artifacts of great power, so they SHOULD hold great power for their users; an old maul found in some rickety dungeon without any background should not surpass that power. Whilst I acknowledge that higher tiered weapons should be introduced eventually, I feel like the current scenario is not fit for it and that it feels very rushed. The introduction of any greater weapons should make more sense, such so that it would be fitting for our current story.

The Elder staff I am rather displeased about. For having similar wielding requirements to the Staff of the Dead, the extra bonuses that it holds over it completely stands as an insult. Already, prices are crashing in the GE as the prices of the master wand skyrockets. At best, the staff should be on par with the Sot* given the tier it's in. If it gets released as it is, I can only pray that the drop rate would be VERY, VERY rare.

Anyhow, that's how I feel about the elder weapons. I don't mind the other rewards as I don't feel they will affect the game too substantially.
The pessimistic idealist

16-Jul-2016 04:09:46

Legolas
Dec Member 2010

Legolas

Posts: 2,158 Mithril Posts by user Forum Profile RuneMetrics Profile
OnionBro said :
-Elder Maul

Just what we need, a Chaotic Maul in OSRS. What's next, Korasi's? Ancient curses? Quit it with the power creep already. This thing will make the abyssal bludgeon functionally worthless. You're killing your own content.


...you're joking. We've not had a single weapon stronger than Godswords in OVER THREE YEARS. It's not power creep, it's game progressing. Slap an 80 requirement on it and be done.

Also, the Chaotic Maul was CONSIDERABLY more accurate and stronger than this one. You also are forgetting we don't have Overloads and Turmoil.

Settle down. Bludgeon will still out-DPS it.
Nope.

16-Jul-2016 06:35:30

Dorkaroo
Feb Member 2024

Dorkaroo

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
First of all for a wand that requires 75 magic, it's better then a dragon scimitar? I know these are supposed to be rare, but I can already see dozens of pures using elder wands for melee haha. Either remove the melee stats, or give it around 60 attack requirement please!


Also I found a large error in the post.



"The biggest piece of feedback we received for Kodai robes was their potential impact on Ahrim's robes. As a result, we've stripped all of the defences of the robes except for magic defence. This leaves Ahrim's with some substantial stat advantages.

We've also given the Kodai robes some negative melee and ranged defence bonuses to give Ahrim's another slight advantage.

The additional prayer bonus should help the Kodai robes remain just as valuable, while leaving room for Ahrim's to play the role of a tankier of the two sets."

Can't believe you guys haven't caught this error, but the stats shown are negative ranged and melee offensive stats.


example:

Kodai hat: -5 stab attk, -5 slash attk, -5 crush attk, +9 magic attk, -4 range attk +0 stab def +0 slash def, +0 crush def, +3 magic def, +3 prayer (no ranged defence listed?? o.0 )

I like that the kodai hat has magic and prayer requirements, as it gives it some strong slayer/pvm niches, but I think that negative bonuses for offense or defence is kind of overkill, as ahrims defensive stats are comparable, but inferior to adamant gear.

Making kodai gear worse then no gear, defensively, is a bit nonsensical?

Or did you guys mean to post it was negative offensive stats? (which would make a bit more sense, but be pointless, as no other robes hinder physical attacks' accuracy)

16-Jul-2016 16:16:14

High Risker
Jul Member 2023

High Risker

Posts: 469 Silver Posts by user Forum Profile RuneMetrics Profile
Chaotic maul str bonus- 155
Godsword str bonus- 132

Elder maul str bonus- 147
Elder maul max hit- 64 without spec
Voiders with str ammy+climbing boots will be able to hit 61s and risk 0 gp.

Just more updates to ruin pvp

Remove void from pvp or stop adding OP stuff.

16-Jul-2016 16:38:01

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
High Risker said :
Chaotic maul str bonus- 155
Godsword str bonus- 132

Elder maul str bonus- 147
Elder maul max hit- 64 without spec
Voiders with str ammy+climbing boots will be able to hit 61s and risk 0 gp.

Just more updates to ruin pvp

Remove void from pvp or stop adding OP stuff.


Untradables are going to be changed so they have risk. Have you not been paying attention to the polls?

Sir Beard said :

suggestion "Arceaic gauntlet" would replace (barrows gloves for a new best in slot glove
in addition doubles as an offensive weapon these goves would increase the rate of barehand combat
adds a completely new element and original aspect to the game

new combat attack styles jab (accurate) attack, smash (a strong but slow hit) strength, guarded, defence (while guarded would deal less damage) it would have an opponent deal less damage


* like this idea, it would be tricky to keep balanced though and the community generally doesn't like weapons that are effective for multiple attack styles due to the impact it has on hybriding.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

16-Jul-2016 18:43:04 - Last edited on 16-Jul-2016 18:46:28 by Ferocire

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Change the Wand


We don't need a training weapon, but like melee and range-we do need variety. The intention of the elder maul is to provide melee with PvP variety, ballista was specifically designed for range PvP variety.

Why are we left out? Why do we just get a ancient casting version of tox SoT*? This will do nothing to address variety. We'll still be limited to staff of the dead as being the only magic weapon which actually works at getting kills.

There are three feasible options:

The first-a bandaid solution that only creates artificial variety, allow the wand to autocast claws of guthix or manually cast saradomin strike.

The second is preferable: Change the elder wand to serve the roll as a PvP trident.

Three-less than ideal due to balancing difficulities-give the weapon a suitable spec that's powerful enough for a mage to get a kill with.

The following post and post afterwards will focus on the second option:

Change the Stats

We don't need more accuracy.

Remove the melee stats, reduce the accuracy to +17.

Give it a built in spell

It's critically important for dps to be lower than SoT* since this will allow some degree of KO potential when used with venge and to prevent any issues with hybriding, but the damage also has to be high enough to be viable. A max hit around 35 should be sufficient at achieving both. This max assumes damage boosts.

To discourage ragging, the spell cost should also be moderately high, but within reason.

Dps estimation w/ Tank Gear

Assuming max damage boost and magic defense roll of 18,000

Sotd: +74 mage for ATK roll of: 16,698 for 46% hit chance giving dps of:2.99
Wand:+66 mage for ATK roll of: 15,730 for 43% hit chance giving dps of: 2.5

Roughly a 19% difference maintaining SoT*'s status as BIS for accuracy and dps.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

16-Jul-2016 18:45:57 - Last edited on 16-Jul-2016 21:07:09 by Ferocire

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
A change such as this would change the wand from being a SoT* copycat into being a update that could actually provide some much needed variety for the magic skill. It would create a actual choice:

SoT* for higher accuracy and dps, but no KO potential.

Wand for much lower dps, but KO potential when used with venge.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

16-Jul-2016 19:53:48 - Last edited on 16-Jul-2016 21:11:15 by Ferocire

IronWolfRS

IronWolfRS

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Reading through I really like the changes that were made. Especially the changes to the Kodai robes, Dragon Platebody and Elder wand so items such as the Ahrim's barrows set, Dragon Chainbody and Master Wand won't become obsolete and pointless. Also happy that the insignia idea was dropped. Although it had some potential it really didn't have that Old School vibe to me. All in all really looking forward to raids in Old School.

16-Jul-2016 20:19:50

Tung Fu Rue
Oct Member 2010

Tung Fu Rue

Posts: 1,035 Mithril Posts by user Forum Profile RuneMetrics Profile
Really if there going to add dragon platebody they should just add d claws aswell and forgot adding another chaotic maul to the game.I dont get how they think claws were op and adding something like this new maul would not be.

16-Jul-2016 20:39:42

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