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Dev Blog: Raids Rewards 2

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Hyper Craft

Hyper Craft

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This is still subpar. First off, if you are going to do t75 weapons for both melee and mage, why not add range and balance it? Second, if Ahrims is going to be more defensive and new Mage Raid gear is Offensive, why is it that not only do you need +5 more magic levels to wear, but also a whopping 75 prayer? Makes no sense. We have Bandos and Armadyl, yet no mage robes to go along with the tier sets, why not make the mage robes lv 70 as well and even things out. Why must you always make things so complicated and difficult. UGGGGGGGG!

14-Jul-2016 04:01:23

Hyper Craft

Hyper Craft

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
To go along with this, why more level 75 melee weapons??? Godswords fit the bill, we also have abby dagger, whip, bludgeon, sara sword all in the 70s range. We have Staff of Dead and Trident, and only blowpipe for a high level range weapon. Instead of that copy and paste wand with the same stats as Sot*, you replace that or the millionth melee weapon with a new powerful range weapon.

I really am starting to believe you guys are either running out of ideas, are just simply be lazy.

NOT GOOD!

14-Jul-2016 04:04:51

Reform-VII

Reform-VII

Posts: 191 Iron Posts by user Forum Profile RuneMetrics Profile
Hmmmm...

I would've liked to see this maul get an 80 Attack requirement with slightly more strength bonus at least, 70-75 has enough weapons already, people who raise attack higher should be rewarded. (It still would've been a far cry from the Chaotic Maul accuracy-wise, I think it was +157 crush?)

My main expectations were for Insignias to get released.
I wouldn't have been bothered if the effects were nerfed a bit, but the selling point for me was that they would add some interesting mechanics to pre-existing setups.

I would also be fine with (and support) them having an effect just as detrimental than the buff/ability they originally offer if it would've helped them pass; it would've made you think and consider where and with what setup it may be beneficial to use them, like that one which made combat Prayers 10% stronger (Multiplied, not added) but was -8 Prayer bonus.

It's too bad that most people tend to oppose any items that would give the mechanics more depth or make them more interesting, it's barely gamebreaking/creeping.

There was an amulet I used to use called the Amulet of Zealot back when Dungeoneering was released, added an extra 5% bonus to combat prayers at the cost of -8 Prayer. It was referred to as poor man's Rigour, or as an alternative for those who wanted to keep low Prayer and it was awsome to have.

-8 Prayer could really bite you back hard though and it did have bad bonuses for an amulet so I felt like it evened out and didn't devalue Rigour/Augury at all, I want more items like this..

It should be fine as long as they're offset by something which prevents them from being truly OP.

That said, I'm pretty hyped for the maul and Rigour/Augury at least.

I'm not too concerned about whether or not the robes get a Defence requirement or not.

I actually want the maul at least, to be untradeable. I hate how all endgame gear is buyable on OSRS.

Chaotics were a privilege for those who worked for them, and I really liked that aspect.

14-Jul-2016 04:15:35 - Last edited on 14-Jul-2016 04:48:18 by Reform-VII

Godsdoomer

Godsdoomer

Posts: 4,067 Adamant Posts by user Forum Profile RuneMetrics Profile
Elder wand/staff, why doesn't it also require 75 attack? Meele stats are equivalent to staff of the dead. Otherwise seems alright.

Forgotten prayers:

Augury, rigour and preserve will be useful/appropriate. But as for the other prayers, would rarely require to be used, especially since you need to use a scroll to unlock them. Nearly useless in my opinion. Especially Venom absorb at 85 prayer; it might be useful in specific pvp situations, but pvm wise entirely useless. I'd reckon 80+ prayer for pvm should have something more satisfying than those "filler" prays that no one in their right mind will waste a scroll/gp on. Oh aye, divine grace, what did you run out of random ideas? *Shakes head* Edit: Just release curses already. Nerf them if you want they were awesome.

Rest of the rewards seem good. Cheers.

14-Jul-2016 04:29:54 - Last edited on 14-Jul-2016 04:41:21 by Godsdoomer

Godsdoomer

Godsdoomer

Posts: 4,067 Adamant Posts by user Forum Profile RuneMetrics Profile
"That said, I'm pretty hyped for the maul and Rigour/Augury at least.
I do agree, wand should have little to no melee stats and reduced damage to offset the accuracy." ~ Reform

Its almost identical to the toxic staff of the dead, reduced damage would make it obsolete, did you even think that part through? As for having melee stats or not, my opinion pokes me to say that it should have none and no attack requirement to differ more from Sot*

14-Jul-2016 04:44:45

Godsdoomer

Godsdoomer

Posts: 4,067 Adamant Posts by user Forum Profile RuneMetrics Profile
Warlord Sage said :
we already have bludgeon and dwh which are very decent crush weapon, i rather see new t8 sword or longsword instead, we are bored of using whips!! give us something new...


They're just adding variety and flexibility/choice, you don't need to use, nor should for efficiency's sake use a whip for everything. High tier weapons would wreck everything in both pvm and pvp, not sure how I feel about that. Game doesn't need to perpetually "progress" and in turn decay in older content.

Jagex are far better off restoring dead content and adding more flexibility to the current game as it is without devaluing difficulty by adding god-tier weapons/armour/whateva.

14-Jul-2016 04:54:48 - Last edited on 14-Jul-2016 04:58:08 by Godsdoomer

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