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When are you gonna work on good updates like static spawn rates?
They've already mentioned this many many times, they're waiting on engine feature required to standardize them.
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-don't allow people to instantly leave dangerous clw if at all. 1minute would be fair (after the battle starts obviously). If you really think luring would be a problem, even tho they just spear you 50x so you can't leave anyway, simply disable this feature if returning is on. And still it clearly says dangerous...
Why on earth would you ever think this is a good idea?
And for your information, being speared doesn't stop you from leaving, if you exit via leaving the cc you're in. Your idea will literally be promoting luring outrageously.
Looks like a pretty good summer. Kind of caught me off guard with that 50% increase in landmass for the new content...that's gotta be a hefty workload. Can't wait to see most of these updates come to fruition
Original message details are unavailable.
Original message details are unavailable.
-don't allow people to instantly leave dangerous clw if at all. 1minute would be fair (after the battle starts obviously). If you really think luring would be a problem, even tho they just spear you 50x so you can't leave anyway, simply disable this feature if returning is on. And still it clearly says dangerous...
Why on earth would you ever think this is a good idea?
And for your information, being speared doesn't stop you from leaving, if you exit via leaving the cc you're in. Your idea will literally be promoting luring outrageously.
There really needs to be about 10 seconds of immunity when you enter the portal, where the player cannot attack, nor be attacked. This would help with both luring, as well as increase the time for the player to get set up and ready to fight.
Id much rather have F2P then any of this crap. :c
BH And clan wars i like not player council
i thought f2p was main focus not other completely unrelated stuff like this