There are a few VITAL concerns that must be realized if this idea wants to be long term.
1. Teaming will happen, and will destroy this Mini-Game unless extreme measures are taken to restrict it.
-This includes removing chat, and even EMOTES... OSRS players are clever and will find ways to communicate if there are any options. (This Mini-game should be "Silent", which also adds very enjoyable suspense.)
-Names and character models need to be identical to prevent recognition of players.
-Players must be selected for games at random, maybe even from other worlds. (This will prevent large teams flooding waiting rooms hoping to be Que'd together, again... People are clever.)
2. Rewards for this Mini-Game (and all other mini-games) need to be potentially HUGE. The money reward is a great start, and should have tiers (10k / 100k / 1m). (REMOVE THE TICKETS)
More rewards need to be available based on rating, games completed, people killed, or perhaps Mini-Game currency (like NMZ points) that are awarded based on these above factors. (higher tier games (1m) should have more reward than 10k)
MOST IMPORTANTLY, whatever the reward system is, the rewards need to be not only Cosmetic, but PERISHABLE (armor/weapons that degrade, purchasing experience, or strait up armor / weapons / items that are tradeable!)
(NOTE Bounty Hunter - Emblems - LONGEVITY / SUCCESS)
Offering only Cosmetic / Titles as rewards (other than money) will only capture the desires of a small portion of the majority of players, resulting in eventual dead content.
Offer rewards to the top 5-10 players based on performance (1st, 2nd, 3rd should probably receive far greater rewards, but even average players that place 4th-10th should receive small rewards ( benefits of mini-game currency ) to give hope and eventual share of large rewards with persistence. This will allow the game to cater to a HUGE portion of the player base. -NOTE Dungeoneering - Sucess
20-May-2016 21:27:29