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Dev Blog: Last Man Standing

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Introduce a 'no follow' rule for this minigame. Even if it's randomized players, clan members can potentially get the same game and follow their targets at the same time. They can change combat styles, and if overheads are allowed without the player knowing, you can get combo'd out because of discouraging game circumstances.

I think a small amount of NPC's should spawn along with you at a random chance. A rare chance to spawn demi-boss(s) or just bosses in general that ALWAYS drop something rare. (whip, trident, armadyl crossbow, Godsword maybe?)

Personally, have an array of items that you may find in bushes, shelves, bookcases, chests, NPCS etc.. Instead of just basic items, have the potentiality to find several other items including rare items and or even new items. Add more buildings, more depth. PLEASE make sure it's not as empty and open spaced as Zeah.

Have altars, merchant traders, areas to gather and or craft (natures at least?) for alching to buy from merchants?

Make this about strategy and every game completely random so you're fighting with your circumstances and THAT will make the best last man standing. Put some thought and creativity in your content, it's YOUR game afterall.

21-May-2016 06:15:30 - Last edited on 21-May-2016 06:21:13 by Movies

Raaf

Raaf

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I prefer stealing creation. That is the only thing i want in osrs. I don't care about rewards in SC, i just like the gameplay. Pick pocketing, combat, non combat clans being created, a whole community..

21-May-2016 06:25:45 - Last edited on 21-May-2016 06:26:50 by Raaf

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Transcendent said :
Instead of starting everyone at maxed stats, why not start everyone at tutorial Island level stats and let people try to gain levels during the game?
it's intended pvp, not to train. What about randomizing the skills in which you begin with and all players have the same stats?

21-May-2016 06:27:40

Transcendent

Transcendent

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I don't like PVP anyway so I would probably not want to play this minigame, I would much rather do non combat skilling and have that worked on more so I could earn GP being a Smith or something.

Instead of PVP I'd rather have a competitive skilling arena, catch the most fish, cut the most logs, mine the most gems, craft the most rings, etc.

Or like in Stealing creation, be able to make things to help my team instead of having to do combat.
Hi.

21-May-2016 06:38:52 - Last edited on 21-May-2016 06:48:17 by Transcendent

ez9r7fg87f7e

ez9r7fg87f7e

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
I love this idea, a great add-on to improve this is to have mutliple landscapes. Maybe a dark wilderness looking one... maybe a empty town area... maybe a jungle.. desert and frozen area... etc... go crazy with it the more variety the cooler to explore.

Please have chests at a randomized location and a great way to improve is have areas where people can fish and use skills to gain an edge.

Example would be have a few rocks to mine that could be smelted into amour or fletch some logs to make arrows... Let the be a test of survival... seeing as everyone has max stats it would be alright to have skilling areas that can be used to get a quick tool. Just remember make these "skilling locations" randomized.

An important thing to avoid this content going dead to fast is to avoid having the same loadout/map every time with chest at same area.
Its nice to be important, but its more important to be nice. :P :D

21-May-2016 07:25:46

Trebor

Trebor

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Although you are saying you intend it to be solo, small groups of friends/clans are just going to dominate this they will work together until its only them left then take turns killing each other so each one ends up getting a win in rotation with the others getting free entry to next game.

After a short while it will end up groups vs groups as the true solo players will realise whats going on and boycott the mini game.

There was a fair amount of good mini games like stealing creation why not poll some of these the right ones i'm sure will get high % yes votes.

21-May-2016 07:41:48

Anger Alt
Mar Member 2023

Anger Alt

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The PvP community is already split with DMM, this would split it again. 24 players to start a game seems like a lot, most minigames would be lucky to receive even half of that.

I'm not sure this is going to be viable long-term tbh.

21-May-2016 09:55:50

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