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Dev Blog: Last Man Standing

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Eliaj
Oct Member 2019

Eliaj

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I'll probably never play this mini-game, but I'll throw my 2cents in for what it is worth.

I've played other survivor games in this genre quite extensively. What I've found to be the most positive feedback is that there is one common goal that should be the only thing they players should be thinking about, and that is preparations for the final fight. This doesn't require a ton of obstacles. In fact, the mini-game should be designed in a way that it only HELPS the contestants and does not hinder. How can we do that in a game like Runescape? Well, let's see..

Skilling: Straight pvp isn't for everyone. For those that want an all around experience to include crafting their very own lethal weapons, we can introduce skilling in a very simple way. The maps can have random (or not random) resource nodes spawned throughout the map. Now, we can remove any level restriction for gathering these resources (magic trees, rune ores, sharks/anglerfish nodes, etc). In order to slow people down from getting the better gear, we can bottleneck the means of gathering (i.e harpoon, pickaxe, hatchet). We can do this by making the tools based on a tier system that will be similar to the gear tiers that I will explain later. Starting at a tier 1 tool (which collects resources from a node quite slowly) you can progress to further tiers by 1: getting kills which upgrades your tool to the next tier, or 2: by simply collecting the resource and getting progress to the next tier based on resources collected (i.e. 10 resources to get to tier 2, another 20 for tier 3, etc). Each strat would have its advantages and disadvantages. To kill to "tier up" your tools would slow down your "tech" strategy. To completely "farm" your gear means you might miss out on some lucrative drops from killing other contestants. This leads us to the PVP aspect of the game...

21-May-2016 02:15:31 - Last edited on 21-May-2016 02:17:23 by Eliaj

Eliaj
Oct Member 2019

Eliaj

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Player vs Player: Pvp will be tricky to figure out, as it can be easy to get overpowered quickly when everyone starts out with nothing. The first person with runes for barrage is in a much better spot than someone who finds a whip, for example. I would suggest a tier system, similar to that of the emblems. Emblems work in a way that every time you get a bounty kill (with an emblem in your inventory of course), it is upgraded to the next tier, so a tier 1 emblem would become a tier 2 emblem after receiving a kill. Perhaps we could introduce armor that worked in the same fashion. Every person starts off with tier 1 armor. When you get a kill (requirement could be more than 1), your armor is then upgraded to the next tier, eventually ending with a tier that has similar stats to barrows/god wars armor (they could even share the same look to save dev time).

So this leaves us with two options to get gear. Pvp based grinding out tiers by getting kills, or by skilling methods. This is where it gets interesting. We could introduce a third method to increase the pace of gearing up in the game. This can come in the form of loot crates that spawn randomly, or in even a form of random event that happens once/periodically throughout the match. This would add a nice touch of expectation/uncertainty in the match, and would be a great way for players falling behind to catch back up. However, for clever players that area already ahead, this would be a beneficial spot to cement their lead... or perhaps set a trap for the unsuspecting looters.


All in all, I think this minigame has merit in Runescape. There are ways to make the various systems work. I'll reiterate key points others have made that will make the game unplayable:
- teams (a team mode can be released if solo mode is well received)
- over-complication (keep it simple stupid)
- rewards: cosmetics only don't = longevity. Make it worthwhile
- be willing to enforce the rules if they are broken

21-May-2016 02:17:40

Eliaj
Oct Member 2019

Eliaj

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Finally, the tier system may only be useful for armor/skilling related items. Items with special attacks may be best left to the random spawn/random event generator. However, if the tiered armor had the option to change between a "mage" "range" and "melee" style, it might be easier to include the various special attack weapons in that manner. In order to get another "set", it could be required that the kill another contestant and claim their "set", which could be then tiered up along with the original. Just my two cents...

21-May-2016 02:17:59

Matt Heath

Matt Heath

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
SOUNDS AWSOME!! BUT..... there needs to be a way teams cant team up i was thinking sometihng along the lines of NAME SCRAMBLE change the names of players when in the game mode of other useres in the game or just name players 1-25 so people will have no idea who they are playing agienst and make it if people are just standing watching a fight they take damage that way the winner if be the SOLO can feel free to run after the fight is over

21-May-2016 03:17:07

The Quest

The Quest

Posts: 264 Silver Posts by user Forum Profile RuneMetrics Profile
Skilling idea is not suited to this. It is designed for pvp only, dont try and bring skilling into it.
I like your tier idea as the idea of getting lucky with finding ags or barrage etc. means you can have an advantage not based on skill. Random tier boxes is a bad idea as again you can get lucky.
In short, if you are a good pvp'er you deserve to win, not by luck or by skilling.

21-May-2016 04:02:41

The Quest

The Quest

Posts: 264 Silver Posts by user Forum Profile RuneMetrics Profile
Skilling idea is not suited to this. It is designed for pvp only, dont try and bring skilling into it.
I like your tier idea as the idea of getting lucky with finding ags or barrage etc. means you can have an advantage not based on skill. Random tier boxes is a bad idea as again you can get lucky.
In short, if you are a good pvp'er you deserve to win, not by luck or by skilling.

21-May-2016 04:02:44

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
First you have to change the name to last person standing because if its last man standing no women or other genders can play.

Second, why would I ever play this knowing I would likely never be the last person standing?

Although the dev blog says it will be solo I am fairly certain teams will dominate by partners and clans playing at the same time, leaving true solo players at a disadvantage almost every game. Unless you have some way to stop teams and clans joining the same game, I doubt there will not be teams. But then again, if you could stop friends playing together they might not want to play.

The entry fee would not motivate me to play, it would motivate me not to play because I have a hard time earning GP in game, so an entry fee would be a disincentive for me to play, on top of my already not enjoying PVP or combat in the first place.

Will there be tunnels and cave systems and elevated building for agility and shooting down at other players? To me that would make it more interesting.

Also if I could rely on indirect damage like dropping a tree on someone or rolling boulders at them instead of hand to hand combat, I might like it more, since I woudl rather drop a wall on someone with a pickaxe than fight them in a direct PVP fight where I would more often than not lose. I'd rather set traps than fight with a sword or magic or a bow any day. Let me put explosives and set land mines to do damage or get wolves and scorpions to fight for me and it might be fun.
Hi.

21-May-2016 04:53:20

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