I'll probably never play this mini-game, but I'll throw my 2cents in for what it is worth.
I've played other survivor games in this genre quite extensively. What I've found to be the most positive feedback is that there is one common goal that should be the only thing they players should be thinking about, and that is preparations for the final fight. This doesn't require a ton of obstacles. In fact, the mini-game should be designed in a way that it only HELPS the contestants and does not hinder. How can we do that in a game like Runescape? Well, let's see..
Skilling: Straight pvp isn't for everyone. For those that want an all around experience to include crafting their very own lethal weapons, we can introduce skilling in a very simple way. The maps can have random (or not random) resource nodes spawned throughout the map. Now, we can remove any level restriction for gathering these resources (magic trees, rune ores, sharks/anglerfish nodes, etc). In order to slow people down from getting the better gear, we can bottleneck the means of gathering (i.e harpoon, pickaxe, hatchet). We can do this by making the tools based on a tier system that will be similar to the gear tiers that I will explain later. Starting at a tier 1 tool (which collects resources from a node quite slowly) you can progress to further tiers by 1: getting kills which upgrades your tool to the next tier, or 2: by simply collecting the resource and getting progress to the next tier based on resources collected (i.e. 10 resources to get to tier 2, another 20 for tier 3, etc). Each strat would have its advantages and disadvantages. To kill to "tier up" your tools would slow down your "tech" strategy. To completely "farm" your gear means you might miss out on some lucrative drops from killing other contestants. This leads us to the PVP aspect of the game...
21-May-2016 02:15:31
- Last edited on
21-May-2016 02:17:23
by
Eliaj