Forums

DevBlog: Seasonal Deadman Mode

Quick find code: 380-381-284-65778873

It Wasnt Me
Feb Member 2020

It Wasnt Me

Posts: 327 Silver Posts by user Forum Profile RuneMetrics Profile
I like these changes except the teleport thing, maybe make it 5 seconds for unskulled players instead.

Also I suggest adding more uses for blood money, it's fairly useless atm. I heard a great suggestion for a key ring which will let pkers store their pked bank keys on, which could be purchased with blood money. Perhaps a cost of 15 to 20 blood coins? Rune pouch would be great too, as normal spellbook is really underpowered since you have to take up at least 6 slots (without combination runes) for god spells and entangle, while barrage/blitz does the same thing but only takes 3 slots.

Maybe for the key not to be too op let it store up to 3 keys, and make it possible to purchase multiple key chains?

Perhaps even make the key chain tradable, so that there is some sort of profit to be gained from collecting blood money? Same with the rune pouch.

15-Apr-2016 19:12:10

LegendGodz
May Member 2009

LegendGodz

Posts: 1,141 Mithril Posts by user Forum Profile RuneMetrics Profile
I like most of these changes, besides the teleport timer removal. I think this will make it way too hard for solo players to PK. Instead freezing spells should have their time reduced.

Also there are no fixes for clanman mode... I really think you need to make all areas single combat and have some kind of cooldown to when a new player can attack you.

Also never losing HP experience I think is something essential. Or at least 1 extra combat skill to protect.

For the experience rates dependent on level, what will the cap be? Like will there only be normal experience at level 90 or something? I'm a little ify about this change.

15-Apr-2016 19:27:50

Cytryn7
Aug Member 2023

Cytryn7

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
I can give some opinions about DMM Tournament.
This is very good idea to show how the best players compete each other in DMM, but in my opinion Final Hour isn't it what it should be. Final should be showdown of players' skill of PKing. Now it looks simply like slaughter.
I would make something like Finals not Final Hour. It might be divided into parts:
1) First part: All invited players compete like it is now in DMM Tournament.
2) Second part: 200 of still alive participants are coming into this part. Everything looks like in Final Hour (also streaming and commentary). People can't kill on their own, so they have to grouping together in clans and try to kill others (with fog's help). BUT only 20 of them can take part in Grand Final. People would know that they can't trust in 100% of their clanmates. Someone always can betray to earn own profit. I think it would be more interesting to watch.
3) Third part (Grand Final): 20 of the best Runescape players start to face each other. Someone who was your clanmate or friend became your enemy. People would be spread in whole land. Some players closer together, so we can watch more 1v1. In the end the strongest will find themselves (with fog's help) and fight to the last man.

This is kind of tournament I'd like to see. I think it should be more skill depends, not only luck. It should be more like Hunger Games less than slaughter.
This is my opinion about DMM Tournament. I hope that I helped a bit. Sorry for bad grammar Cx

15-Apr-2016 19:31:55

Shipn Pax

Shipn Pax

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
AC k4mb0 said :
jagex is a funny guy people he makes a game it goes good for a year things go smooth small ****** update come .. unnoticinly u see more and more and before you know it they change a game and ***** it all up instant teles? we have pvp worlds mod ronan yeah I'm talking to you I see you screwin it all up I'm onto you before we know it dmm will be dmm eoc beta fire ronnan or we quit btw b0atys is ranga XD
FYI Jagex isn't a "guy" and Ronan didn't come up with these solutions, at least not alone.

15-Apr-2016 19:57:05

ClonedPurp

ClonedPurp

Posts: 65 Iron Posts by user Forum Profile RuneMetrics Profile
It Wasnt Me said :
I like these changes except the teleport thing, maybe make it 5 seconds for unskulled players instead.

Also I suggest adding more uses for blood money, it's fairly useless atm. I heard a great suggestion for a key ring which will let pkers store their pked bank keys on, which could be purchased with blood money. Perhaps a cost of 15 to 20 blood coins? Rune pouch would be great too, as normal spellbook is really underpowered since you have to take up at least 6 slots (without combination runes) for god spells and entangle, while barrage/blitz does the same thing but only takes 3 slots.

Maybe for the key not to be too op let it store up to 3 keys, and make it possible to purchase multiple key chains?

Perhaps even make the key chain tradable, so that there is some sort of profit to be gained from collecting blood money? Same with the rune pouch.


Jagex needs you on their development team.

NO INSTANT TELES. I HAD TO DIE 20+TIMES BECAUSE OF NO INSTANT TELE. Yet I'm still playing. Stop making this EASY scape.

15-Apr-2016 20:10:10

Divine xHero
Jan Member 2024

Divine xHero

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
As someone who played this game and wanted to train up, complete DT for ancients so we can start pking. I kept dying while doing quests with clan man mode.
2 suggests I have are the following after watching b0aty's video.
----- while on quests the player doing the quest can't attack or be attacked. This is so people who use to camp quests such as canfis entrance waiting for people who carried much less food due to carrying the essences to complete the quest, a chance to complete quests and work towards what everyone else has. Also to complete DT people camped those sites aswell.
----- And work a way to keep clan man mode out. People who start this game want to have fun, not run to multi and get KO'd in 4 seconds. Getting rid of multi won't keep them away. Goodluck on solving that b/c i can't think of anything at this time.

Some response would be great,
Thanks.

15-Apr-2016 20:21:54

i not rot

i not rot

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
Amazing update jagex! I'm really impressed on how you are listening to the players.

I myself am a seasonal deaman player and i would like to add my 2 cents in the mix.

1. I think there should be an update for the skillers, I mean i sat at wrold 17 Varrock west for an hour and a half trying to buy lobs. And when someone did finally begin to sell he was selling double the price. For instance you said on death you only lose 10 item stacks, well for a skiller his whole bank is in 5 items stacks I think 2 things should change, 1 find a way of improving how skillers can receive items through maybe an area that is in a safe zone but the xp rates are half of what they usually are, and 2 maybe try and rethink the 10 "stacks" maybe it should be something like 3 stacks and then 7 items e.g. 100k gp 200 lobs 300 yew logs and then 7 rune scims, something like that would be much better than losing 100k gp 200lobs 300 yes 7rune scims and then another 6 more stacks of items.

Hopefully you can take my advice to good use but what I'm trying to get across make it easier for skillers.
amazing update!

15-Apr-2016 20:30:41

i not rot

i not rot

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
I also think something should be done about clan man mode, maybe a 30 second pj timer AND everywhere single combat, this will make the game more enjoyable for the single players such as myself and make the actually killing of people involve more skill and less of 100 people attac you with noob gear

15-Apr-2016 20:32:39

Quick find code: 380-381-284-65778873 Back to Top