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Dev blog: PDC - New Skill Thread is locked

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Midnitee
Jul Member 2022

Midnitee

Posts: 1,217 Mithril Posts by user Forum Profile RuneMetrics Profile
The idea of this newer spell book is not to dominate the wilderness, but rather to have fun. It is not designed to kill with deadly accuracy, it is more like using a bosses moves to fight a crowd of enemies that are willing to die in return for the 5m cash you drop. Again, once you die, you lose everything with 0 chance to retrieve it except for by regathering all items needed. It will be worth it to you to go into the wild to use these spells because they cost nothing to you except for a book in your inventory for each spell you plan on casting and you can quite possibly kill numerous opponents, depending on how familiar they are with your abilities. The trick is tanking perhaps hundreds of people, but since this is the highest lvl mage gear you can find anywhere, you better believe it will be strong. Ok so lets think about1v1 situations, your armour is sooo damn strong, how will you ever get killed. In fact, you will be hit once every 3 seconds. So whether ou are fighting a mass of people or a single person, you will be dealt the same amount of damage, however it is best fro you to fight crowds because you can inflict more damage. Much more!

My buddy and I were very enthusiastic about the new magical spells, so please dont tear us apart too much on them. They are for fun, and they shall be fun if ever implemented.

25-May-2014 18:25:29

Midnitee
Jul Member 2022

Midnitee

Posts: 1,217 Mithril Posts by user Forum Profile RuneMetrics Profile
In conclusion, the Master's Skill would be a good improvement because it will rejuvenate where runescape has died over the years. It will keep everything running smoothly, it ill keep all items in more demand thus keeping prices higher and creating a better economy. The higher level things may scare you, but as I said before, they only benefit those who can use them, and they do not take away your benefits. The magical side may be tricky, for I would have to see this kind of magic run the wild, it is more of a once in a while kind of thing, like a boss fight against another player. This skill was thought up and should be designed by this one law, it needs to enhance the dead areas of runescape. The master's skill needs to be the spice of the soup, but do not spice the soup too much, it needs to be heavily balanced with all skills. I like OSRS just the way it is, but if we were to bring in a new skill, I would want one just like this, an enhancer that ties every skill together intricately rather than a whole new skill that is barely attached to the rest of our likings.

Thank you for reading.

25-May-2014 18:25:54

Metal Matix

Metal Matix

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I enjoy the idea of new skills managing your own slice of land. Both Herding and Forestry sound good but I believe we should just update the current Managing Miscellania and turn that into the new skill. Adding "Herding" and "Forestry" to the kingdom your character already owns from the Throne of Miscellania seems like an easier option.

Much like Druidic Ritual being a req for Herblore, ToM can be the prereq for this new skill.

26-May-2014 01:13:04

Celtic
Mar Member 2015

Celtic

Posts: 2,919 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I enjoy the idea of new skills managing your own slice of land. Both Herding and Forestry sound good but I believe we should just update the current Managing Miscellania and turn that into the new skill. Adding "Herding" and "Forestry" to the kingdom your character already owns from the Throne of Miscellania seems like an easier option.

Much like Druidic Ritual being a req for Herblore, ToM can be the prereq for this new skill.
the thing with that is, while every person can do druidic ritual, not every person can do ToM because it requires quests that give atk/str/def xp which makes it so some pvp-built accounts won't be able to enjoy this skill. Even slayer, a combat oriented skill can be trained without gaining combat xp. Also tom is a mid level quest while drudic ritual is a beginner quest.

26-May-2014 01:49:10

Davidd

Davidd

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It feels like none of these have the capacity or could have the capacity to be its own skill, even with some polishing by Jagex. They can all be extensions to existing skills or minigames or as minigames themselves. It really feels the 5 choices were chosen based on the development simplicity and which could easily reuse existing assets and scripts instead of how it could integrate with the game and attract new and existing players.

Artisan sounds like a non-combat slayer concept. This would make a better task system addition than a skill. I don't see myself waking up and being like "Boy! I can't wait to go chop 512 yew logs!" It just provides additional cosmetic equipment which would fill up the bank.

Astronomy sounds like a slightly more in-depth version of the RS3 Mining D&D. It seems like it would introduce many more items into the game.

Forestry , Herding , and Gathering could just be MTK/Farming additions. Farming is more about planting crops.

Geomancy is too broad of a skill. The inspirations make it too convoluted.

I am curious as to what the next 3 to 5 skills would have been after these. Perhaps one of them could capture my attention.

Sadly I will be voting no to whatever skill does pass this poll. By checking several community forum sites and social media outlets, it seems I am not alone in this choice.
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26-May-2014 06:25:05

Lobster Tail

Lobster Tail

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My two cents:

Herding sounds...really stupid.
Artisan isn't a skill. It is a task system. It even says it is a compromise for people who don't want a completely new skill. So why make it a new skill? With a new skill being such a huge change to oldschool, WHY make a skill that ISN'T really a skill? That's what annoyed everyone about Dungeoneering, because it was basically a minigame.
Forestry relies too much on existing skills. Skills should be standalone but potentially interact with existing skills, not rely on them.
Geomancy sounds Runescapey to me. It seems like a skill. It is really fleshed out. There is a lot that can be done with it, maybe.
Astronomy is basically a not-as-good, not-as-fleshed-out version of Geomancy.

Overall I would say none of these are that great. Geomancy is the only one that seems like it could be decent. The rewards suggested by all of the skills are good, but the CORE skills are lacking.

Ultimately I would say go back to the drawing board and bring out the other ideas. It sounds like some skills that were popular with the community were not put here. A cool, NEW, STANDALONE skill that still fits in with oldschool RS is what is needed. Something new like Marauding, something new but that has been around in the community forever like Sailing, or something already fleshed out and has worked like Summoning or Dungeoneering is what is needed.

A new skill should be of high quality, and I don't think these skills are there yet. Yes, they can be modified and worked on but all of these skills have fundamental flaws that can't be fixed in such a way. I am going to vote on Geomancy and then vote no on adding one of these skills unless large changes are made to them.

26-May-2014 06:34:43

ElderSkool
Nov Member 2022

ElderSkool

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Okay.. first off... Artisan is NOT a skill. It is simply a task system centered around leveling up already-established skills in a manner SLOWER than just going out and grinding that particular skill. I like that Artisan wouldn't mess with the whole OSRS "vibe", but do we really NEED it? Unless players are compensated greatly for their time involved with so mundanely getting the task, executing the task, getting a new task, executing the new task, getting a new, new task... like... really? I truly wish you guys would've put an option in the polls that would've just been "None of these". I voted for herding... because it was a stupid skill that a figured few other people would vote for (I was right)... and because I don't want to see ANY of these skills put into OSRS. Why? Because they're stupid, that's why. OSRS needs more PLAYERS, not more skills. None of these skills have any true "WOW!" factor that would convince RS3 players to come join Old School. If anything, adding any one of these skills would drive us traditionalists off the map... and drive RS3 players even further away from OSRS (the version of RS that now, evidently, introduces lame skills while our player population dwindles) I PAY TO PLAY THIS GAME. JUST LIKE I PAYED TO PLAY RS BEFORE EOC. PLEASE DON'T **** UP MY GAME.... AGAIN.

26-May-2014 07:30:57

Pix869
Nov Member 2023

Pix869

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I would just like to say that Artisan is not just a task system, it is also a crafting system and gives you a chance to find rare loot while skilling as well. The task system is just the base leveling mechanic, just like slayer. I'm sorry you do not like it, though.

26-May-2014 07:45:06

ElderSkool
Nov Member 2022

ElderSkool

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think that if OSRS is to release a new skill it should be a skill that sounds SOOO awesome and so far-fetched that it will have RS3 players saying... "Hey, that new skill they have sounds pretty damn cool, I might have to check that out." I'm sorry, but "Divination" (RS3's newest skill) blows all of these skills out of the water in terms of public appeal. Even the skill name, itself, sounds cool! I'm not saying OSRS needs Divination, I'm only saying.... if we go through with this and really, truly decide to open up these ancient gates to a new skill in OSRS, it should be one that brings Old School Runescape back with a BANG! A skill that represents Old School Runescape and the traditional mentality that its players have. No offense, but herding isn't a skill that is going to have players lining up at JagEx's door trying to get an OSRS membership. On that note, NONE of these potential skills would have people signing up for OSRS. I feel like these skills were chosen for their simplicity and the ease at which these skills would be able to be written into OSRS's pre-existing script. We want tradition. We want complexity. We want some freakin' ZEST and some FLARE. Jagex, I urge you.... IF you decide to bring a new skill to OSRS.... make it the coolest god damn skill RS has ever seen. Don't just make a skill to make a skill. Let us develop a skill that will have people begging for more OSRS membership, begging for more content. WE CAN DO IT.

26-May-2014 07:54:56

ElderSkool
Nov Member 2022

ElderSkool

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Okay, so you can craft stuff. At the end of the day, if you want to level the skill up, if you want to craft that wonderful stuff... you're gonna be doing tasks... and tasks... and some more tasks. I have enough "tasks" to do in real life, I don't want to do tasks on here. Between Slayer, "Artisan" (Lame), and real life.... I'd have more tasks assigned than I can handle. I just don't think it's selfish of us OSRS players to hold up EXTREMELY high standards when talking about implementing a new skill into our beloved game. This game is our baby... and accepting "Artisan" as a skill is settling for a skill undeserving of OUR BABY. You want Artisan? Great. Add it to your other lame RS3 skills. We here at OSRS want a REAL skill. Not some task management ********.

26-May-2014 08:03:07

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