So Geomancy sounds like my favorite but I have a few criticisms.
1) The imbuing stage seems a bit lengthy and complicated and not really my taste. But that could just be me. *the rest of the skill sounds fun and rewarding
2) The rewards seem very melee biased at the top end & in the middle end magic receives a bad item compared to the melee and ranged equivalents. A level 65 magic weapon and amour along with ranged versions at the same level would make sense. Also, the necklaces - I think the 'Mystic Necklace' should definitely be mage focused & include the occult necklace as a required material as not to make it dead content.
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Pure Clan:
Control-RS / #ctrl & 'ctrl cc'
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LieV2
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