Forums

Dev blog: PDC - New Skill Thread is locked

Quick find code: 380-381-28-65435501

Rabid Zit

Rabid Zit

Posts: 572 Steel Posts by user Forum Profile RuneMetrics Profile
To everyone saying "please bring back summoning!", just log into EoC. Don't ruin OS with summoning. That's the reason OS was created... to NOT have summoning or dungeoneering or divination or any other silly post-'07 addition.

22-May-2014 19:50:57

Sohva

Sohva

Posts: 2,492 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
To everyone saying "please bring back summoning!", just log into EoC. Don't ruin OS with summoning. That's the reason OS was created... to NOT have summoning or dungeoneering or divination or any other silly post-'07 addition.
I bet a lot of people would rather play the game like it was in 2011 or something, to escape EoC, not the other stuff

22-May-2014 20:26:32

Tator

Tator

Posts: 4,345 Adamant Posts by user Forum Profile RuneMetrics Profile
Slayer is just as much of a task system as Artisan is. You both go to a master, they tell you to kill/gather/create X amount of monsters/resources. Every time you kill/gather/create one, you get XP for it. You get points at the end of each task.

You're a blind fool if you honestly think Artisan is any different from slayer.

22-May-2014 20:34:59

DusksRequiem

DusksRequiem

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
You do know that summoning was released in January of 2008, right? You act like it was released along with EoC. Oldschool is oldschool, not 2007 Runescape. Deal with updates. I agree with Sohva. Would have preferred a version closer to 2010/11. 2007 is just what they had available.

22-May-2014 20:36:58

EIyar

EIyar

Posts: 4,144 Adamant Posts by user Forum Profile RuneMetrics Profile
Quite like the sound of Artisan actually. Not as cheesey as the challenge system RS3 has but still has a reason to use sometimes 'relaxed' items and put more motivation into training skills and variety. Slayer is one of my top skills for the very reason it combines together a variety of locations/enemies and combat setups.

In comparrison to the others I also feel it was written more as a concept as opposed to incredibly specific parameters leaving the team to mix some of their own into the skill as well and build it up.
Very good!
~Z

22-May-2014 20:43:36

Mw

Mw

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Is a new skill being added without question?

Being completely honest, I do not feel like any of these skills are worthy of being added to the game; they have no real purpose. It feels like they're just for the sake of adding a new skill, even though there is no real demand for them (or so I would have thought).

I'd like to see Summoning added as I feel it is a useful skill, however gathering the recipes for pouches will be somewhat more difficult due to lower player numbers, and therefore lower supplies. This could potentially make it very difficult and time-consuming to train.

22-May-2014 20:44:56

OldMongoose

OldMongoose

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
Summoning was a great skill that breathed new life into previously discarded items and tied in really well with other skills. This is in sharp contrast with Artisan that is going to result in tons of useless items being produced. Even if an item has a certain limited market, Artisan will kill that market as this item will now be produced in mass quantities that the market cannot handle.

If we just have to have a new skill, why can't it be Summoning?

22-May-2014 21:12:26

More Larss

More Larss

Posts: 351 Silver Posts by user Forum Profile RuneMetrics Profile
I realize the Artisan skill isn't 100% finished as it's explained in this post, but here are some of my thoughts.

We, as a community, will obviously think of Artisan as the skilling equivalent to slayer. Therefore, as slayer is such a popular skill and loved by so many (including myself), it's my favorite suggestion.

However, it must be sidelined with slayer in terms of how important it is. What would combat be without slayer? Monotonous/repetitive, lacking rewards, lacking high level equipment.

What I mean by that is you'd find your favorite monster and kill it over and over again. You wouldn't benefit from the reward system. You wouldn't use slayer mask, you wouldn't train with a whip, slayer dart and whatnot.

What Artisan needs, in my opinion, is this:
- lower experience rates (on average, it shouldn't be possible to achieve >40k per hour.
- "loot" that are important and high level/end game (unlock a new ore, a new tree, get a new tool). It needs to recreate that feeling you get from a whip drop while slaying - and it needs to be as important as the whip is for combat training.
- a reworked reward points shop.

I also think it would be great with a new set of trees, fish, ores etc. Like you have a totally new set of monsters for slayer. That you can access at a given slayer (artisan) level.

Lastly, if you train 1-99 slayer and save the valuable, stackable drops (essence, gems, rune items, slayer special drops (whips, staffs and whatnot)) you'll have an awesome looking - and valuable - bank tab. This should be included in Artisan.

22-May-2014 23:29:46

Quick find code: 380-381-28-65435501 Back to Top