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Dev blog: PDC - New Skill Thread is locked

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G0go

G0go

Posts: 241 Silver Posts by user Forum Profile RuneMetrics Profile
Artisan is gonna be sweet, if your saying it would be useless than your pretty much saying Slayer is useless... Which it most certainly is not! Artisan is going to keep that Oldschool feel, while at the same time breathing life into OsRS!

I also enjoyed reading Forestry and I think it could be really cool, but honestly Its quite similar to dungeoneering and I think would be better suited as a minigame, plus we would be looking at a ton of bugs, and it would take a while to crank out which is understandable...

I do think its important for everyone to really understand the skills! I think it should of been required for the finalists to presented a video before we voted. Some of them were quite long reads, and I'm sure lots of people skimmed over them.

I'm really excited for a new skill, and this is really going to be awesome. I have already started thinking of cool cape colors :)

22-May-2014 03:38:28 - Last edited on 22-May-2014 03:39:03 by G0go

Janice Lean
Apr Member 2023

Janice Lean

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
If Artisan makes it into game, the exp definitely needs to be at a higher rate than what it is for completing the tasks in the skill assigned. It takes ages to get some of the non combat skills to 99, and the slayer-like task system would just make Artisan take forever to level up.

22-May-2014 03:39:06

Emu Dru

Emu Dru

Posts: 372 Silver Posts by user Forum Profile RuneMetrics Profile
" This skill sounds boring. "

" That skill sounds sooo tedious. "

" OMG I would hate to have to train that skill. "

Um, have any of you actually trained any skill ever on Runescape? Do you call sitting at a Yew tree for hours on end fun? Do you think that Mining isn't tedious? Do you think that anyone actually enjoys altar running?

In and of themselves, these activities would be incredibly boring. Yet we all do them. We all grind away at them to get our levels higher and higher. And why do we do this? Part of it is the immersion factor. You set a goal to acquire x number of resource or unlock a certain piece of content, and you go after that goal.

You don't have to like any of the skills that were listed. We've all got our reasons. But to say that any of those shouldn't become skills because the game mechanics are " boring" or " tedious" is laughable. Really, what game have you been playing since 2001?

The game mechanics of the skill aren't the most important. It just needs to offer rewards that make it competitive and desirable to train, without being overpowered and devaluing other content. And it must be in keeping with the oldschool atmosphere.

I'll repeat something I said earlier: If Runecrafting, Summoning, Farming, Slayer, Dungeoneering, Divination, and the up-coming Inventor skills had been polled before entering the main game, I bet almost none of them would have passed. And while I don't personally enjoy every skill in that list, I can say that the game would be worse off without them collectively.

22-May-2014 03:40:12

Dusk of Evil
Jul Member 2006

Dusk of Evil

Posts: 2,440 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Herding wouldn't involve chasing animals that much, especially with the border collies, a few have mentioned that though its my mistake for not being clearer :(

The challenging part is raising them, which is much more like farming then hunter.

I wouldn't say the rewards are useless

Cow hides over 300gp ea
Goat horns over 250gp ea
Unicorn horns over 1k ea

Hogskin for pures

Buffalo skin for mains

Bison cloak for higher level mains

Wildebeest arrows which would probably 350-400 ea

Hellhounds for level three scrolls

Babydragon bones for prayer

And the rings for agility, shofar for clan calling, the list goes on. Herding has some great rewards I think. Not just being biased, I like forestry very much as well. Heck, all of these could be implemented even if some where mini games or added as an extension to another skill, they could all benefit OS imo


Cowhides and goat horns are pretty useless though mate and people rarely ever need that. Killing a cow to get hide will be easier and goat horns are not used as far as I know anyways?

Unicorn horns - will be devalued if you get loads here, but also would be a time waste if you don't, tough one.. But not worth level'ing past 25 and not many even want horns really :P

The skins - just for increasing accuracy though as far as I can see, I might be missing something here.

Babydragon bones - Most people level'ing prayer just use Dragon hehe

Cape - Sure, but you only need 1? :P bit of a waste in my opinion just to get 1 cape to get to lvl 85.


The issues I see though:
1- not enough here to make remotely worth level'ing
2- bad rewards across the board
3- you'd be level'ing in the wildy for 99% of the xp; the actual herding side of it that is..

The rings are more a compromise with run energy and resting really, would be useful yes... But that shouldn't be a reason to level herding, just for an "agility" buff really.

22-May-2014 03:47:39 - Last edited on 22-May-2014 03:52:22 by Dusk of Evil

SevenTen

SevenTen

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why is there no option for none of the above?? the existing skills take longer than i have to play to level up anyways, and all these feel like add ons and even more tedious than the game is already. unless its a new concept im not getting excited about it. i hate skilling as it is dont make me have to level up another goddamned skill, especially one that is just other skills.

22-May-2014 03:58:54

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
Cow hides are used to craft that's why their so expensive, goat and unicorn horns are used for herblore. I wish they were useless then I could buy em and level up faster lol.

They are far from useless, and that's how they retain their price. Getting them through Herding wouldn't devalue their price if done right.


A zamorak book only has accuracy but look how much it's used and how expensive and sought after it is.

As well, these are the lower level rewards. As you progress you then can get strong arrow heads, clue scrolls, hides for great crafting xp and finally the cloak and fur.

People only use dragon bones because their the easiest to get.

If this is all useless so is herblore, woodcutting, hunter, and farming.

This skill would be very profitable and far from useless but i'll respect your opinion mr Dusk Evil ;)
VnG
pride! QFC: Here

22-May-2014 04:01:02 - Last edited on 22-May-2014 04:03:52 by Venenatis

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