Amazing modification to Nightmare Zone. This will clear money making pathways to all the bots that used to resort in NMZ receiving money for certain rumble modes. Big thumbs up to the development team and Mod Ash. Thanks!
--ehden--
Captain @ "Mod Mark" Friend's chat
Former Staff Member of Infernal PvM Clan 126+
Hi! As a Barb Assault player, I'm sad to see venom go, but if JMods are taking an interest in improving BA, seeing some more QoL updates to the minigame would be super amazing
For example:
-Point display screens being automatically closed and points automatically counted upon entering the next wave
-Wave ten poison crater should be more easy to use with left click to dunk an egg, like the defender pool
-Fighter clickbox size reduced
-Calling during other actions, such as fixing a trap, taking from a dispenser or firing the cannon
And thank you very much for the Defender level-related penance runner backwards sight range update, and increasing point and queen kill cap
loving it
@R ichard whenever a player steps on you, NPCs can also through you; this has been known for a long time and is fairly standard. If a player could block NPCs and no one else were able to stop them, individuals would be able to hold runners infinitely so the wave would never end xd wouldn't want to see trolling heheh
Monsterpav
said
:
Will a blue graceful recolour to match the agility cape be polled? Agility cape already acts like a graceful cape, so it would make sense. Maybe as a reward from Brimhaven agility arena? This might motivate me to get that agility cape
We've already introduced Osten as the source of many recoloured graceful kits. OSRS doesn't have very much flexibility for recolouring items dynamically on the fly, so each additional set becomes considerably more overhead behind the scenes; we're not going to be able to offer as many colour options as people might like. For now.
cVesper
said
:
With this update making NMZ not so much trouble to get points in can we get a revert in some of the death mechanics? Not back to appearing items or anything just specifically losing your ring's imbue on death (that way dying is somewhat regretful again instead of just a pack yak)
We're hoping to be able to revert the death mechanics properly this year anyway, now the network attacks are becoming less prevalent.
Mod Ash
said
:
cVesper
said
:
With this update making NMZ not so much trouble to get points in can we get a revert in some of the death mechanics? Not back to appearing items or anything just specifically losing your ring's imbue on death (that way dying is somewhat regretful again instead of just a pack yak)
We're hoping to be able to revert the death mechanics properly this year anyway, now the network attacks are becoming less prevalent.
That's good to hear! Although to be honest without more time than 2 minutes, I really wouldn't like it. Would no longer be willing to solo a lot of bosses or even fight lizard shamans... Ever tried returning to lizards after dying without the amulet?! Nightmare.
I think we need a good middle ground
10-Mar-2016 10:29:19
- Last edited on
10-Mar-2016 10:29:49
by
cVesper
cVesper
said
:
That's good to hear! Although to be honest without more time than 2 minutes, I really wouldn't like it. Would no longer be willing to solo a lot of bosses or even fight lizard shamans... Ever tried returning to lizards after dying without the amulet?! Nightmare.
I think we need a good middle ground
I'm inclined to agree. The original 2 minutes - during which the tradeables were available for anyone to take - was pretty nasty, and I could totally see us polling a
permanent
change to a longer duration with the items NOT visible to other players until later.