Hey!
Maybe it is possible to:
-Have the Bracelet effect (magic) switched with the amulet effect (ranged), In this way void will become more balanced. You can't use the bracelet with void because you'll need void gloves. And you will be able to use the amulet with void wich means void + amulet will do more damage making void mage more usefull to use. Because right now, void mage is hardly used!
-Instead of the healing with charges, how about defensive or offensive stats by a matter of consecutive hits. For example, if you hit succesfull once, you will get a bonus of 1, if you hit succesfull twice you'll get a bonus of 2 up to a certain cap. This effect would stop after not attacking for certain amount of seconds.
~aMax Life/Max Creative
26-Feb-2016 03:10:20
- Last edited on
26-Feb-2016 03:10:59
by
Noexi