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Dev Blog: Monkey Madness II

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57 strpure

57 strpure

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Please vote yes,

I stopped playing rs3 when they changed the combat system, and the old wilderness.Bounty hunters right now is meh, because you have to kill your target, or else you get hit by tag and opponent.

Anyway I'm all for new content, it keeps the game fun and people coming back, but we can't do it without your vote. If you really don't like this idea, you think it will ruin the whole game for everyone, then vote no. If your willing to try something new vote yes. Remember things are not set in stone, they can always be buffed/nerfed in a blink of an eye, al jajex has to do is change 1 number in the code, exaggerating much more work is done behind the scenes, but point is, give it a try please.

24-Feb-2016 16:45:18

OS u mad bro
Feb Member 2024

OS u mad bro

Posts: 70 Iron Posts by user Forum Profile RuneMetrics Profile
Never and ever will i vote yes for quest rewards that are available for everybody.
Quest rewards are and should be only available for people who finished the quest

I see potential for ballista and don't care about it much, so probably a yes vote there

I vote no for all new jewellery. The ranged amulet is probably the one i support most
Why does always everything has to be BiS or best methods of training/gp.

I rather have a 25k exp lamp, then all those new jewellry.
And why didn't you just wait another 2 months with d warhammer and released with this quest instead of rushing it in a sucky lizardman boss with no story/lore bound at it.

And 57 strpure, a quick nerf/buff can easily be done.
I'm still waiting on the nerf on drag warhammer. Just for the fact that is nowhere balanced with d baxe and dragon 2h.
Power to the people
But are the people fit to rule?

24-Feb-2016 16:56:49

Packyff
Dec Member 2006

Packyff

Posts: 540 Steel Posts by user Forum Profile RuneMetrics Profile
I don't care how people vote on the weapons, but pleeeeeease, everyone, vote yes for the quest.

There is no downside. Part of the community lives for questing and is in desperate need for a reason to keep playing the game.

24-Feb-2016 16:57:20

Dman
Feb Member 2024

Dman

Posts: 3,128 Adamant Posts by user Forum Profile RuneMetrics Profile
I will be voting yes to everything on here most likely.

Although I'd like to add a suggestion for the Ring of Suffering (Zenyte ring).

I've been harping on this for months but now seems like the perfect time for this to happen.

Could we have the
Ring of Suffering (Zenyte ring)
turn you into a rock, like the
ring of stone
. Except it will also
remove your dot from the mini map
as well. If preferred this could be a wilderness only effect. Or, if you guys want to keep the ring of suffering as it is in this blog, then maybe it could be added to the wilderness elite diary as a reward.

I just want disappearing dot on mini map!


Dman
-Co-Leader of Broken Legion 100+
Big Baller Shock Collar

24-Feb-2016 17:06:33 - Last edited on 24-Feb-2016 17:08:10 by Dman

Vinyl DjPon3

Vinyl DjPon3

Posts: 5,856 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

In addition to the above stats for zenyte jewellery, we would like to offer the ability to charge zenyte jewellery with onyxes.

Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more


I'm not a fan of having an effect like this in the first place...but even so..
This seems really really pointless.
Who would spend 5m+ just to save a few pieces of food in a boss trip...IF EVEN THAT

Someone brought this up early in the thread about with this current rate, you would have to hit 20+ when it triggers to even heal 1 hp...So what happens if the jewelry triggers on a hit of 18?
Also, at a 10% chance of activating, that means only 1,000 hits will trigger in an On*y's lifespan.
So combining this low Charge life with the extremely low healing rates, it seems like a far-fetched way to take onyx out of the game, and I don't think it would be used.

I'd rather the whole idea be scraped.

Would crafting the Jewelry require completion of the quest? I would like the answer to be Yes.
Everything's an integrity issue if you troll enough.

24-Feb-2016 17:12:39

Pimienta
Oct Member 2023

Pimienta

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Again ill repeat this because i want the jmods to see this.

scrap every single reward idea you have here. we dont want that **** jewelry in our game.

give two 50k exp lamps for completing this quest. That is a fine reward for a grandmaster quest.

mod kieran stop trying to force this **** down our players throats the power creep is your fault.

24-Feb-2016 17:35:01

F l u f fy
Apr Member 2012

F l u f fy

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
In addition to being broken af, I think that would run into lots of bugs. Not sure why I think it would be buggy, but it seems like the kind of thing that players could find some kind of bug for and abuse it. Possibly having to do with the certain stasises of invisibility and what caveats come with no dot on minimap.

24-Feb-2016 17:35:12

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