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Dev Blog: Monkey Madness II

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Viking Vibes

Viking Vibes

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey guys, will you make it possible for pure"s to enter monkey island WHEN completed monkey madness without gaining the xp reward( means no defence experience)
Because then it would be possible to get adamant gloves and chin when mm completed on 1 def. I think if this also comes it sounds like a good idea, because it would be good for the economy and playing ours for players( buy and use of chinchompa's) tho.

24-Feb-2016 14:33:33

Ironman Thad

Ironman Thad

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Rewards:

1. Ballista weapons

Light ballistas would require 30 Ranged to equip and heavy would require 65 Ranged to equip. Ballistas will not require the completion of Monkey Madness II to use.

This makes me very sad.
More handouts.

2. Zenyte jewellery

Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more.

For the cost of the charge, this should be a 100% chance. As a result of the change to guaranteed healing, it should be reduced to 3% of the damage dealt.

This is a no-brainer.

The current design will end up with almost noone charging their gear, except the super rich.
And even then, the cost vs reward is a terribly low ratio and hardly worth doing.

Zenyte shards and jewellery are both tradeable and usable by players who have not completed Monkey Madness II.

This makes me very sad.
More handouts.

3. Access for pures

One question that many players would like answering is whether or not pures will be able to complete Monkey Madness II. In order to answer this question, we will be polling allowing pures access to Ape Atoll without having to go through Daero's training as a part of the Monkey Madness II poll.


Whatever happened to:
If you choose to limit yourself, there is nothing we can do to fix the game to fit your play-style. You choose not to gain experience in certain skills, therefore, some parts of the game content will not be accessable to you. We will not cater to specialized builds in the game.


Double standards are not good you know.
Rag And Bone Man 3: Odd Old Man's Bone Gallery
Non-Degradable Crystal Items
Egg Nests - 3 Sided Mini-Quest

24-Feb-2016 14:42:58

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Voting no unless pures are given access 100%, we all know what happens to questions with the word pure in it auto vote no by all the short sited people out there. "I've been playing since 2006 but jagex made me quit 11/20/2013"

24-Feb-2016 15:34:57

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Ironman Thad said :
Rewards:

1. Ballista weapons

Light ballistas would require 30 Ranged to equip and heavy would require 65 Ranged to equip. Ballistas will not require the completion of Monkey Madness II to use.

This makes me very sad.
More handouts.

2. Zenyte jewellery

Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more.

For the cost of the charge, this should be a 100% chance. As a result of the change to guaranteed healing, it should be reduced to 3% of the damage dealt.

This is a no-brainer.

The current design will end up with almost noone charging their gear, except the super rich.
And even then, the cost vs reward is a terribly low ratio and hardly worth doing.

Zenyte shards and jewellery are both tradeable and usable by players who have not completed Monkey Madness II.

This makes me very sad.
More handouts.

3. Access for pures

One question that many players would like answering is whether or not pures will be able to complete Monkey Madness II. In order to answer this question, we will be polling allowing pures access to Ape Atoll without having to go through Daero's training as a part of the Monkey Madness II poll.


Whatever happened to:
If you choose to limit yourself, there is nothing we can do to fix the game to fit your play-style. You choose not to gain experience in certain skills, therefore, some parts of the game content will not be accessable to you. We will not cater to specialized builds in the game.


Double standards are not good you know.


so no more special updates for iron man
"I've been playing since 2006 but jagex made me quit 11/20/2013"

24-Feb-2016 15:35:52

HellaZapped

HellaZapped

Posts: 260 Silver Posts by user Forum Profile RuneMetrics Profile
Ironman Thad said :
Rewards:


2. Zenyte jewellery

Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more.

For the cost of the charge, this should be a 100% chance. As a result of the change to guaranteed healing, it should be reduced to 3% of the damage dealt.

This is a no-brainer.

The current design will end up with almost noone charging their gear, except the super rich.
And even then, the cost vs reward is a terribly low ratio and hardly worth doing.

Zenyte shards and jewellery are both tradeable and usable by players who have not completed Monkey Madness II.

This makes me very sad.
More handouts.
.


IDK if you have done end game bossing in OS, but this is extremely viable as 5% healing for both attackers and tanks is worth while to make your GWD trips much longer, which results in more chances at getting loot and paying for the charges.

also, 5% is not only more simple to keep up with but consider math(as your point is basically speculation.) if you hit a 100 and manage to get a heal you are only going to be healed 5HP...but no one hits 100's, so lets say you hit a 40( much more believable) then you will be healed for 2, so the amount healed does have a good ratio to healing yourself 10% of your landed hits. Otherwise, it would make sense to up the chance on healing to 15-20% if it only healed 3%damage... but if it was 10% damage healed, than lower it to 3% of the time as that is a much greater amount healed. Essentially the ratio of chance to heal and amount healed are seemingly well thought out already at 10%time/5%healed, respectively.

24-Feb-2016 16:02:22

Warlock
Jan Member 2005

Warlock

Posts: 4,899 Adamant Posts by user Forum Profile RuneMetrics Profile
All sounds really great so far, few questions:

1: What are the stats and speed of the ballistae?


2: You mentioned that wearing multiple pieces won't increase the healing, will they both still degrade, or will just one? If the latter, how will the game pick which one will?


3: Will we be able to use cut onyxes/onyx jewellery to repair (or create) zenyte jewellery?

24-Feb-2016 16:04:34

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