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Sounds good, but a workaround to avoid the world should be easy to script. After all, the server you're exchanging packets with changes. From my point of view, this is not what you need for bot extermination in the long run. Of course, it should get rid of today's invaders.
Hmm... after reading the Jmod reply from page 1, it seems that I'm wrong. If a bot is caught, it's sent to the world. So hopping won't matter because the bot is identifiable. Seems like I was wrong.
Now that I've been illuminated, I can say that this system seems like it'll do the job, like Bot Watch did for RS3.
Nope, as mentioned in the live stream too they either have to play in that world, or keep bouncing around worlds not being able to get in.
04-Mar-2014 22:31:05