Sounds good, but a workaround to avoid the world should be easy to script. After all, the server you're exchanging packets with changes. From my point of view, this is not what you need for bot extermination in the long run. Of course, it should get rid of today's invaders.
Hmm... after reading the Jmod reply from page 1, it seems that I'm wrong. If a bot is caught, it's sent to the world. So hopping won't matter because the bot is identifiable. Seems like I was wrong.
Now that I've been illuminated, I can say that this system seems like it'll do the job, like Bot Watch did for RS3.
03-Mar-2014 19:47:24
- Last edited on
03-Mar-2014 19:56:27
by
Johel