I don't think this is a bad idea. I think that the negative feedback is mostly from a lack of understanding how bots work and expecting a solution which is permanent and quickly implemented or not reading everything Mod Mat K said or not fully understanding the idea. (I sifted through all 33 pages and mainly read the replies Mod Mat K made. I read all of the posts Mod Mat K was responding to. I noticed that the same question was repeated many times after Mod Mat K had answered it, or he was misinterpreted and for some the question remained.)
One must understand the time it takes to develop an anti-botting software. As Mod Mat K has mentioned, it would take years to rewrite the Old School engine to be enough like the engine in RS3 that the RS3 anti-botting software would work. It would also change Old School more than this current solution does/will.
This solution will minimally impact the average player. Even if a legitimate player does get sent to a bot world they will notice the lack of population and recognize bot-like behavior in the players it does encounter.
Mod Mat K also said that a player will react differently when hopping back to a world that isn't a "Bot Watch" world. This would exclude a player from being sent back to a "Bot Watch" world until the software recognized him/her as a bot again.
If a bot is able to mimic the behavior of a legitimate player after hopping back to a "non-Bot Watch" world, they will in time be recognized as a bot and sent to a "Bot Watch" world. The bot would likely be recognized more quickly as a bot than a player would, since things that the software look for are bot-like activity (repetitive actions) and not the more variable actions of a player.
If a bot is unable to mimic the actions of a player, and it is set to hop to a "non-Bot Watch" world once inside of a "Bot Watch" world, it will be stuck in an infinite loop of hopping, which would probably result in a ban*
**;dr give new software a chance before condemning it.
28-Feb-2014 05:33:30