Here is a fantastic fix to implement LootShare along with
CoinShare
and not ruin the economy!
LootShare --> Work as in the devblog. Random Chance to recieve an item, coupled with LSP earned. As well, teams damage is calculated together to help avoid SOLO crashers.
CoinShare --> Sell it to the HIGHEST bidder AS LONG as the OFFER is worth above -10% of the current G.E price of the item. If it is not above -10% in g.e then the item should be droped as in regular LootShare (This percentage can be subject to change)
- What I mean by this. If tassets are 20m, but the highest offer in g.e is 10m, the game will display a message, "Sorry, there are no current offers in the g.e for this item" and then the game will decide who will get the loot through lootshare.
- However, if tassets are 20m and there is a highest offer at 18m, the game will then sell it to that bidder and split the 18m amongst the team members.
This will remove the economical impact of coinshare.
10-Feb-2016 22:44:19
- Last edited on
10-Feb-2016 22:48:49
by
Pivot daBoss