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Dev Blog: Shard Share

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Pivot daBoss

Pivot daBoss

Posts: 661 Steel Posts by user Forum Profile RuneMetrics Profile
Here is a fantastic fix to implement LootShare along with CoinShare and not ruin the economy!

LootShare --> Work as in the devblog. Random Chance to recieve an item, coupled with LSP earned. As well, teams damage is calculated together to help avoid SOLO crashers.

CoinShare --> Sell it to the HIGHEST bidder AS LONG as the OFFER is worth above -10% of the current G.E price of the item. If it is not above -10% in g.e then the item should be droped as in regular LootShare (This percentage can be subject to change)

- What I mean by this. If tassets are 20m, but the highest offer in g.e is 10m, the game will display a message, "Sorry, there are no current offers in the g.e for this item" and then the game will decide who will get the loot through lootshare.

- However, if tassets are 20m and there is a highest offer at 18m, the game will then sell it to that bidder and split the 18m amongst the team members.

This will remove the economical impact of coinshare.

10-Feb-2016 22:44:19 - Last edited on 10-Feb-2016 22:48:49 by Pivot daBoss

Silver God
Apr Member 2005

Silver God

Posts: 3,385 Adamant Posts by user Forum Profile RuneMetrics Profile
Shard share is the best way to go for 07, lootshare and lsp or what ever thats just garbage when you think about it getting an equal share of the item that was dropped and being able to save them shards to make the item sounds amazing. Back in my day....

11-Feb-2016 00:08:19

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