as for the pvm content these are my opinions
make drops loot respective which means if i fight a being of nature then they really only should drop atleast like 70-100% wise herbs and seeds i know this may same a bit obssesive and compulsive but the reason being is because this helps with game familiarity which means people have a good idea of where to go to get the stuff they need, the problem is if people need something as it is now, people are not sure where to get it because most things drop off most things or not respectively this will just help with game fun*ionality and progress because the economy is kinda messed up when its like this because so many things undermine so many other things,look at what happened with zulrah for example and this is just one example of this.
make bones drop more respectively from monsters which relates to the above comment i know jagex may say its overpowered because of bones to peaches and stuff but again helps with game familiarity, make it work the way its suppose to and the way it seems it would but just find a balancing factor, dont just leave it out because you think its overpowered just find a balancing factor because thats the way its suppose to be and helps game work better with familiarity.for example general graardor would drop way more big bones and bones for one example.
also make a bigger click box around the logout button so annoying to reach up to click it to world switch or log out and my guy go's running off into the distance
maybe these arent the small quality of life suggestions you were looking for but you did ask for player versus monster suggestions so i gave my opinions even if their not small but you do find them to be interesteing topics they could be listed throughout other dev blogs so they could be mentioned just for extra input for later on including other ideas from people too.
02-Feb-2016 05:26:47
- Last edited on
02-Feb-2016 05:42:16
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epiclegacy77