Alright, let's look at the decaying mechanics. There are three possible player groups.
- High LSP players (1)
- Order 0 LSP players (2)
- Negative LSP players (3)
Group 2 has probably rarely PVM'ed, or has not PVM'ed for a long time if a decay system is chosen. These should definitely be stimulated to PVM.
With decay
(1): Extremely motivated (high chance of getting a drop + decaying LSP)
(2): Unmotivated
(3): Will probably not do group PVM for a while
Considering every team larger than 2 will give more (1)s than (3)s, and (1)s have to hurry before their LSP decays, it is likely a good number of (1)s is around. These all have higher potential than (2), meaning (2)s are unlikely to get a drop, and are therefore unmotivated.
Without decay
(1): Very motivated, but no longer in a rush (high chance of getting a drop)
(2): Best possible option for us, yay!
(3): Have to start to build LSP again sometime, may as well do it now.
Compared to the with decay system, there will be less (1)s around, and more (3)s around. This allows (2)s, the ones that should be motivated, to get more drops, and thus be more motivated.
Decay only at negative LSP
(1): Very motivated, but no longer in a rush (high chance of getting a drop)
(2): Unmotivated
(3): Will probably not do group PVM for a while
This option demotivates two of the three groups, which seems unwanted to me.
In the option without decay, all groups are somewhat motivated, whereas in the other options there are people not only unmotivated, but even not willing to PvM.
Additionally, a no decay system also spreads the wealth most fairly. It is therefore much preferred over a decay system.
I am fine with people being able to see their own LSP, however ranking them in the chat seems very silly to me, as this would constantly make the worsed ranked player leave.
If damage dealt by a team is divided by the team members before being compared to a solo player, cont. below.
29-Jan-2016 17:57:37