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Dev Blog: Lootshare

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Bold Truth

Bold Truth

Posts: 3,723 Adamant Posts by user Forum Profile RuneMetrics Profile
Yes to LSP (over other determinants like damage).

No decay, but perhaps there should be a slight appreciation towards 0 for those who have negative LSP.

No visible LSP - however, give us the ability to figure out what our own LSP is (e.g: will it be based off GE value or will you give items LSP values yourself, etc).

EDIT: For future, shards over insta-sell coinshare.

29-Jan-2016 17:28:38 - Last edited on 29-Jan-2016 17:32:49 by Bold Truth

Gubzs

Gubzs

Posts: 1,509 Mithril Posts by user Forum Profile RuneMetrics Profile
Lootshare is an inherently flawed system.

While
it functions to evenly distribute the regular drops
from PvM, such as torstol seeds and noted logs,
it fails when distributing serious drops such as sigils or godsword hilts.


This is why coinshare is necessary
, it evenly distributes the wealth for the RARE and ACTUALLY VALUABLE loot, whereas
lootshare will make the person who received the big drop feel as though it belongs solely to them.


To fix coinshare, all you have to do is find the highest open offer in the grand exchange and sell it to that person at that price.
For items like these, there won't be much cost associated with selling to the standing offer, as
items like these are commonly flipped, and the lost gp will rarely, if ever, exceed 1-2%
of what it might actually go for if given time.

In worst case scenarios when there is no decent offer (not gonna happen):

-Compare the highest offer to the last 'x amount' sold. Whatever the system tracks.
-If the best offer is significantly lower than the average of those recent sales (say, 10%)?
-Put the item in at 5% less than the determined average and wait for it to sell.
-If after an hour it does not sell, distribute it to the highest offer.
-If the player is offline, their coins will be deposited directly to their bank, and they will be notified when logging back on.


While finding the offer, the players are simply given the message:
Your team received a drop of ________, please wait while a buyer is found.
A buyer has been found! you received ______ as your share of the profits.


I can't imagine it will take much time to search the ge and distribute the item as such.
With this system the item will ALWAYS sell for a fair and CURRENT price, distributing the coins when this has been done.
"We seem to be annoyed with each other, and as fascinating as that is, it's irritating as hell." - John Lithgow

29-Jan-2016 17:34:23 - Last edited on 29-Jan-2016 17:36:21 by Gubzs

Housewife

Housewife

Posts: 1,736 Mithril Posts by user Forum Profile RuneMetrics Profile
Alright, let's look at the decaying mechanics. There are three possible player groups.

- High LSP players (1)
- Order 0 LSP players (2)
- Negative LSP players (3)

Group 2 has probably rarely PVM'ed, or has not PVM'ed for a long time if a decay system is chosen. These should definitely be stimulated to PVM.

With decay

(1): Extremely motivated (high chance of getting a drop + decaying LSP)
(2): Unmotivated
(3): Will probably not do group PVM for a while

Considering every team larger than 2 will give more (1)s than (3)s, and (1)s have to hurry before their LSP decays, it is likely a good number of (1)s is around. These all have higher potential than (2), meaning (2)s are unlikely to get a drop, and are therefore unmotivated.

Without decay

(1): Very motivated, but no longer in a rush (high chance of getting a drop)
(2): Best possible option for us, yay!
(3): Have to start to build LSP again sometime, may as well do it now.

Compared to the with decay system, there will be less (1)s around, and more (3)s around. This allows (2)s, the ones that should be motivated, to get more drops, and thus be more motivated.

Decay only at negative LSP

(1): Very motivated, but no longer in a rush (high chance of getting a drop)
(2): Unmotivated
(3): Will probably not do group PVM for a while

This option demotivates two of the three groups, which seems unwanted to me.

In the option without decay, all groups are somewhat motivated, whereas in the other options there are people not only unmotivated, but even not willing to PvM.

Additionally, a no decay system also spreads the wealth most fairly. It is therefore much preferred over a decay system.

I am fine with people being able to see their own LSP, however ranking them in the chat seems very silly to me, as this would constantly make the worsed ranked player leave.

If damage dealt by a team is divided by the team members before being compared to a solo player, cont. below.

29-Jan-2016 17:57:37

Housewife

Housewife

Posts: 1,736 Mithril Posts by user Forum Profile RuneMetrics Profile
(cont from above) It can then be fairly distinguished who should get the drop. This means it would not be necessary to make lootshare worlds a thing.

I'm not fond of the idea for lootshare based on damage. This only creates unevenness towards max stats+gear players. This demotivates lower levels to join higher level teams, and just makes everything extremely complicated. I'd love to see effort rewarded, but considering our basic combat system, it will only award those with the highest stats and gear. Leechers can easily be kicked, preventing Pest Control like situations where players just fletch bolts. (I have a max cape and max gear (being ely)).

Ratio LSP seems best, however do set limits. In a 5 man team, for example, it seems wise to have probabilities between 5% and 50% at most. Getting no drops at all just sucks.

Edit: Sorry for the long read, I hope this helps more than people spewing opinions based on what their favourite streamer said.

29-Jan-2016 18:05:36 - Last edited on 29-Jan-2016 18:06:44 by Housewife

Z E Z Z Y
Mar Member 2022

Z E Z Z Y

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
- Yes to coin share ---------- (With a reliable way of not damaging the existing economy) I like this idea the best..........The second someone gets a sigil or Bandos chestplate, the rest of the team will [b]NOT feel justified by constant petty drops ( rune, nats, magic logs, high lvl seeds, ect) It just wont satisfy the team members knowing someone walked away with a buffet while the rest if left to mere scraps...........imo - Decay or No Decay? -------Not comfortable answering this question...Just don't know which would be best to be honest. - Maybe go half & half on the lootshare and non-lootshare worlds? Again not so sure on this answer. - NO to visible LSP ------------ Leads to players constantly leaving and searching for new groups in seek to be the highest ranked in LSP.....which in terms leads to slower and less reliable team pvm team building............ I hope this help and best of luck to the entire OSRS team. Thank you on all your hard work and devotion.

29-Jan-2016 18:14:23 - Last edited on 29-Jan-2016 18:15:00 by Z E Z Z Y

PVM Lezgin

PVM Lezgin

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
About the decay.
Lets say person has holidays and does corp duo with mate using LS. They camp corp for few weeks and get nothing, suddenly the peson who is working/studying has to move somewhere irl or has exams coming. He still logs on for an hour a day to duo corp and boom they get a drop of an elysian. But since he cant play much he loses 10% or even 5% of LSP every day. Thats not fair at all, we worked hes *** off for that drop and now just losing the bonus since he didnt get a drop himself. The decay should be based on ingame spent time somehow, so its fair. Because you spend game time to gain benefits later, but if they just disappear whats the point of playing? Think if u had one quest every day been marked as red again? Aint good at all
Voting no to coinshare if it will just generate cash on drop without actual item beiing produced.

29-Jan-2016 18:14:49 - Last edited on 29-Jan-2016 18:16:40 by PVM Lezgin

Z E Z Z Y
Mar Member 2022

Z E Z Z Y

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
- Yes to coin share ---------- (With a reliable way of not damaging the existing economy) I like this idea the best..........The second someone gets a sigil or Bandos chestplate, the rest of the team will [b]NOT feel justified by constant petty drops ( rune, nats, magic logs, high lvl seeds, ect) It just wont satisfy the team members knowing someone walked away with a buffet while the rest if left to mere scraps...........imo - Decay or No Decay? -------Not comfortable answering this question...Just don't know which would be best to be honest. - Maybe go half & half on the lootshare and non-lootshare worlds? Again not so sure on this answer. - NO to visible LSP ------------ Leads to players constantly leaving and searching for new groups in seek to be the highest ranked in LSP.....which in terms leads to slower and less reliable team pvm team building............ I hope this help and best of luck to the entire OSRS team. Thank you on all your hard work and devotion.

29-Jan-2016 18:15:17

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