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Yodog337

Yodog337

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, Runescape was amazing back then to me (yes, nostalgia too.). And it felt very 90's old school too. Im pretty sure there were certain plans on adding certain things (as we saw on RSOS's birthday) that wouldve expanded the game in the way we wanted, and now we have the chance for that to happen. Its not just Jagex, its the community, and the developers are working with us, so we can make it our game, the way it was going to be.

I dont play all the time anymore, but i still have some hope when i want some nostalgia trips.

16-May-2014 21:02:50

Impulse

Impulse

Posts: 1,527 Mithril Posts by user Forum Profile RuneMetrics Profile
How about a skill that is linked to the theiving and agility skill: I call it sneak/stealth i prefer stealth.

this skill would be used to possibly pass by agressive monsters, delayed and eventually no detection on another players mini-map, getting into areas in which some npc's will not let you in(shanaty pass for one) nothing that will interfere with quest required locations though.

hiding from monsters-There would be scenery that a player could hide behind and manuever from cover-to-cover kind of like how you do it in the game dishonored if you have ever played that. you can train by doing this aswell, naturally you wont be able to hide from certain monsters until certain levels and it only applies to aggressive monsters. for example an aggressive skeleton might be a level one stealth monster so you can hide behind debris,bushes,furnature...really anything there available. the monster can indeed find you and how frequently is based on your level and the requirment elvel to hide from the monster, you can divert its attention by throwing a rock or something but you must then move. and when you are out of the monster's range you will then gain the appropriate xp.

entering areas(passing al-kar gate without toll or conversation for another) the example above would porbably be the level 1 ability, you can train by repeating this kind of like agility. you need some sort of stick to jolt over the fence really quickly or if the skill shall take a different direction, throw a rock at the guard and sneak past quick.

hiding from players-this cannot be a training method, just a reward and you start to shorten the range your opponent can see you at level 70 until 99 and you are invisable on map. you can hide from players behind objects at level 80 and not appear on map when doing so.

the skill can aid in theiving by making you more succeesful in theiving abilities and some stealth abilities will require an agility and theiving req.

hows that? :P

16-May-2014 23:35:03

Bilroy

Bilroy

Posts: 547 Steel Posts by user Forum Profile RuneMetrics Profile
more dung, less new content in a game supposedly based on "old school" gameplay.

#MORE-DUNG
#DUNGEONEERING
#ACTUALLY-KILLS-TIME-AND-IS-FUN-AND-STRATEGIC
#COMPLIMENTS-OTHER-SKILLS-JUST-LIKE-YOU-SAID-A-"NEW"-SKILL-WOULD-REQUIRE

17-May-2014 05:52:22

Mister Jan

Mister Jan

Posts: 132 Iron Posts by user Forum Profile RuneMetrics Profile
#Dungeoneering-Was-The-Top-5-Worst-Mistakes-Of-Jagex-History

#Is-Not-a-Skill

#Combines-All-Skill-as-much-as-the-stealing-creation-minigame

#Which-Dungeoneering-was-aswell----Minigame-which-was-pushed-on-us

Dungeoneering = junk, never again. Thanks for understanding that, Mods!



Release something new and exciting, not the old and the useless.

Also those who think that horses in the game would be nice idea, then it would absolutely ruin the game, because movement between cities are already fast enough, the map would be too small for any movement with something other than on foot.

17-May-2014 11:40:31 - Last edited on 17-May-2014 11:41:01 by Mister Jan

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