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Hello.
I'd like Sailing as the new Skill with improvments.
It should be a new one, different to Eoc imo anyway.
Here's my idea:
- Deep sea
-
_
Fight a Kraken or other Sea-Monsters, which drain you underwater if you aren't carefull, also with limited time as you are wearing some backpacks covering air to give you health underwater.
Sea Monsters can be fought over Ship not needing to be drawn under water.
You always got the option to flee, if you are fast enought.
Discover new Monsters, Quests, Human-Races and maybe Tressures, which are located on new Islands.
Work with your team together or be a quick solo captain, having your ship under control if storms appear and damage or even destroy your ship. You can get away without being damaged at all if you are good at clicking.
Discover new secrets by sighting Ghostships and entering them, however these got on sea. Maybe some Pirates were not as successfull as you are.
Greetings
Thats probably the best ideas i saw in a very long time for a new skill, Sailing got a huge potencial, they should really at least consider it on the pdc if someone makes a well developed text explaining how it would work
Hello.
I'd like Sailing as the new Skill with improvments.
It should be a new one, different to Eoc imo anyway.
Here's my idea:
Sailing impacts:
- Deep sea
fishing
[new food (or not)* which requires a new method of fishing (new equipment) which gains
sailing
and
fishing
with the ability to store your catches
-
PvP
, as everyone owns a ship, which can be upgraded/changed to a better one by levelling, you can create your own crew which stacks combat-skill levels aswell as sailing levels together to give the Ship a calculated
ship-strength
on its own, resulting out of all members taking part in and influenting the combat levels of Sea Monsters attacking you (rarely).
_
PvM underwater, islands, Ghostships, Storms
Fight a Kraken or other Sea-Monsters, which drain you underwater if you aren't carefull, also with limited time as you are wearing some backpacks covering air to give you health underwater.
Sea Monsters can be fought over Ship not needing to be drawn under water.
You always got the option to flee, if you are fast enought.
Discover new Monsters, Quests, Human-Races and maybe Tressures, which are located on new Islands.
Work with your team together or be a quick solo captain, having your ship under control if storms appear and damage or even destroy your ship. You can get away without being damaged at all if you are good at clicking.
Discover new secrets by sighting Ghostships and entering them, however these got on sea. Maybe some Pirates were not as successfull as you are.
Greetings
Thats probably the best ideas i saw in a very long time for a new skill, Sailing got a huge potencial, they should really at least consider it on the pdc if someone makes a well developed text explaining how it would work
09-May-2014 20:48:03