I'm very near to being bored of RuneScape in general, but I still support it as much as I can. I like to see it grow. However, I have a few suggestions for Zeah if you want to read them!
TL;DR: Zeah seems to have been released prematurely, and needs a lot of work to live up to its standards as a new and majestic continent. Quality > Quickness
1. Great Kourend itself seems pretty barren. Walking from house to house is a drag, and there isn't much to see. The only new creature we're introduced to is the lizardman. Considering that Zeah is a different continent altogether, perhaps we could introduce wildlife/monsters/plants never before seen? Not only this, but the cities seem to be lacking in important characters.
2. Since Great Kourend is generally designed for skillers, we could add more options for skilling within the city itself. Right now, there are no animals to be hunted, no new trees to cut, and no new metals to mine. I think it would be exciting to see new skilling mechanics added through Zeah.
3. For a house that boasts mastery of the necromantic arts, there seems to be an enormous deficit in its actual practice. I suggest brainstorming an interesting method of learning the dark arts. Perhaps a miniquest that sends your character to a remote dungeon of undead where you must fight your way through using the undead as your ally.
3a. The necromancy spellbook seems to be adapted to the Prayer function, which is fine and all but when it comes to the definition of necromancy, it seems to be lacking in power. Raising the monster you've just slain only to kill it again seems to add more grinding and redundancy to the game. I suggest finding a balanced way to introduce undead thralls and other minions into combat. For example, for 5 Nature 5 Blood and 10 Soul runes you can summon a Boneguard that boosts your defence until it dies or the spell runs out.
These are just some premature ideas, but in my opinion I think Zeah was launched too early.
13-Jan-2016 01:37:02