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Poll #38 - Zeah, Jad 2, DMM

Quick find code: 380-381-253-65729714

Legolas
Dec Member 2010

Legolas

Posts: 2,158 Mithril Posts by user Forum Profile RuneMetrics Profile
Phase In said :
I assume the dragon warhammer speed 6 is a typo.

+95 crush +85 str speed 6 for a tier 60 weapon is absolutely broken...
Not even factoring in the use of a dragon defender on top of that.


6 speed = 6 ticks = 3.6s attack speed.
Nope.

12-Jan-2016 04:46:39

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Make sure to make the new capes addable to max capes and preferably on top of the old fire max cape so don't have to buy another max cape. They're already overpriced for something that's only a cosmetic override to bis capes.

Dragon warhammer looks really good. If people complain about it being overpowered higher the amount of spec bar it takes, if you lower the damage it does it basically becomes dead content on release, just similar item to the 30k dragon mace that almost no one uses(pking wise).

Need some new rewards for lovakengj.

No to new farming outfit unless its boost doesn't apply to trees.
Maxed Sept 24th, 2015 - 134th to max

12-Jan-2016 05:08:55 - Last edited on 12-Jan-2016 05:29:47 by Im Nate

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Simplex said :
Legolas said :
Simplex said :
Jad 2! Awesome!

But hold that thought... those capes aren't just BiS, they are insane.

Jagex devs what are you thinking..? The community wants you to focus on item gaps!!! Not create them!! What is this nonsense with the range and mage capes from jad 2? Ava's accumulator and then boom whoop** doo Jad 2 range cape with insane stats? Ok.. add some items in between before making **** hit the fan.


How is this creating gaps? It's essentially doubling our current cape which is a level FIFTY requirement. This one will take SIGNIFICANTLY more skill and time to get. The stats are fine.


Which is why I only pointed out the range and mage cape. The melee makes sense.

Not only are the range and mage capes from Jad 2 way too high in stats, but also they all come from the same boss. This shows laziness and extreme lack of creativity by the team. If something this impactful is to be added, implement thse items in different ways.


Ok how about no melee or mage cape just range if having 3 is too much. Or if you don't want the range and mage to come from jad then lets just put jad 2 on hold for a few years while we do some other content to get range and mage some items because right now melee is wayyyyy too op and is the last style to need a buff.
Maxed Sept 24th, 2015 - 134th to max

12-Jan-2016 05:18:12

Lil Wolff

Lil Wolff

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
I love the updates coming. Great job on the dev blog.

I think the necromancey spell book could still use some work. It's current spells are all the same, some of the new teleports would be a nice addition but besides that the only new ideas are one farming spell which will probably just be used by lunars while swapping spell books and one wine spell which just kind of seems thrown in.

12-Jan-2016 05:30:40 - Last edited on 12-Jan-2016 05:31:49 by Lil Wolff

Legolas
Dec Member 2010

Legolas

Posts: 2,158 Mithril Posts by user Forum Profile RuneMetrics Profile
So I just checked.

In absolute max gear, with 99 strength and piety, the DWH would max a 74.

Lets run a couple pking scenarios:

99 Strength, Piety, typical fighter torso/rune legs setup: Special max is 69.

99 Strength Zerker, Ultimate Strength, typical fighter torso/rune legs setup: Special max is 63.

1 Defence pure, Mithril gloves setup: Special max hit is 52 with 'Burst of Strength' and 57 with Ultimate Strength.

It doesn't seem to be of any major harm, compared to AGS being able to hit considerably higher than all those and more often. The defence drain can be negated with a restore, same as a BGS.
Nope.

12-Jan-2016 05:35:02

Foxtrot8

Foxtrot8

Posts: 177 Iron Posts by user Forum Profile RuneMetrics Profile
Before ANYthing gets added to Zeah the city of Kourend needs to be worked on.

The city its self is not finished. So instead of giving us all these hyped up updates as a means of grabbing quick community approval ( dragon warhammer, recoloring graceful , Jad 2). Please finish the City!!!!!

right now its sprawled out, its flat, its missing many of the basic elements of a city
To name a few:
-Walls
-roads
-windmills
-sheep pastures
-tress
-vendor stalls
-statues
-Gardens
Just general stuff to make this HUGE landmass feel like a city.

Please finish Shayzian, its just a empty field with tents in it.

Im happy you're ready to start implementing all this new content, but the city needs to be finished first.

*.S
Why are all the buildings on the island so Needlessly huge!! Big city, thats fine, but do the buildings really need to be this big?

12-Jan-2016 05:37:20 - Last edited on 12-Jan-2016 05:44:31 by Foxtrot8

AmaJuda
Sep Member 2021

AmaJuda

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Foxtrot8 said :
Before ANYthing gets added to Zeah the city of Kourend needs to be worked on.

The city its self is not finished. So instead of giving us all these hyped up updates as a means of grabbing quick community approval ( dragon warhammer, recoloring graceful , Jad 2). Please finish the City!!!!!

right now its sprawled out, its flat, its missing many of the basic elements of a city
To name a few:
-Walls
-roads
-windmills
-sheep pastures
-tress
-vendor stalls
-statues
-Gardens
Just general stuff to make this HUGE landmass feel like a city.

Please finish Shayzian, its just a empty field with tents in it.

Im happy you're ready to start implementing all this new content, but the city needs to be finished first.

*.S
Why are all the buildings on the island so Needlessly huge!! Big city, thats fine, but do the buildings really need to be this big?


This please! I'm tired of walking in a 25% completed "city". Doesn't feel like a city at all.

12-Jan-2016 05:55:32

3foot33

3foot33

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
Should we add an additional skeletal wyvern cave which can only be accessed if you have a task to kill the creature from your slayer master? sure yes,very hard to do slayer if got this task

Should there be a toggle to filter the boss kill count message from your message box? yes

Should there be a chance of getting a bottle when fishing which contains a clue scroll?yes

Should we add a permanent ditch contents button to compost bins? This would allow you to ditch the contents of the bin before it's done composting.no idea

12-Jan-2016 05:58:13 - Last edited on 12-Jan-2016 05:58:28 by 3foot33

3foot33

3foot33

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
Wines to Wine of Zamorak (level 55) – using the power of the dark altar you can corrupt a jug of wine to turn it into Wine of Zamorak. This will need to go through several balancing iterations to make sure the runes used are appropriate and we’ll need your feedback on this.

this spell shall cost more blood runes to balance the price difference (jug of wine is 40 coins max and wine of zamorak is 1.3k so cost 6 blood runes on each wine may be appropriate.

12-Jan-2016 06:04:38

Toyz987
Mar Member 2024

Toyz987

Posts: 10,900 Opal Posts by user Forum Profile RuneMetrics Profile
The Barrelchest Anchor requires 60 attack and 40 strength, it isn't a level 50 weapon.

Also, the stats on the Drag Warhammer is too high. +95 crush is the same as Dharoks axe.

Ideally it should have about +75 Crush and +70 strength and make it Longsword speed. That'll be more balanced.

Tbh, all Warhammers should be longsword speed.

12-Jan-2016 06:10:43

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