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Poll #38 - Zeah, Jad 2, DMM

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TPYMFB

TPYMFB

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Zeah: Spell book looks good, lizardman boss total waste of time, and the graceful looks great(even though I disagree with how to get the recolors).

DMM: Those look like good changes(I don't know about adding gear), but I think you need to seriously consider adding factions where all players must choose a permanent alignment because clan man mode is a legitimate concern, and a lot of players have been completely discouraged out of playing because they want to play the game solo, but this game mode is clearly unbalanced for solo play, and that's the nature of PvP, not a complaint, just trying to be analytical.

Another idea I have for DMM to discourage rage quits is giving the fallen a grace period similar to the proposed one for new players. The fallen(referring to players who have had their banks raided and experience lost in skills) should receive a 12-72 hour period(from time of death, regardless of time spent logged in or out) where they may not attack or be attacked(length depends on severity of death; ie how much experience is lost and bank value). I also think a short period of increased experience(only in skills unprotected at time of death) could work well instead or in addition to the grace period. I don't know how good of an idea this is, because it may be abused since I haven't thought it all the way through yet, but I think this is necessary because the way things are now, almost every player's first reaction to their death in DMM is to hit that logout button, MAJOR PROBLEM(but only a theoretical solution being provided obviously).

12-Jan-2016 00:54:51 - Last edited on 12-Jan-2016 00:55:54 by TPYMFB

Perfect Shot

Perfect Shot

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Legolas said :


If you used your KNOWLEDGE of the game you'd know it's slower.

Is the rune warhammer or anchor faster than the whip? No. They're the SAME SPEED AS THE DRAGON WARHAMMER.

There was something said about it being harder than Kiln by a Jmod. I've lost it though.


If you used your READING SKILLS you'd know i'm talking about the bludgeon, which is 4 speed according to the picture and the warhammer is 6. Never mentioned the whip what are you on about?

If yu have lost it then don't bring it up, because i could very well make something up and say a jmod said it somewhere without even showing proof.
Veteran player

12-Jan-2016 01:00:16 - Last edited on 12-Jan-2016 01:04:08 by Perfect Shot

Devildog

Devildog

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Perfect Shot said :

If you used your READING SKILLS you'd know i'm talking about the bludgeon, which is 4 speed according to the picture and the warhammer is 6. Never mentioned the whip what are you on about?


Sorry to burst your bubble, but a higher number is in fact slower. Its a measure of ingame ticks.

His point is that the Bludgeon has the same attack speed as a whip (4 ticks), and is 2 ticks faster than the anchor (6 ticks). The proposed DWH speed is the same as the anchor.

12-Jan-2016 01:08:00

ABI0N
Mar Member 2024

ABI0N

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
hmm, the necromancy spells all look good, but would be nice to have some kinda summon that would help in combat for pvm (mainly good for slayer), or even just allow the current reanimation monsters to be used outside of the dark alter and just have a spell to make the reanimated monster friendly but not give prayer exp when it dies. wouldint be summoning since the problem people have with summoning is the beast of burdens and such that just make the game easy, and that stupid steel titan that did rediculous damage AND gave range exp when it attacks (aka the reanimations should not give combat exp, and just be something to help kill a target a bit faster like cannon does atm which would also be nice seeing them in unison on slayer task).

also the d mace spec is something i dont like, id say swap its spec from lowering defence to lowering attack, so the Bandos godsword wont be useless.

12-Jan-2016 01:08:00

Skills Boss
Feb Member 2024

Skills Boss

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Perfect Shot said :
Legolas said :


If you used your KNOWLEDGE of the game you'd know it's slower.

Is the rune warhammer or anchor faster than the whip? No. They're the SAME SPEED AS THE DRAGON WARHAMMER.

There was something said about it being harder than Kiln by a Jmod. I've lost it though.


If you used your READING SKILLS you'd know i'm talking about the bludgeon, which is 4 speed according to the picture and the warhammer is 6. Never mentioned the whip what are you on about?

If yu have lost it then don't bring it up, because i could very well make something up and say a jmod said it somewhere without even showing proof.


The higher the number the more ticks it takes use which means it takes longer, learn about the game before you get snippy mate lol.

12-Jan-2016 01:08:03 - Last edited on 12-Jan-2016 01:21:46 by Skills Boss

Hustlebee

Hustlebee

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seriously no proposed changes to lovakengj makes me really frustrated.

I have 100% reputation in lovakengj, I currently do not foresee myself ever switching houses due to the fact that it took so long to even get to use the useless blast mine

as soon as i unlocked blast mining I went straight back to mlm after an hour of blasting because it was not worth it in the slightest.

I love farming, and would love to be-able to get the farming outfit, however I probably never will because I do not feel like throwing away literally hours of work I spent mining sulfur and creating dynamite.

The most popular house is Arceuus, and these teleports are going to make the rest of Kourend dead content. Kourend is already dead enough, I am in agreement that you should not loose favor upon recieving 100% favor , maybe only for a total of 2-3 houses, meaning that you get to pick two or three houses in which you would like to gain 100% favor. This way at least some of the content is opened up without having to throw away a huge time investment.

please do not be afraid of making motherload mine dead content by improving blast mining payout, the extremely long amount of effort one must take to even get to blast mining will ensure that mlm will not loose popularity, coupled with the fact that blast mining is extremely focus and click intensive compared to its easy counterpart, motherload mine.

You allow player to recieve ores higher than their mining level in blast mining, yes, but at lvl 54 mining the only higher ore I was receiving was mithril. can you at least show at what levels you start recieving other ores in blast mining.

12-Jan-2016 01:10:03

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