Zeah: Spell book looks good, lizardman boss total waste of time, and the graceful looks great(even though I disagree with how to get the recolors).
DMM: Those look like good changes(I don't know about adding gear), but I think you need to seriously consider adding factions where all players must choose a permanent alignment because clan man mode is a legitimate concern, and a lot of players have been completely discouraged out of playing because they want to play the game solo, but this game mode is clearly unbalanced for solo play, and that's the nature of PvP, not a complaint, just trying to be analytical.
Another idea I have for DMM to discourage rage quits is giving the fallen a grace period similar to the proposed one for new players. The fallen(referring to players who have had their banks raided and experience lost in skills) should receive a 12-72 hour period(from time of death, regardless of time spent logged in or out) where they may not attack or be attacked(length depends on severity of death; ie how much experience is lost and bank value). I also think a short period of increased experience(only in skills unprotected at time of death) could work well instead or in addition to the grace period. I don't know how good of an idea this is, because it may be abused since I haven't thought it all the way through yet, but I think this is necessary because the way things are now, almost every player's first reaction to their death in DMM is to hit that logout button, MAJOR PROBLEM(but only a theoretical solution being provided obviously).
12-Jan-2016 00:54:51
- Last edited on
12-Jan-2016 00:55:54
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TPYMFB