Where are the well written, elaborate quest lines that give players the sense of immersion? Quests like: tree gnome village, grand tree, monkey madness, and biohazard, plague city, underground pass, regicide, roving elves?? Quests that give the game its backbone and structure as well as making it enjoyable. Zeah has lost touch with runescape.
The concept of Zeah is good but it seems like it has not been thought out well. I was expecting a few small quests with decent rewards that tie in to a main quest that, for example, ends the 'turmoil' of all the four houses. Gaining favour in the current way just seems like lazy development. I'd rather wait for the finish product than be presented with a half complete disappointment.
08-Jan-2016 10:53:49
- Last edited on
08-Jan-2016 10:57:22
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eiaraieaieai