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Zeah: Great Kourend

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Dkitty

Dkitty

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WellGreat said :
OK rs, the release of this shows us its very incomplete and needs work so i am here to offer some solutions because i am not to fond of the grind.

I feel like this content could be a good way to incorporate an idea of noncombat skills for combat. Some of my ideas are like herbalore things around a boss room to make potions that damage a certain boss creature made to be killed through skilling. There can be new uses for firemaking like perhaps setting up fire barriers to keep a boss contained in a kill able area. Perhaps mining a boss to get his armor off and have little bits of his armor material given to you when you do. These bosses don't have to damage players because that would take out all the skillers who should be able to kill them. Instead have these bosses only be sponded for so long so they have a time limit to be killed.

A new lore kind of dragon could be all of the magical rune types. Being able to weekend an air dragon or water dragon with your runecrafting by drawing its magical power out through phases of a fight.


i dont quite understand the point of reanimating things just to have them attack you and they dont drop anything so basically all you have done was wasted rune and money to reanimate a creature that doesnt do anything to help you? idk my impression of this update BEFORE it came is now completely different now that ive seen and completeled some of the "tasks" around the island

08-Jan-2016 00:54:01 - Last edited on 08-Jan-2016 00:55:08 by Dkitty

WellGreat
Oct Member 2023

WellGreat

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
For Farming and Herb i think bringing back the idea of juju potions in a new osrs way isnt such a bad idea. of course they wouldnt have the be the same exactly but those potions had some good uses. maybe making a new torstol potion that could stop your boosted stats from droping for a few minutes could be really good. It could almost take the place of overloads except it is just the one effect of keeping you boosted.

08-Jan-2016 01:04:16

Dkitty

Dkitty

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
my main problem with this update was the gear, how none was 1 def pure friendly (im a 1 def pure) i wasted a few hours of my day today grinding out trying to get the gear and stuff just to find out i wasnt able to complete the "task" because i needed 20 def to wear it/to get it and the whole not being able to use the spells anywhere else but in a certain place in this new area we have i think the whole thing could be a great and really fun update but this first version of it was not what i was hoping for or expecting at all.......... One more thing if this year is all about skillers ( as said on previous post ) then why do you make update that require combat stat requirements skilling and combat shouldnt be combine like that imo im sure there are many very experienced lvl 3 skillers who are also not happy with some of these requirements.

08-Jan-2016 01:29:40

Foxtrot8

Foxtrot8

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Foxtrot8
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- This city is way too spread out. Tighten up the spacing between buildings. they're too sprawled out.

- maybe move the blast mine outside the city, and the alters outside the city, move the tithe farm outside the city walls.

-No city has large scale farms inside its limits, or blast mines. No city anywhere, is centered around a blast mine. make a city layout that makes sense.

-Put a wall around the city make it feel more like the other cities

- why are there dwarves here? out of place

- it feels like 5 distinct cities piled together, not one single city.

- Either separate it into 5 different cities with walls, or unify the city under one wall.

- Why is there lava in dwarf city. no one can live next to lava, lava is not hospitable to life.

- The library and greenhouse are disproportionately large.

08-Jan-2016 01:57:27 - Last edited on 08-Jan-2016 02:23:22 by Foxtrot8

Meadow

Meadow

Posts: 707 Steel Posts by user Forum Profile RuneMetrics Profile
Wow all I can say is that I feel like a flea in a massive sized city. Everything is way too large and over-portioned with too little to do with the space... Whats up with all the empty buildings? open fields that have nothing in them? Each city should be condensed to the size of Falidor and then it would still be too large for the content.

08-Jan-2016 02:35:11

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