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Zeah: Great Kourend

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Dangermouth
Sep Member 2018

Dangermouth

Posts: 2,427 Mithril Posts by user Forum Profile RuneMetrics Profile
Ok.

Here's my take on exploration and discovery: OSRS v Khourend.

OSRS. There's some guidance: tutorial island.

You start off in one area and it's compact and you get used to it. Then there's the lure of other, distinct cities/places farther afield. So you go and visit them (waywardly) and discover them. And skills, quests, and stuff to do. Then you move on.

Khourend thus far. The skills we know. The specifics of the content...no idea. New areas? No idea, it's just one sprawling mass with a few bits kind of lumped together here and there. There seems to be nothing in them at the moment and nothing to do so ...

On reflection a release more like Prif (smaller area, bit by bit, but fuller) would have been better. I haven't brought myself to do anything in Khourend yet because it simply takes too long to get from A to B to find that there's nothing to do anywhere and when your run energy runs out it just gets boring walking.

I'm sorry to say that currently it's a complete bust. Worst thing I've seen you do. And that bloody country jig crap. How do I delete it from my system. Worst music you've ever made. And that includes a couple of crap ones from RS3 (where 97% of the music is very good).

Please introduce quick travel immediately or it's completely dead until I need blood and soul runes. After them it will then go back to being dead, dead, dead.

08-Jan-2016 00:11:27

Original One

Original One

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
more like the isle of disappointment. nothing personal intended but so much more was expected of this by me and was a big let down for the most part....well every part. hope there will be future stuff planned for this island especially for the spellbook. I mean not any teleports and the spells that are on it prove useless in combat situations or skills. love runescape though just would like to see improvements to this island and its spellbook.

08-Jan-2016 00:14:13

Dkitty

Dkitty

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Original One said :
more like the isle of disappointment. nothing personal intended but so much more was expected of this by me and was a big let down for the most part....well every part. hope there will be future stuff planned for this island especially for the spellbook. I mean not any teleports and the spells that are on it prove useless in combat situations or skills. love runescape though just would like to see improvements to this island and its spellbook.


this^^^^^^^^

08-Jan-2016 00:15:22

Dkitty

Dkitty

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Original One said :
more like the isle of disappointment. nothing personal intended but so much more was expected of this by me and was a big let down for the most part....well every part. hope there will be future stuff planned for this island especially for the spellbook. I mean not any teleports and the spells that are on it prove useless in combat situations or skills. love runescape though just would like to see improvements to this island and its spellbook.


this^^^^^^^^

08-Jan-2016 00:15:23

Dkitty

Dkitty

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Okay lemme start by saying i was so excited about this update when i first read about it new gear, new spells sounds awesome right?!?! well unlesss your 1 def why should the tier 1 gear on the island be the same def lvl requirement as the tier 5 gear assuming the tier 5 gear has better bonuses that doesnt really make sense to make them require the same def lvl does it? also the spells can only be used on the island that was a disappointment to find out as well. i really do like the idea of this update and everything but now that i know it has all these restrictions i dont like it at all sorry but not too happy but the restrictions and requirements for the new armor i think the tier 1 gear should be 1 def gear just like the easy diary gear and so on as you progress in tiers like 1 def for tier 1 gear, 20 for 2, 30 for 3, 40 def for 4th tier and 50def for 5th tier that would kinda make more sense imo.

08-Jan-2016 00:30:19 - Last edited on 08-Jan-2016 00:31:58 by Dkitty

Original One

Original One

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
i agree and also would like to see something actually useful from the new spellbook wether it be teleports, combat related, or skill related, or even perhaps a mix of them all. the restrictions to on the current spells was a big let down much less the price for the ensouled heads that have to be bought or gotten for just a single cast for not much really.

08-Jan-2016 00:38:11

WellGreat
Oct Member 2023

WellGreat

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
OK rs, the release of this shows us its very incomplete and needs work so i am here to offer some solutions because i am not to fond of the grind.

I feel like this content could be a good way to incorporate an idea of noncombat skills for combat. Some of my ideas are like herbalore things around a boss room to make potions that damage a certain boss creature made to be killed through skilling. There can be new uses for firemaking like perhaps setting up fire barriers to keep a boss contained in a kill able area. Perhaps mining a boss to get his armor off and have little bits of his armor material given to you when you do. These bosses don't have to damage players because that would take out all the skillers who should be able to kill them. Instead have these bosses only be sponded for so long so they have a time limit to be killed.

A new lore kind of dragon could be all of the magical rune types. Being able to weekend an air dragon or water dragon with your runecrafting by drawing its magical power out through phases of a fight.

08-Jan-2016 00:49:57

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